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RMVXA Script Index

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Can't find the script for which you're looking? Try the RMVXA Script Search Engine. It is a Customized Google Search tailored to the most useful script sites, all of which are recorded here: External Script Sites.

If you're just browsing, then you could try consulting the Master Script List maintained by some of the folks over at RPG Maker Web.
« Last Edit: June 27, 2015, 01:37:59 PM by modern algebra »

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Menu Scripts
Modifications to the graphical and/or functional layout of the default menu scenes.


Awesome Options, by vindaca
Version: 1.4
Spoiler for Description:
This script allows you to change defferent aspects of the Title, Menu, End Game and Gameover Screens as well as window opacity and the Default Font settings. Check out the feature's spoiler for a more detailed discription. I'm always open to suggestions if anyone has any other option ideas.


Advanced Valkyrie Stories Equip [included in Blackmorning Scripts], by blackmorning
Version: 2.11
Spoiler for Description:
This script is a redesigned equip screen to simulate the equip screen from Valkyrie Stories.


Advanced YEA Status [included in Blackmorning Scripts], by blackmorning
Version: 2.14
Spoiler for Description:
This script requires YEA Status, and it adds various features such as a graphical representation of parameters, elemental & state resistances.


Basic Equip [included in Blackmorning Scripts], by blackmorning
Version: 1.01
Spoiler for Description:
This script is an addon for the Equip Scene


Basic Shop [included in Blackmorning Scripts], by blackmorning
Version: 1.04
Category: Menu Scripts
Spoiler for Description:
This script is an add-on for the shop screen.


Basic Status [included in Blackmorning Scripts], by blackmorning
Version: 1.00
Category: Menu Scripts
Spoiler for Description:
This script is an add-on for the status screen.


"Better" NameInput, by lpz_Nq
Version: ?
Spoiler for Description:
My friends kept asking, how they delete letters in the Name Input Window, because "Esc" or "Num 0" isn't really intuitive, so I changed the Window so there is meow a "«" symbol to remove other letters. I had to remove some other symbols, because there was no more space.

Feel free to add any special characters you wish into free slots.


Categorize Item Scene, by KGC [ported by Seiryuki]
Version: 1.0
Spoiler for Description:
While RMVXAce already categorises the items in the items scene into Items, Weapons, Armor, and Key Items this script allows you to create your own categories and assign items, weapons, and armor to any of them using notebox tags.

This script also allows you to customise the size and location of the help, category, and item windows. See the Custom Layout Section for more information.


Chaos and Order System VXA, by SoulPour777
Version: 1.0
Spoiler for Description:
The world is divided into Chaos and Order. Be it that every crime results to Chaos and good acts results to Order. This script monitors a value of a variable and shows its value on the Chaos and Order windows.


Column Menu [included in Blackmorning Scripts], by blackmorning
Version: 1.06
Spoiler for Description:
This changes the Menu Status window to have actor data shown vertically.


Common Event Menu Option [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script will allow you to put an option in the menu that will run a common event if selected, it also has the option of being disabled with an event switch.


cozziekuns Ring Menu, by cozziekuns
Version: 1.0
Spoiler for Description:
An addon to Modern Algebra's lovely Customisable Main Menu script, allowing it to be transformed into a ring menu ala Seiken Densetsu 3.


Customizable Item Menu, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to essentially customize the appearance and quantity of categories, as well as the appearance and size of the description window. Within the same series as my Customizable Main Menu, each and every feature is fully optional, meaning you can use this script to add the features you do like without being required to also use any feature you do not like.


Customizable Main Menu System, by modern algebra
Version: 1.0
Spoiler for Description:
This script is a base menu script which allows you to create custom menu commands and to move, add, or remove them from the menu easily. Not only can you easily add a command which directly calls a scene, you can also add commands which call common events or which call a particular method (the method needs to be defined). At the same time, the script is also designed to recognize and include any commands that are added by another script, without requiring setup in this one.

Additionally, this script allows easy creation of custom windows which show simple data, so you are not limited to just the gold window - you could, for instance, show data such as the value of particular variables or the playtime, etc.. These optional windows can be added and removed at will, and they show up beneath the command window in the menu.

Since too many windows could overlap with the command window, this script also allows you to set a row max for the command window so that you need to scroll the window down to see the other commands. Additionally, you can change the width of the command and data windows and the Menu Status window will meow better accomodate different resolutions. Finally, you can also change the alignment so that the status window is on the left and the command window is on the right.


Euphoria - Mood Gauge, by Euphoria
Version: 1.0
Spoiler for Description:
This script adds a new gauge to the actor's status in the menu. The gauge is titled "Mood" and can be changed via script calls.


Expanded Skill Description, by SoulPour777
Version: 1.0
Spoiler for Description:
This is a rewrite of the Skill Window where, the user is able to add more description about their skills than the usual 2 line description. This is enabled by using notes.


Face Graphics on Save Menu, by TheoAllen [Translated by AbsoluteIce]
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
This script gives the ability to see faces on the save menu


Icon Item List, by modern algebra
Version: 1.0.1
Spoiler for Description:
This script changes the item window so that it shows only icons to represent the item and a number to show how many are held.


Lenneth CMS, Inventory System and Equipment System, by SoulPour777, blackmorning & Yanfly
Version: 1.0
Spoiler for Description:
A new menu that utlizies a visual Inventory, Equipment and Menu System. This is a rework of Hanzo's system in VX, which is now on VX Ace.


Mirai Custom Menu System, by SoulPour777
Version: 1.0
Spoiler for Description:
This menu is for ONE Player Style of games. It features the character's bust, and status drawn on the right side of the player. The CMS also features a 'By List' skill window, where it would not require the actor to go to a new window to apply the skills but rather a list of possible effect targets.


One Actor Full Status Menu, by DoctorTodd
Version: 1.0.0
Spoiler for Description:
Removes all need for a status scene and works as if there is only one actor. This is the official menu for Gold and Glory 2.


One Person Menu, by DoctorTodd
Version: 1.0
Spoiler for Description:
A menu that is modified to work as if you are only using one actor.


PAC Main Menu Ace, by Pacman
Version: 1.0
Spoiler for Description:
This is the PAC Main Menu converted to VX Ace. On a basic level, this offers a configurable setup for your main menu, allowing the user to create, alter and move the position of menu commands at their pleasure. It can be used very simply to merely reorder the default commands, or to its' fullest potential, that is creating commands to put custom scenes into the menu. It also offers two graphical features: adding an EXP gauge into the menu status window, and adding icons into the command display. Both are optional and customizable.


Pause Menu Addons, by Ventwig
Version: 1.1
Spoiler for Description:
-Adds on to the pause menu so it will show playtime/map name
-Mix and match the two features which will automatically lay themselves out properly
-Two placement options, under command window or above gold window
-Can also draw icons beside the map name/ time


Ring Commands [included in Blackmorning Scripts], by blackmorning
Version: 1.01
Spoiler for Description:
This script changes the commands windows from rows to a ring format.


SeM's Final Fantasy IX Item Menu VXA [included in Final Fantasy IX Script Pack], by SeMcDun
Version: 1.0
Spoiler for Description:
The item list is controlled differently.
  • Items are pushed into an array. Newly obtained items are displayed at the bottom of the item menu and are not automatically sorted.
  • The item menu can be sorted manually or automatically when the player chooses from the menu.


SeM's Final Fantasy IX Main Menu VXA [included in Final Fantasy IX Script Pack], by SeMcDun
Version: 1.1
Spoiler for Description:
The main menu meow looks like it does in Final Fantasy IX


SeM's Final Fantasy IX Shop Menu VXA [included in Final Fantasy IX Script Pack], by SeMcDun
Version: 1.0
Spoiler for Description:
The shop menu meow looks like it does in Final Fantasy IX


SeM's Final Fantasy IX Status Menu VXA [included in Final Fantasy IX Script Pack], by SeMcDun
Version: 1.0
Spoiler for Description:
The status menu looks more like Final Fantasy 9.


Simplistic Single-Player CMS, by Zylos
Version: 1.0
Spoiler for Description:
This script replaces the default menu system with a much simpler menu designed for single player games (i.e. games with only one playable character rather than a full party), although it will function fully with multiple character parties as well if you use the page buttons to tab between characters. The menu simply tracks the player and places itself next to him on the map, removing the status window taking up the whole of the screen. Very simple, decent for non-traditional RPG's.


Status Addon for YEA [included in Blackmorning Scripts], by blackmorning
Version: 1.07
Spoiler for Description:
This script is an addon for Yanfly's Ace Status Menu.


XS - Menu [included in XS - Scripts], by Nicke
Version: 1.1c
Spoiler for Description:
A custom menu script which permits you to edit various aspects of the main menu. This includes but is not limited to permitting the user to add new commands to the menu.


XS - Quit [included in XS - Scripts], by Nicke
Version: 1.0
Spoiler for Description:
This script allows you to edit aspects of the Quit scene, most notably by adding additional commands.

« Last Edit: June 27, 2015, 02:58:50 AM by modern algebra »

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Message Scripts
Alterations in the way messages are displayed in battle or on the map


ATS: Choice Options, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script improves your control over the choice box by permitting more than four choices in a box, each of which you can disable or remove contingent on the value of any given switch. Additionally, it also allows you to extend the length of the choice beyond the editor's spacial limitations, allowing you to have long choices, and it adds an option for a help window to assist in describing the choices. Aside from that dynamic control over choice branches, you are also permitted to set the number of columns in the choice box, its size, and its position. There are other more minor features as well, which you can learn about in the instructions.


ATS: Face Options, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to control the face settings of a message. Not only can you meow give faces a talking animation and a blinking animation, but this also lets you use bigger facesets, to set the faceset based on actor ID or party ID, to encapsulate faces in their own windows, to set its position, to fade it in or scroll it in, and much more. For a complete list of features, be sure to read the Instructions starting at line 29 as well as the Editable Region starting at line 171.


ATS: Formatting, by modern algebra
Version: 1.1.0
Spoiler for Description:
This script adds a few features when using the Display Text event command. Most notably, the paragraph formatting feature allows you to write text without any fear that it will get cut off when it shows up in-game. This should work with any font and it is designed to recognize most message codes that are added, even by unrelated scripts. Supplementary to that, you can set it so that subsequent text boxes are appended, which allows you to write long dialogues using paragraph format without fear of weird page breaks. Finally, it adds a feature that allows you to align the text differently.


ATS: Message Options, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to control a number of things about the message window, such as its size and position. It also provides for scrolling and review, and it includes the option to create a name window to identify the speaker (or for any other use).


ATS Series, by modern algebra
Spoiler for Description:
This will be based off my Advanced Text System for RMVX, but since RMVX Ace has a much more sensibly designed message system, it is no longer necessary that it be one large script. For that reason, and responding to feedback on the ATS, I will split the ATS into multiple different scripts so that you only need to pick up the components for the features that you want. It is therefore easier to customize and configure, and it should be more compatible with other message-related systems that might be developed.

In that regard, my plans are to have five separate scripts, each independent, which encompass the major elements of the VX version. These are:
  • Special Message Codes
  • Formatting
  • Face Options
  • Advanced Message Options
  • Advanced Choices


ATS: Special Message Codes, by modern algebra
Version: 1.0
Spoiler for Description:
This script allows you to use a number of additional special codes in the message system, which will function similar to the default codes like \v[n], \c[n], etc. Please see the list of special message codes starting at line 54 for a full idea of what is added. Basically, it gives you greater control over the delivery of a message, allows you to make use of font effects like bolding and italicizing, and allows you to retrieve and display useful data like the names of weapons and armors.


Character's Name Window, by D&P3
Version: 1.0
Spoiler for Description:
This script creates a character name window for when someone is talking. Using a script call or an Escape Character is your ticket to changing the displayed name.


Choice Setup Position, by SoulPour777
Version: 1.0
Spoiler for Description:
Choices are, well permanently positioned to the right side of the screen. However, sometimes you do not want this, and perhaps might want to put the choice on the center, on the top, down, left side, right side or whatever  side there is. This script does that.


DT's Message Sound Effect, by DoctorTodd
Version: 1.0.0
Spoiler for Description:
Plays a sound effect when a new message window pops up.


Help Window for Choices, by D&P3
Version: 1.0
Spoiler for Description:
This script adds on to the default choice system, allowing you to have a help window at the top of the screen to assist players in the choices they have to make.


Idle Dialogue Exit, by D&P3
Version: 1.0
Spoiler for Description:
This script allows you to set an automatic continuation when your player is not being responsive.
Basically if your player has not read the text in the textbox before a specified amount of time, you can allow it so that the NPC talking to them can do one of two things.
  • Move on to the Next Event Command (this is just the next command in the list; so it may be another text box or a battle).
  • Exit event processing entirely. This NPC will start doing all the things they were doing before you bothered them and act like you never spoke to them.


Message Codes [included in Blackmorning Scripts], by blackmorning
Version: 1.04
Spoiler for Description:
This script gives some added options for the message window


Position Choice Window, by Lament
Version: --
Spoiler for Description:
A script to move the choice list window around the screen


Scrolling Text Extended, by TroyZ
Version: 1.0
Spoiler for Description:
Getting bored of the ordinary scrolling text that scrolling from the bottom of the screen? This script can make the scrolling text appear also from the top of the screen.


Simple Replace: Gold Icon, by vindaca
Version: 0.2
Spoiler for Description:
This script replaces gold vocab with an icon in the Gold window. It also replaces game message's \g with an icon, however the gold vocab is still available with \gv instead.


Sound Message System Add-on, by D&P3
Version: 1.0
Spoiler for Description:
This script adds on to the default message system allowing you to use a new escape character to generate an SE whilst displaying text and to have a constant SE play whilst scrolling through text.


V's Auto Message Formatting, by vindaca
Version: 0.4
Spoiler for Description:
This script automatically formats the games messages for you. This enables you to type everything on one line when writing out messages while also allowing you to still use the enter key and \n to start a new line if wanted. I have also added a few additional control/escape characters(more details can be found in the "How to Use" section of the script.).


Variable Voice Over System, by vindaca
Version: 0.1
Spoiler for Description:
This script voice over system. It allows you to easily set up actor voices and still allows for easy randomization. For example if you wanted to have a sentence and just change one word from male to female, or maybe just have random greetings. This script is designed to cut the time it would take to event that process down dramatically.

« Last Edit: June 27, 2015, 10:40:27 PM by modern algebra »

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Battle Scripts
Scripts which modify or replace aspects of the default battle system


Actor Critical Damage Multiplier, by SoulPour777
Version: 1.0
Spoiler for Description:
The function of this script is to change the default critical damage calculation. Using this script, you can assign which value should the critical damage be, instead of using the default critical = damage x 3. This also allows individual critical damage per actor.


Actor Extra Damages, by SoulPour777
Version: 1.0
Spoiler for Description:
The function of this script is notably simple. Normally, physical damage and magical damages are calculated via its value increment multiplied by physical damage rate and magical damage rate. However, by using this script, additional percentage of damage can be added.


Actor Specific 'Normal Attack', by apoclaydon
Version: 1.0
Spoiler for Description:
What it allows you to do is to set a specific skill to be an actors normal attack.


Actor Voices in Battle, by D&P3
Version: 1.0
Spoiler for Description:
This script grants you the ability to have your actors talk throughout battle; it will pick an actor at random at the start of battle to say something relevent about what they expect from this battle. After that, the actors will get voices when attacking and when getting damaged, also when using a skill.


Advanced Lenneth Lifeline System, by SoulPour777
Version: 1
Spoiler for Description:
This script allows you to contain Lifeline representation of your Battle Member's HP.


Always Deal at Least 1HP Damage [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script simply makes it so that damage is always at least 1. No longer will enemies and yourself deal no damage.


Basic ATB, by DoubleX
Version: 1.01a
Spoiler for Description:
Aids other scripters to learn how a basic atb system script can be written


Basic Calculations, by Soulpour777
Version: 0.1
Spoiler for Description:
A rewrite for most of the damage calculation setting to make the user have a freedom to most of the things in the Game Battler and Game Actor sets. These are changed by using fixed damages and rates, some were literally done by substituting default values into a fixed value.


Battle Menu at top of Screen [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script puts the battle menu at the top of the screen rather than at the bottom where it normally is. It also move the skill and items box below the battle menu, looks nicer in my opinion.


Battle Parallax Background, by D&P3
Version: 1.0
Spoiler for Description:
This script allows you to use a parallax as a background for your battles. It also allows you to scroll the parallax like any regular map parallax.


Battle Retry, by TDS
Version: 1.0
Spoiler for Description:
This script allows you to restart battles exactly as they were when started.


Battle Status, by Yanfly [extracted from YEA - Battle Engine by Helladen]
Version: 1.2
Spoiler for Description:
This script is essentially intended to make it so that you can use the graphical enhancements of the status window in YEA Battle Engine independently of the other aspects of that battle system.


Collapse Redux, by Soulpour777
Version: 1.0
Spoiler for Description:
This script allows you to setup your own collapse durations if it is appear, disappear, whiten, blink, collapse, boss collapse or instant collapse. Aside from that, you can also set an enemy to have the following collapse effects:

1. Vertical Collapse
2. Horizontal Collapse
3. Two Way Collapse
4. Rotational Collapse
5. Zoom Out Collapse
6. Zoom In Collapse


Control Escape Ratio [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script will allow you to set a constant rate at which you can escape from battle, as well as setting an item that will guarantee you can escape.


Custom Action AI (Enemy Skill Use AI), by TDS
Version: 1.0
Spoiler for Description:
This script gives enemies a basic AI that by process of elimination allows them to select targets. By using special tags you can make an enemy only use a healing skill when really needed or a skill which inflicts a state only when necessary.


Don't Play Battle BGM on Battle Test [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script simply stops Battle BGM from playing when you are battle testing


Drop Options, by modern algebra
Version: 1.0
Spoiler for Description:
This script is designed to make enemy item drops a little less static in a few ways. It allows you to make an enemy that drops more than three types of items, allows you to set a range of gold that can drop rather than a fixed number, and permits you to limit the number of these extra drops that can fall from a single enemy, so you can set a monster to drop any of a number of potential items without running the risk that one enemy will drop every single one of them.


DT's Experience on Hit, by DoctorTodd
Version: 1.0.0
Spoiler for Description:
Gives the player experience when he/she hits the enemy rather than at the end regardless of hits.


DT's One Person Battle Status, by DoctorTodd
Version: 1.0.0
Spoiler for Description:
Modifies any battle system that use Window_BattleStatus to work as if there is only one actor.


Dual Wield Separate Attacks, by Lytanathan
Version: 1.0
Spoiler for Description:
When a character is wielding more than one weapon, perform an attack for each weapon equipped, using only that stats of that weapon and not the others.


Enemy HP Bars, by Ventwig
Version: 1.2
Spoiler for Description:
-Shows the HP for up to 8 enemies (default troop max)
-Two rows of bars, re-sizes to one when there's only one enemy
-Fixes itself when an enemy dies
-Also adds an option to add wait time between skills (to show off HP bars  )
-Can show a long boss bar for cooler boss battles!\
-Compatible with Neo Gauge Ultimate Ace!
-Compatible with Yanfly Engine Ace (Though Yanfly has an animated HP bar thing for that  )


Enemy Stat Variance, by modern algebra
Version: 1.0
Spoiler for Description:
This script allows you to attach a variance to each enemy stat, so that enemy instances aren't all just clones of each other but can have stat differences.


Enemy Voices in Battle, by D&P3
Version: 1.0
Spoiler for Description:
This script grants you the ability to have your enemies talk throughout battle.
Enemies will say things when attacking/using skills/getting damaged/etc


Enhanced YSA Battle System: Classical ATB, by Yami & DoubleX
Version: 0.03a
Spoiler for Description:
An enhanced version of YSA-CATB with bug fixes and addons integrated


Fairy Tail Ex-Equip System, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows the game to have an ex-equip system, like the ones mentioned in the Japanese Animation Fairy Tail, for mage classes like Erza Scarlet, where during battle, they can change their equipments. This script is class dependent, all classes with the note tag <ex_equip> will be able to re-equip during battle.


Falcao Pearl ABS Liquid, by Dark_falcao
Version: 1
Spoiler for Description:
its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system.

This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation witch means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc.

Also a realistic tool using pose is displayed without graphics requirements.


Flash Selected Enemy, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script makes it so that when choosing a target in battle, the battler of the currently selected enemy will flash.


Individual Strikes when Dual Wielding, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script changes the dual wielding option so that, instead of the actor attacking only once with increased damage, the actor attacks twice, once with each weapon. Additionally, this script allows you to modify the damage formula when dual wielding, thus allowing you to, for instance, make the actor's proficiency with dual wielding dependent on the actor's dexterity or some other stat.


Item Triggers, by DoubleX
Version: 1.00a
Spoiler for Description:
Sets some skills/items to trigger effects before and/or after being used


KE - Battle Versus Popup, by SoulPour777
Version: 2
Spoiler for Description:
Shows a Versus Image and draws both player party leader's battler and the enemy’s face right before the battle starts.


Log Horizon – Patrol File, by SoulPour777
Version: 1.0
Spoiler for Description:
Patrol File is a way to maintain your formation and field monitoring. The first and the last members in line cover each other’s view, so attackers and healers can focus on their jobs as the party moves.


Log Horizon – Row Damage Modifier, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows a change of damage only for a certain row of actors. This means that if an actor is in the position indicated on the script, the actor will have a different damage to deal. This by means that all other actors that are not involved in the damage modifier will still deal the normal damage they have to. This is to encompass the Patrol File System.


Metronome Skill in Battle [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script puts in a skill similar to pokemon's metronome, in the sense that skills will be chosen at random to be used if this skill is used.


Minimum/Maximum TP Requirements for Skills, by Feldherren
Version: 1.0
Spoiler for Description:
Ever wanted to require a given amount of TP for usage of a skill without it actually costing that TP? This script lets you do that! With it, you can set minimum and/or maximum TP values for skills; if the attempted-user has less than the minimum or more than the maximum specified, the skill will be greyed out and unusable.


NAM's Random Battle Transitions, by NAMKCOR
Version: 1.0
Spoiler for Description:
With simple configuration, you too can have a myriad number of random battle transitions for your RPG Maker VX Ace title.


"Party Dying" Battle BGM, by D&P3
Version: 1.0
Spoiler for Description:
This script allows you to play an 'in-danger' BGM when your party HP or singular actor hp is below a certain point. Similar to Pokemon Black and White when your lead pokemon is in danger of fainting.


Play SE on Critical Hit [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script will allow you to play a Sound Effect when any active battler scores a critical hit.


Press Turn Battle System, by Yami, Nessiah & Fomar0153
Version: --
Spoiler for Description:
This script provides battle mechanism Press Turn Battle (PTB). This PTB based from Shin Megami Tensei: Nocturne battle.


Random Battle Themes, by D&P3
Version: 1.0
Spoiler for Description:
This script allows you to play a random battle theme upon starting a battle, it can be turned off before a boss battle via switch so that the appropriate battle them still plays for them.


SeM's Final Fantasy IX Rows VXA [included in Final Fantasy IX Script Pack], by SeMcDun
Version: 1.0
Spoiler for Description:
  • Actors can be placed in the front row or the back.
  • Front row actors deal normal damage and receive normal damage.
  • Back row actors deal a % of the normal damage and receive a % of the normal damage.
  • Weapons can be "long-ranged" and do the same damage from the back row.


SEA - Battle Algorithms, by SoulPour777
Version: 1.0
Spoiler for Description:
Remodels the default Game Battler settings for Battle Sequence. The script changes how damage value is working, how critical hits are being managed and bonus damages for every battle.


SEA - Critical Enemy Battlers, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows all critical tagged enemies to change their battlers when they are under a critical condition (HP.


SEA - Enhanced Battle Commands, by SoulPour777
Version: 1
Spoiler for Description:
Creates transparent windows for all Battle Commands and uses pictures as background. The battle hud is also created to enhance battle visibility for the game.


SEA - Overdamage, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows the enemy and the actor to acquire Overkill and Overpower states. What this means is that when an Overkill is activated, the preceding attack kills or drains that target’s HP to 0 (or value desired), while Overpower on the other hand, drains the MP to 0 (or value desired).


Show Damage State Message [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script show messages in battle when you have been dealt damage as a result of a state: such as poison or burn


Skip Battle Log, by Yanfly [extracted from YEA - Battle Engine by Helladen]
Version: --
Spoiler for Description:
This script allows you to disable some of the messages that would otherwise show up in battle.


Skip Battle Messages, by Helladen
Version: --
Spoiler for Description:
This script allows you to skip the escape message that would normally show up when your party escapes battle.


Skip Party Command Window, by Yanfly [extracted from YEA - Battle Engine by Helladen]
Version: --
Spoiler for Description:
This script will skip the party command window when a battle starts and when a turn ends, because it is really annoying to click fight, and most of the time you will not run. Furthermore, I have added an option to disable it from skipping when a battle starts to help make it more friendly to developers.


Sprite Battle Names VXA, by SoulPour777
Version: 1.0
Spoiler for Description:
Creates a sprite before the names of the actors in battle.


State Counters, by DoubleX
Version: 1.00c
Spoiler for Description:
Displays the state icons with remaining turns on their battler sprites


State Triggers, by DoubleX
Version: 1.01a
Spoiler for Description:
Sets some states to trigger additional effects when conditions are met


Sword Art Online Systems - Last Attack System, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows a Last Attack System, where a player who deals the Last Attack on monsters receives more experience and are more  likely to obtain rare drops known as "Last Attack Bonus Rare Drop" rather  than assists. The script is intended for the use of RPG Maker VX Ace Style.


Targetting Hotkeys, by DoubleX
Version: 1.00a
Spoiler for Description:
Lets you set some hotkeys to speed up skill/item target selections


TP System Overhaul, by Pacman
Version: 1.0
Spoiler for Description:
RPG Maker VX Ace comes with a very cool system secondary to MP called TP. All actors (and enemies) have TP (whether it is shown or not is up to the user), with a maximum of 100. While an interesting idea and useful in a lot of ways, the default TP system is not very flexible to the users needs. This script sets out to get rid of restrictions placed by the default scripts in relation to TP.


V's Random Battle Skills, by vindaca
Version: 0.2
Spoiler for Description:
Replaces the mp and tp in battle with variables and icons.


V's Variable Battle Skills, by vindaca
Version: 0.1
Spoiler for Description:
Replaces the mp and tp in battle with variables and icons.


Valkyrie Profile: Charge Turn Battle, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows the players to have a turn sequence. By turn sequence, it means that the player can only attack when the sequence turns have subsided. For example, Lenneth has 0 sequence turns, means she can attack or move everytime, while Mystina, Llewelyn and other ranged characters who has 4 - 5 sequence turns can only attack after 5 turns. If an attack is made, the party gains a gem, which decreases the sequence turns randomly in battle.


Visible Injuries, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to set it so that an enemy's battler will change when the enemy falls below any percentage of HP you choose. This can be used to give the player visual feedback as to the HP status of each enemy.


Weapon Damage Formulas, by modern algebra
Version: 1.0.0
Spoiler for Description:
By default, every weapon invokes Skill 1 when it is used, which means that every weapon has the same damage formula. This script makes it so that you can customize what skill is invoked when a weapon is used. If you want a weapon that does MP damage, for instance, this script lets you make it. If you want a weapon with a different damage formula and different use message, then you can do that too.

Please note that if an actor is dual wielding, it will only run the damage formula for the item in the primary hand.


XS - Battle Audio [included in XS - Scripts], by Nicke
Version: 1.0
Spoiler for Description:
This small scripts enables a randomized SE, BGM and ME to be played upon entering battle

« Last Edit: June 27, 2015, 10:58:31 PM by modern algebra »

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Graphical Utility
These scripts make purely graphical changes to the game


Animated Battlers, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows your enemy battlers to be animated during battle. The enemies would also be subjected to three different animated behaviors, either they BREATH, FLOAT, or MOVE SIDEWARDS. This is a revival of Moghunter’s sweet script called Battler L effects, but made it much more appealing and compatible with the now popular RPG Maker VX Ace.


Animated Parallax, by modern algebra
Version: 1.0
Spoiler for Description:
This script allows you to set an animated parallax background by having multiple frames and switching between them at a user-defined speed. By default, this script only supports .png, .jpg, and .bmp file formats for the animated parallax panels (as they are the only ones I know RMVXA supports).


Animated Status Icons, by Deity
Version: --
Spoiler for Description:
This Script allows the user to extend the casual amount of show icons for the status effects which are aplied on the actors. They will be shown if the given space to draw the icons is not enough.   


Battleback Stretch, by TDS
Version: 1.0
Spoiler for Description:
This script automatically stretches the battleback images when the screen size has changed.


Battler Breathing Effect [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script adds a breathing effect to battlers. This means that enemies will change size when battling in accordance to their breathing.


Battler Death Hue Transition [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script grants enemy battlers with a Target Hue to reach upon death. What this means is that the more you attack and hurt the Battler, the closer their hue colour effect gets to the target.


Blizz-Art Gradient Styler, by Blizzard
Version: 1.0
Spoiler for Description:
This script gives you seven new gradient styles to choose from for drawing HP, MP, and TP.


Block Areas from View [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script simply allows you to input stop points for the camera on maps. ie. if you don’t want to have the map scroll to a certain area on the map because that’s a blank space filled with events or if you just purely don’t wish the player to know that area is there yet, you can use this script to stop the player from seeing it.

This script only affects the camera, if you don’t want the player to travel into the unseen area, you’ll need to block it off somehow with other things.


BM Icons [included in Blackmorning Scripts], by blackmorning
Version: 1.06
Spoiler for Description:
Create a little more visual appeal by making use of icons.


Bounce Windows, by SoulPour777
Version: 1.0
Spoiler for Description:
Creates a bouncing effect on your windows. It would bounce except if its a message.


Change Fade Time, by Pacman
Version: 1.0a
Spoiler for Description:
This script will alter the number of frames it takes to fade the screen in and out (with the default commands). This is done with a simple script call. You can also set an individual fadein or fadeout to have a different number of frames.


Change TP Display, by Pacman
Version: 1.0
Spoiler for Description:
This script allows you to change if TP is displayed throughout the game. You can also set actors to not have their TP gauges drawn in battle. This is useful if you have a character who doesn't require TP.


Change Windowskin, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to change the windowskin in-game with a script call.


Composite Graphics / Visual Equipment, by modern algebra
Version: 1.0
Spoiler for Description:
This script allows you to "compose" face and character graphics out of multiple graphics. This permits you to make it so that equipment worn by a character can change the appearance of that actor's sprite and/or face.

Unlike my VX version, this script has a lot of new and improved features, including, but not limited to: support for faces and not just character sprites; a more flexible configuration scheme; the ability to set one equipment to draw different graphics onto different actors (useful, for instance, if you want an equipment to show a different graphic on males than it would on females).


Currency Display Mod, by TroyZ
Version: 1.0
Spoiler for Description:
This little script will give you an ability to alter how to show the gold in the menu, in the shop, and also when gold window popup using \$.


Custom Text Color Codes, by TheoAllen
Version: 1.0
Spoiler for Description:
This script is simply add more color choice in color escape command. By default, RMVXA just provided text color codes from 0 until 31.


Diagonal Scrolling, by LiTTleDRAgo
Version: 1.0.0
Spoiler for Description:
Can scroll map diagonally with a call script


Drago - Multi Layer, by LiTTleDRAgo
Version: 1.0.5
Spoiler for Description:
Can add another layer on the maps


Enemy HUD, by Pacman
Version: 1.0
Spoiler for Description:
This script displays enemy stats (HP, MP, TP, stat icons) in the battle screen whilst selecting which enemy to target. It also includes special tags to prevent any of these stats from being drawn. And yes, enemies do have TP.


Extended Colour Palette, by modern algebra
Version: 1.0
Spoiler for Description:
This script allows you to have more colours beyond the 32 in the windowskin. It's primary use will be in messages, as you can meow put in codes higher than \c[31]. Any numbers below 32 will take the colours from the windowskin.


Extra Movement Frames, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to import character sprites with more than 3 frames for movement animation. In other words, it allows you to animate sprites a little more smoothly. One use for it is it allows RMXP format characters to be imported directly into a VXA game without editing (although you will need to rename the file).


Fade Room Effect, by LiTTleDRAgo
Version: 3.0.0
Spoiler for Description:
Allows you to set it so that an area of the map fades in as you enter it and fades out once you leave.


Falcao Map Drops, by Dark_falcao
Version: 1.0
Spoiler for Description:
This script allows you to make events drop items, weapons,armors and gold.

Features

- Drop items, weapons, armors and gold on map
- Icon and the quantity displayed on map
- Easy to use


Fix Picture to Map, by modern algebra
Version: 1.0
Spoiler for Description:
This allows you to set the position of a picture by the X and Y position of the map, rather than the screen, so that the picture won't move with you when the screen scrolls. Additionally, the script lets you set the Z value  to show below characters, or even below the tiles or below the parallax.

This script has no effect in battle and pictures there behave normally.


Global Text Codes, by modern algebra
Version: 1.0
Spoiler for Description:
This script allows you to use special message codes in any window, not just message windows and help windows. Want to add an icon next to the menu commands? With this script you can do that and more.


Hide Shop Item Categories, by Seiryuki
Version: 1.0
Spoiler for Description:
By script calls before the shop processing, you can hide certain categories from appearing in the Sell section of the shop event. You can also rename the categories.


Hover Alerts, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script lets you display a graphic which hovers above any given event, player or follower. The primary virtue of the script is that it allows for a feature like in Diablo, where characters that have something important to say have an exclamation point or something above their heads. However, it is not limited to that: this script can show any picture, icon, text, or combination of icon & text above any character.

A secondary (and completely optional) feature is that you can set it up so that whenever gold, items, weapons, or armours are received through their respective event commands, a hover alert will float above the player's head with the icon, name, and amount of the item received before fading out. (This feature is OFF by default in the script itself, while it is tied to switch 5 in the demo. You can and should change that if you want this feature.)


HP, MP, TP Icon Naming, by SoulPour777
Version: 1.0
Spoiler for Description:
Changes the HP, MP and TP Vocab into icons.


Icon Balloons, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to draw an icon into a balloon and have it play over the head of a character


Icon Hues, by modern algebra
Version: 1.0b
Spoiler for Description:
This script allows you to specify a hue for the icons of individual items, weapons, armors, skills, and states. This way you can use the same icon for various items, only changing the hue. This script also permits you to show icons with shifted hues in any message window.


In-game Tone Change, by Grimimi
Version: --
Spoiler for Description:
I am a big fan of screen toning in RM. The problem is that I am never satisfied at the first try so then I have to recompile the project several times... With this script, you get (in test mode, only launched from the editor) a test window for the tones in real time. The key to hide/show the window is F3 by default, you can change it in the Tint_Config module, simpy by editing the KEY value.

I hope this script will be useful!


KE - Animated Parallax EX, by SoulPour777
Version: 1
Spoiler for Description:
Allows thee to have an animated parallax instead of the default movements such as the OX and OY methods. This script was based from Mog’s Animated Panorama.


KE - Tile and Region Flash, by SoulPour777
Version: 4
Spoiler for Description:
This script allows the game creator to flash tiles and region ids by the use of Color Values.


Left-Side Currency Symbol/Icon, by Seiryuki
Version: 1.01
Spoiler for Description:
Allows for currency symbol, or a specified icon, to be displayed on the left-side of the money value instead of the default right-side.


Map does not Scroll with Player [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script stops the map from scrolling with the player. Its only use is to mimic old Zelda style games where the map would scroll when you would change rooms, otherwise staying still.

To scroll a map you will have to use the Scroll Map event.


Neo Gauge Ultimate Ace, by Pacman [ported from Woratana's VX version]
Version: 1.0
Spoiler for Description:
This script changes the way gauges are drawn. This script supports drawing gauges horizontally and vertically, uses a 3-colour gradient, has a very simple setup and two brilliant methods to change the bitmap. Note that much of this work is Woratana's, you should credit him the same as (if not more than) me. I do not claim writing this script entirely, I edited the VX version a while back, and this is the VXA port of that.


Play Game Whilst Displaying a Window, by D&P3
Version: 1.0
Spoiler for Description:
This Script will allow you to display a window with text, but will also allow the player to move. It is useful for instructions, or to remind the player about their current quest objectives.


Random Enemy Battlers, by NAMKCOR
Version: 1.0
Spoiler for Description:
When configured, this script allows for randomly selected battlers, to give more variation to your enemies


Receipt Window, by modern algebra
Version: 1.0
Spoiler for Description:
This script allows you to show a window at the top of the screen with any items you identify. Unlike a text box, the window will not prevent the player from moving or engaging with other events. The purpose of the script is to allow you to show when a player finds items without having to pause the gameplay.


ReinoRPG HUD, by LB [ported and edited by dartdaman]
Version: ?
Spoiler for Description:
This is a heads-up display showing hp and mp of the actor on the map, as well as other information like the party's gold.


SEA - Cutscene Screen, by SoulPour777
Version: 1.0
Spoiler for Description:
Do you want a specific screen size when you have a cutscene? This script does it. Your screen is changed to a new resolution in order to supply cutscenes and gives cover to what should only be seen on screen.


SEA - Sprites and Characters Effects, by SoulPour777
Version: 1.0
Spoiler for Description:
SEA - Sprites and Character Effects are included under the Sprite / Character Related Scripts. For more information about the complete lists of scripts, please refer to this page (http://infinitytears.wordpress.com/wall-of-rgss/soul-engine-ace/). These series of scripts also include the first version of my Soul_Character_Effects Core Script, which lets you handle the effects easily rather than going on to searching bit by bit of the script.




Shatter Transitions, by Exhydra [ported from a script by modern algebra]
Version: 1.1.0
Spoiler for Description:
This script allows you to have more dynamic battle transitions that directly change the on-screen image, rather than simply blend it as normal transition graphics do. It also includes a feature to use RMXP style transitions, meaning that the next scene will show up behind the transition instead of simply being black.


Show Portraits in Battle, by Soulpour777
Version: 1.0
Spoiler for Description:
This script allows you to show actor sprites in battle.


Simple Face HUD, by Ventwig
Version: 1.3
Spoiler for Description:
-Shows the faces of up to 4 party members on the top of the screen
-Centers the faces for 1-3 actors to look better
-Options to show names and which gauges to show
-On/off by switch
-Compatible with Neo Gauge Ultimate Ace


Simple Polygon Status, by TheoAllen [Translated by AbsoluteIce]
Version: 1.0b
Spoiler for Description:
This script will display a polygon parameter in the status menu.


Soulpour's Limited Screen, by SoulPour777
Version: 1.0
Spoiler for Description:
Cuts the screen into a smaller size depending on the indicated value.


Sprite Mover, by Woratana [ported to VXA by FlipelyFlip]
Version: 1.0
Spoiler for Description:
This script allows you to manually reposition the sprites of particular events through comments.


Sprite Reflection, by TDS
Version: 1.1
Spoiler for Description:
This script creates the effect of reflection on certain map tiles.


State Icon Scroll, by modern algebra
Version: 1.0b
Spoiler for Description:
This script allows you to set it so that if an actor is afflicted with many states and buffs, it will scroll through them instead of only showing the first four.


State Turns Number, by Soulpour777
Version: 1.0
Spoiler for Description:
This script allows you to see how many turns does your states have. The states will be numbered to how many turns or times before it wears off.


Stopped Actor Stepping Animation, by modern algebra
Version: 1.0
Spoiler for Description:
This script allows you to set actors who will have a stepping animation when controlled as the player or on the map as a follower. It is useful for characters like flying actors who need to have a stepping animation even when stopped.


Sword Art Online HUD, by SoulPour777
Version: 2
Spoiler for Description:
This is a script that creates a HUD same with that of the light novel and Japanese Animation Sword Art Online.


Tile Highlight, by D&P3
Version: 1.0
Spoiler for Description:
This script allows you to highlight tiles on your map, by doing so that tile will also start flashing.


Title Image Stretch, by TDS
Version: 1.0
Spoiler for Description:
This script resizes the background images in the title screen to fit the resolution of the game.


V's Chest Pop-Up, by vindaca
Version: 0.2
Spoiler for Description:
A simple to use pop up window to display gold found. I also have Add-Ons for this script at my website. Click the image below for more info.


V's Live H.U.D. Menu, by vindaca
Version: 0.1
Spoiler for Description:
This is a custom menu system created and designed by myself for my game. There are still a lot of updates to be made. I just wanted to get it out there and start getting some feedback. Right now it only supports a solo player set-up.


V's Reward Pop-Up, by vindaca
Version: 0.2
Spoiler for Description:
This script allows you create a pop-up to show rewards given on the game map.


V's Simple: Command Text Indent, by vindaca
Version: 0.1
Spoiler for Description:
This script does just like the title says. All of the command texts are indented once they are selected.


V's Simple Face Replace, by vindaca
Version: 0.1
Spoiler for Description:
Allows you to replace all of the faces with the actors graphic instead.


V's State Transformations, by vindaca
Version: 0.1
Spoiler for Description:
This script automatically transforms you into a new sprite when a state is added and automatically changes you back when the state is removed


V's Unlimited Parallax Maps, by vindaca
Version: 0.1
Spoiler for Description:
The script is set up to take a base layer and as many other layers as you can fit into the map's notebox, as well as animate them.


XS - Gold HUD [included in XS - Scripts], by Nicke
Version: 1.0b
Spoiler for Description:
This creates a window on the map which displays the amount of gold the party possesses. It is turned on or off by operation of an in-game switch that you specify.


XS - Map HUD [included in XS - Scripts], by Nicke
Version: 1.0a
Spoiler for Description:
A small HUD that will animate in and display the map name


XS - Popup Item [included in XS - Scripts], by Nicke
Version: 1.0
Spoiler for Description:
A simple popup window that automatically displays any item/weapon/armour/gold acquired


XS - Variable HUD [included in XS - Scripts], by Nicke
Version: 1.0
Spoiler for Description:
A small hud to display variables on the map.

« Last Edit: June 27, 2015, 10:37:04 PM by modern algebra »

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2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
System Utility
These scripts change basic system features of the game


Actor Alignment [included in Blackmorning Scripts], by blackmorning
Version: 1.02
Spoiler for Description:
Have your actors go down the path of righteousness or damnation with this script.  Let good deeds lighten your load and bad deeds go punished.


Actor Death BGM & Common Events, by D&P3
Version: 1.0
Spoiler for Description:
This script will allow you to play a BGM when one of your actors die in battle. It'll also allow you to use a common event when it occurs.


Advanced Dash, by Helladen
Version: --
Spoiler for Description:
This adds more options to the base dash system provided by Enterbrain. You can obtain more information in the script itself, but it adds ways to alter dash speed and how it operates.


Alternate Currencies, by Euphoria
Version: 1.1
Spoiler for Description:
This script gives you the ability to create new and separate currencies for your game to use. Up to seven of these currencies can be shown in the menu, and a currency view scene can be added to the menu as well. By using script calls, you can change the amount of each currency the party has, and through a conditional branch check to see if the player can buy items with this currency. Use your imagination a bit and there are lots of possibilities!


Battle Debug, by Pacman
Version: 1.0
Spoiler for Description:
This script merely adds debug options to battles for testing purposes. There is a list of the things you can do with it in the header. The debugging only works in test mode, for obvious reasons.


Boat/Ship Passability for Events, by modern algebra
Version: 1.0
Spoiler for Description:
This script simply allows you to set it so that specified events can have the passability of a boat or a ship.


Call Scene from Items & Skills, by modern algebra
Version: 1.0
Spoiler for Description:
This script allows you to call a scene directly after using an item or skill. While it is always available simply to call a common event and call the scene from that, this script allows it to happen directly without going back to the map, so that when the scene is exited, it goes straight back to the scene that called it. In that regard, the script doesn't add functionality so much as it simply makes it smoother to call a scene from an item or skill in the menu.


Change Vehicle BGM Based on Time, by D&P3
Version: 1.0
Spoiler for Description:
So I was playing 'Legend of Zelda: Wind Waker' earlier and heard the day and night time boat themes which gave me an idea.
This script will allow you to stop the vehicle BGM from playing based on an event switch, but will also allow you to change the BGM that is played depending on the time of day.


Character Emoji VXA, by SoulPour777
Version: 1.0
Spoiler for Description:
This allows the player to create emoji (balloon emotions) on the map, either to show their emotion in game or express their emotions in game. Perfect for Online Games / Dating Simulation Games.


Check if Actor has Nothing Equipped [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script allows you to check if any actor currently has nothing equipped or if any actor currently has no weapons equipped


Checkpoint System, by Bravo2Kilo
Version: --
Spoiler for Description:
This script adds a checkpoint system to the game. If the player dies, instead of a game over you will respawn at a checkpoint. This script also has a lives feature, when you die you will lose a life, if you have no lives you will get a game over.


Collision Sound [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script plays a collision sound when you try walking on to a non-passable space. This is not used if you have 'through' checked on your player on the other hand. Collision sound only works for the Player, it does not play for other events if they try to walk into something they shouldn't.


Cutscene Skip, by TDS
Version: 1.0
Spoiler for Description:
This script allows the player to skip evented cutscenes.


Determine if "in battle?" [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script will allow you to set an event switch that will turn on if you are in battle, and turn off if you are not.

It's useful for changing what an item does if battling compared to if not battling


Difficulty Setting, by TheoAllen
Version: 1.2
Spoiler for Description:
Inspired from The Elder Scroll series. This script allow you to modify game difficulty by changing the enemy parameters. The difficulty stored in $game_variables.


Double Tap Dash, by TheoAllen
Version: 1.1
Spoiler for Description:
This script will make dash activated by double tap instead of pressing shift. In case if you want to use shift button for another thing


Drops, by Kalacious
Version: 1.0
Spoiler for Description:
Allows you to create drops on the fly and statically through script calls (on the fly) or through the hash in the module (static). you can then distribute the drops either after battle, requires some scripts, or on your own - through events.


DT's Autosave, by DoctorTodd
Version: 1.0.0
Spoiler for Description:
Saves the game when transferring the map, before battle, and opening the menu (all optional).


DT's Difficulty, by DoctorTodd
Version: 1.0.0
Spoiler for Description:
Lets the player select the games difficulty.


DT's Level Up +, by DoctorTodd
Version: 1.0.1
Spoiler for Description:
Gives the option to play a sound effect, ME, and/or animation when you level up.


Dynamic Sound Emitting Events, by modern algebra
Version: 1.0.4
Spoiler for Description:
This script allows you to create events that emit sounds whose volume depends on the distance that the event is from the player. In other words, the closer the player is to the event, the louder the sound. It works for SEs, MEs, BGMs and BGSes.


Emotion Balloon System, by vindaca
Version: 0.3
Spoiler for Description:
This script allows you to assign Emotion Balloons to triggers by default or by allowing the player to change them in game. The original concept is based on SoulPour777's script "Character Emoji".


Equipment Stat Variance, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to set it so that the stats of equipment can change between equipment of the same type. For example, the party could find two hand axes, one having 15 ATK the other having 18 ATK.


Experience Split, by TheoAllen
Version: 1.0
Spoiler for Description:
Inspired from Breath of Fire 4. Total gained exp will divided by total party member. For example, if the total exp gained from battle is 400, and your total party member is 4. Each actor, will gain 100 exp


Extended Shop Prices, by FlipelyFlip
Version: 1.0
Spoiler for Description:
This script allows you to define prices automaticly while the game is running. It dyes the name in the defined colors if it's more expensive or cheaper than the standard price.


Falcao Interactive System, by Dark_falcao
Version: 2.0
Spoiler for Description:
Here i present you my last scripting project, this script allow you interact, with events, game player, game map terrain tiles, game characters, the feeling of realism is inminent.

Featuring the next 5 enguines

- Interactive Push system
- Interactive Pick Up system
- Interactive Fall System
- Interactive Jump System
- Interactive Sensor Vision System

All in one ^^

- The push system allow you to push events to your desire place, allow you to press targets and easily  tell them to do something when collide, events can press targets by themself if you give them movement

- The pick up system allow you to pick up events and move it wherever you want when you throw the event you can easily tell them to do something after thrown

- The fall system allow you to fall to espeficific tiles, events fall, fallowers fall, events can make the player fall, also you can make something happen when an event fall

- The Jump System allow you to jump by triggering the action key, followers jump together with the player.

- The Sensor vision system allow you to activate any event within a vision range between the player and the event, the event deactivate when out range


Falcao Mana Stones Enchantment, by Dark_falcao
Version: 1.0
Spoiler for Description:
When i played Aion some time ago i usually enchanted my weapons and armors with some mana stones in order to increase my toon stats.

This script allows you to enchants, weapons and armors in order to increase the actor stats.


Falcao Pet Servants System, by Dark_falcao
Version: 1.3
Spoiler for Description:
Have you ever dream having a faithful servant in a rpg maker game? this script provide you a complete pets servant system allowing you to assign great pre-made commands, pets can do a lot of things like, grab objects, steal items from events, climb some areas, trigger targets and a infinite line of commands you can create.


Gameover Choice, by TheoAllen
Version: 1.0
Spoiler for Description:
Some people may dislikes if they want to load game instanly when gameover, but they have to wait and watch gameover screen until it's back to titlescreen. This script, may solve your problem.


Give NPCs Random Positions When Entering a Map [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script allows you to set certain NPCs to have random positions when the game is setting up a map, this allows your NPCs to look somewhat less robot like. Whilst this can be done via events, this script also checks tile passability, so your NPCs won't end up on a roof if they're not supposed to


Gradual Item Consume, by Soulpour777
Version: 1.0
Spoiler for Description:
There are times you don’t have much gold points to by items and you’re probably saving it for buying an armor. If you’re in a dungeon and you’re struggling, it is inevitable to buy a lot of potions and antidotes. It would cost you a lot. This script allows you to consume an item gradually, meaning you can specify how many times you can consume an item before it is removed in your inventory. You can specify by volume or by percentage.


Hide Weather by Tileset ID, by TheoAllen
Version: 1.0
Spoiler for Description:
This script allow you to automatically hide the weather sprites when player entered map with specified tileset id. For example, tileset ID for Indoor by default is 3 (interior) and 4 (dungeon).


Hunger/Thirst/Sleep System, by Bravo2Kilo
Version: 1.0
Spoiler for Description:
This script adds a hunger, thirst, and sleep deprivation system to the game. If the players hunger/thirst/sleep levels get to high its stats start to drop. If the players hunger/thirst/sleep levels reach max the player could die. This script is highly customizable.


Idle Title Screen Cutscene, by D&P3
Version: 1.0
Spoiler for Description:
This script adds a timer on the title screen that, when reached, transfers to a Game Map. On this game map, you can use events to show cutscenes or a “story so far” demo.


Instant Event Commands, by TDS
Version: 1.0
Spoiler for Description:
This script allows you to process event commands instantly. Which basically means that it allows you to skip an event to a specific part while running everything from the start up to it allowing to continue working on a long story or complex event from a certain point instead of having to restart it each time you want to make changes.


Inventory Secure, by TheoAllen
Version: 1.2
Spoiler for Description:
Inspired from Breath of Fire 4. This script allow you to secure current party inventory and clear them. It can be used for storytelling purposes. For example, first scene player will be role as Main Character. And the second scene player will be role as the antagonist.


Level Up Switches, by vindaca
Version: 1.0
Spoiler for Description:
I wanted to be able to add more on to the leveling up. This way you can change a lot about an actor, be it their appearance, stats, maybe a side quest or anything else you can think of.


Limited Inventory, by TheoAllen
Version: 1.2
Spoiler for Description:
This script allow you to limit your inventory by overall possesed items instead of individual items.


Lock Actor in Formation, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to lock an actor in their position in the party and prevents the player from moving the actor around. It can be useful for times when you want to ensure that a particular actor is in the active party, such as the main character.


Log Horizon Experience Pot System, by SoulPour777
Version: 1
Spoiler for Description:
This script enables the party members lower than Level 30 to gain experience pots, an item that gives them boost on experience and fighting abilities. This is a script based on a system mentioned from the Japanese Animation Log Horizon.


Luck Influenced Drop Rates, by Logan
Version: 1.0
Spoiler for Description:
A script that allows the Luck stat to play a part in item drop rates. Two modes exist:

  • Party Luck: The total luck of the party is used (along with a modifier) to increase the chance of an item being dropped.
  • Actor Luck: The Luck of the actor who lands the killing blow (along with a modifier) will be used to increase the chance of an item being dropped.


Manual Surprise Rates, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to manually set the pre-emptive attack and surprise attack rates. It can be especially useful for story battles where you want the party or the enemy to have the upper hand in line with the story event.


Map Edge Transfer, by Jester
Version: 1.1.0
Spoiler for Description:
This Script allows the player to automatically transfer to the next map when hitting the edge of the current map, using in-game variables.

It also adds a small feature to make it look like the player actually WALKS out of the current map into the new map instead of teleporting.


Map Transfer Common Events, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script lets you instantly run a specified common event when exiting or entering a map. This is useful, for instance, for when you want to instantly change the tone when transferring to a different map, or really for any other change that you want to take place instantly. The event will only be run once.


Menu Use SEs, by modern algebra
Version: 1.0a
Spoiler for Description:
This script restores the lost RMXP ability to set individual sound effects when using items and skills in the menu. This permits you to, for instance, make it so that eating food isn't the same sound effect as drinking a potion.



Morality Metre for Menu, by D&P3
Version: 1.0
Spoiler for Description:
This script puts a morality bar inside of your menu, allowing you to have different colours and titles along with it.


More Self-Switches, by game_guy
Version: 1.0
Spoiler for Description:
Ever need more than 4 self switches? With this small script, you can meow have as many self switches you want. You aren't just limited to letters either. You can have names for them.


Mouse System Buttons, by Dark_falcao
Version: 1.1
Spoiler for Description:
This is a button based mouse script, allow you create as many buttons you want to the game map screen or map ground, also provide you full  mouse interaction within the game play.


Move Event with Player, by TDS
Version: 1.0
Spoiler for Description:
This script makes events move whenever the player moves, it also allows them to mimic the player or do the opposite.


Outside Event Self-Switch Control [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script allows you modify one event's self-switch from another event. This can save you lots of event switches from being used if done correctly.


Old School Cheats, by vindaca
Version: 0.1
Spoiler for Description:
One question: how many people still remember the original Contra code? If there's ever been one thing to make a game memorable it was the cheat codes. I wanted to bring back the old school cheat codes so this is my rendition with an RPG twist.


Pathfinding, by cozziekuns
Version: 1.0
Spoiler for Description:
This script allows you to move any character to another tile using the shortest path possible. It takes a significantly longer time on large maps.


Play BGM on Load Menu [also included in DP3's VXA Code Snippets], by D&P3
Version: 1.0
Spoiler for Description:
This script allows you to play BGM on the Loading menu. When you select 'Continue' from the title screen and are taken to the file selection screen, new BGM will play instead of the same title screen music.
Similar to Pokemon Gold, Silver, Crystal.


Play SE on Balloon Pop-Up, by D&P3
Version: 1.0
Spoiler for Description:
This script allows you to play an SE (Sound Effect) when a balloon icon pops-up above someones head.


Preemptive Surprise Toggler, by TroyZ
Version: 1.0
Spoiler for Description:
This little script will give you an ability to control preemptive and surprise battle at exact rate by using switch.


Price Formulas, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script lets you calculate the standard price of an item by a formula. The most useful implementation for this is likely to implement a tax, where the price of the item varies depending on the value of the tax rate variable.

Naturally, this does not interact with any prices that are set directly in the Shop event itself.


Random Encounters by Level, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to assign levels to enemies and have it so that enemy will only be randomly encountered when the player's level is within some range of that enemy's level. You can set the level range by map.

That might be confusing, so I will try to explain a little better by example. You set up a map with possible enemies being Angels, Cherubims, and Seraphims. You can enter this map at any time, and so you want the random encounters to reflect what level the hero party is. You don't want the party attacking Seraphims when they are level 1, because they will be crushed, and you don't want them to fight Angels when they are level 99, because it's too easy. Thus, you just set up in the script what levels the enemies with this script you will only fight monster troops that are within level range of your heroes. You can set what that level range is as well, thus making some maps harder and others easier.


Random Exp Drop, by TroyZ
Version: 1.1
Spoiler for Description:
This script will randomize the EXP dropped by enemy with random rate that you set in this script. Good for those who wants to block the player that often hunting EXP, cause there'll be a EXP drop range of enemy.


Random Shop Generator, by cozziekuns
Version: 1.0
Spoiler for Description:
Made for Roguelike-type games, this script enables you to easily create a random shop.


Real Time Events, by vindaca
Version: 0.2
Spoiler for Description:
This script is an extention of my conditional checks script. It was based on Gump's Time Script. This script can be used to implement real time into your game via switches and variables.


Region Battleback, by TDS
Version: 1.0
Spoiler for Description:
This script allows you to set battlebacks based on region id.


Region Display, by TDS
Version: 1.2
Spoiler for Description:
This script allows you to see Region tiles in your game by pressing F8


Remove Vehicle Auto-change BGM [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script will allow you to stop vehicles from changing the bgm that is currently playing via the use of an event switch.


Reserve Members' EXP Rate, by Logan
Version: 1.0
Spoiler for Description:
A script to allow the customisation of the EXP gained by reserve party members, and to provide a means of excluding certain actors from the benefit of EXP gained as a reserve party member.


Run Common Event on Continue [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script allows you to run a common event when the player loads a save game.


SEA - Actor Banned Names, by SoulPour777
Version: 2.0
Spoiler for Description:
This script allows you to create a list of Banned Names or Words that allows you to create different effects when a banned word is being entered by the player.


SEA - Altitude Changer, by SoulPour777
Version: 1.0
Spoiler for Description:
This script can change the altitude of the airship vehicle at will.


SEA - Picture Cutscene Controller, by SoulPour777
Version: 1.0
Spoiler for Description:
This script creates a cutscene picture to visualize a cutscene. It also disables the menu during cutscene, which means the player can’t open the menu when they are inside a cutscene. It does not extend until the battle phase, which makes it unique and easy to control.


SEA - Simple Automatic Day and Night System, by SoulPour777
Version: 1.0
Spoiler for Description:
Creates a Simple Day and Night System. Kono started this set-up and I tried to port it in Ace.


SEA - Variable Encounter Steps, by SoulPour777
Version: 1.0
Spoiler for Description:
This script enables the developer to set the permanent encounter number of the game through a variable or fully gain a random number (encounter).


Sell-Only Shop, by Seiryuki
Version: 1.0
Spoiler for Description:
This allows you to make shops from which you cannot buy anything, just sell.


Simplified Mining System, by SoulPour777
Version: 1
Spoiler for Description:
This script allows you to mine golds, silver, and bronze through the use of a number range and success numbers. Depending on the item you have, you can only mine a certain mineral at a certain success rate.


Story-Entwined Splash Screen Map, by D&P3
Version: 1.0
Spoiler for Description:
This script allows you to start your game on various different Splash Maps upon GameStart. This means that you can use these maps to show a splash screen or a backstory (or anything else) before the Title Screen is shown.

In addition, this script is based upon story progress. So these Splash Maps may be shown when the player has unlocked them.


Sword Art Online - Teleportation Crystals and Anti-Crystals, by SoulPour777
Version: 1.0
Spoiler for Description:
This allows the player to use teleportation crystals and generate a Anti-Crystal Area, just like in the Japanese Animation / Light Novel Sword Art Online.


Terrain Features, by modern algebra
Version: 1.0.0
Spoiler for Description:
By default, the terrain tags in RMVX Ace are almost useless. This script makes it so that you can give terrains a number of features, such as: changing the rate of encounters; changing the chance for preemptive and surprise attacks; changing the battleback; changing movement speed; setting a footstep sound; and more. Read the Editable Region at line 100 of the script for a full list.


The Event Extenders, by Grimimi
Version: 1.1
Spoiler for Description:
Event-making is a thankless discipline because it often requires a lot of patience to do things that can be very easy to conceive (I'm thinking of gauges, for example).
The purpose of this script is to offer some easy-to-use commands in order to help the making of event-based systems less painful.
Of course, this script won't allow you to compete with experienced scripters, but I honestly think that it can be a good initiation to programmation and to the joy of going further with event making.


Unlockable Shop Items, by Trihan
Version: 1.01
Spoiler for Description:
This script enables users to add criteria to items via notetags that will add them to shops once their required item quantities have been sold. For example, you can have shops start selling Hi Potion after you've sold 50 Potions.

Because this can result in a large number of buyable items, I've also tweaked the buy window so it uses categories like the sell window does. I removed "key items" from both the buy and sell windows, the logic being that you're never likely to buy or sell a key item.


V's Best Class Stats, by vindaca
Version: 1.0
Spoiler for Description:
This script allows you to change classes without loosing the benefits of the previous class. Basically if your current class has 600 MHP and the class your changing into has less MHP then you will keep the highest amount. This script will automatically do this for params, xparams, sparams, attack speed, attack times, action times, equip weapon types and equip armor types. This script was intended to be used with my V's Promotion System 2: Job Tree System but it can be used without as well.


V's Conditional Checks, by vindaca
Version: 1.2
Spoiler for Description:
This script adds additional checks for conditional branches like:

  • PC Time
  • Game Time
  • Checks to see if a actor has certian weapon equipped
  • Checks to see if a actor has certian type of weapon is equiped
  • Checks for HP, MP and TP values
  • Checks for Params and X & S Params
  • Item Quantities
  • Gold Spent in Stores
  • Total Gold Found
  • Steps Taken, and many more.


V's Lucky Gold Find, by vindaca
Version: 0.2
Spoiler for Description:
A very useful script that lets you modify the amount of gold you find base on either the leaders Luck or the battle party as a whole's luck.


V's Passive Items, by vindaca
Version: 0.3
Spoiler for Description:
The name kinda speaks for itself, I needed it for my game figured a lot of people could use it. It's easy to use. It basically lets you add passive parameters to items and adds them to the lead actor as long as the items are in your inventory. I have more Add-Ons for this script available at my website. Click the image below for more info.


Variable & Switch Binding, by modern algebra
Version: 1.0
Spoiler for Description:
This script allows you to bind in-game switches and variables to specified expressions such that they will always correspond. As an example, if you want a particular variable to always track the MP of a specified actor, you can use this script to bind it to that value, and whenever the MP of the actor increases or decreases, so will the value of the variable without any further interference by you.


Variable Based Encounter, by Soulpour777
Version: 1.0
Spoiler for Description:
This script allows the developer to set a variable as the encounter rate, as well as create a randomized / tightened encounter rate.


Variable Pointers, by DoubleX
Version: 1.00b
Spoiler for Description:
Lets users set some variables to point to some other variables


Vehicle Ports, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to set it so that boats, ships, and airships, can only land in particular regions that you designate as ports for that type of vehicle. This allows you to, for instance, prevent ships from landing anywhere except at a dock, or boats from landing anywhere but on beaches or docks. It also works for airships, if you want to restrict the places that they can land.


WASD Movement, by Helladen
Version: --
Spoiler for Description:
This script will add WASD key support for movement. You also will be able to use arrow keys like you would normally, but this allows people to use the one they prefer the most.


Website Launch from Title, by modern algebra
Version: 1.0
Spoiler for Description:
This simple script adds the option to launch a website from a command on the title screen. With this script, you can add multiple commands that open different websites.


Wyrelade's MainMenu, by wyrelade
Version: 1.3B
Spoiler for Description:
This script changes the title screen so that the command window is horizontal, transparent, located at the bottom of the screen, and it slides into place.


XS - Currency Limit [included in XS - Scripts], by Nicke
Version: 1.0
Spoiler for Description:
This script allows you to increase or decrease the maximum amount of gold the party can hold.


XS - Self-Switches [included in XS - Scripts], by Nicke
Version: 1.0
Spoiler for Description:
This script permits you to modify or check the values of self-switches outside of the event to which the self-switch pertains.

« Last Edit: June 27, 2015, 10:42:54 PM by modern algebra »

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Database Utility
These scripts alter features in the database, like items or states


Actor Specific Equipment, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows the developer to assign specific equipment for their characters regardless of the class’ requirements and given weapons for their handle.


Asagi's Gun License, by Kread-EX [modified by Trihan]
Version: 1.07x
Spoiler for Description:
Kread-EX's original Asagi's Gun Licence script allows you to specify ammunition options for classes and skills.

At the request of Eternallight on IRC (and already requested, as I found later, by SirCumferance on Kread's Wordpress) I've modified the script so that you can set ammo types for individual weapons rather than the class. I've also modified skill assignment so that a skill can be used with more than one ammo type (say you wanted a skill that could be used with either arrows or bullets equipped)

I've also fixed some bugs; most of my own making and a couple from the original. One thing with the original script is that if you have multiple party members whose class can equip ammo type X, they'll both be able to equip it and both will draw from the same pool of items. I've fixed this by preventing ammo from being equipped if someone else is already equipping it.

I've also made a small fix to the items list where normally it would show less ammo than you actually have (because obviously one or more of the weapons is equipped). It now shows the full amount regardless of whether it's equipped on anyone.

And finally, I modified the skill notetags so you can assign an ammo cost in case you want the skill to use up more than a single arrow/bullet/dwarf.


Critical Skills Mod, by TroyZ
Version: 1.0
Spoiler for Description:
This little script will give you an ability to create skills that always lands critical hits.


Database Breaker, by game_guy
Version: 1.0
Spoiler for Description:
Damn Enterbrain, putting those pesky limits on us again! >:/ Well this nifty script breaks just about every limit that they set on us again.
Warning! Its not my fault if your data gets corrupted in anyway of form, though its highly unlikely as this was tested with some pretty high numbers. Still, its important to backup your data first.


Dual Shield System, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows your character to equip two shields instead of a normal weapon and shield or the dual wield. If a character is already a dual wield but also has the tag of a dual shield, the character turns into a normal wielder.


Eliminate Weaker Spells, by SoulPour777
Version: 1.0
Spoiler for Description:
This script eliminates the lower skills indicated by the developer whenever the greater skill has been learned. For example, if Eric has a skill Heal I and learned a skill called Heal II, automatically, Heal I is removed from his skill list, as to it is a weaker version of the latter. The skills can be configured in the script as well.


Enemy Summon Skill, by Pacman [ported from modern algebra's VX version]
Version: 1.0
Spoiler for Description:
This script allows you to make skills for enemies where they can summon or call additional enemies to the battlefield. This is NOT a summon skill that can be used by actors - it can ONLY be used by enemies.


Equipment Performance Enhanced, by Trihan
Version: 1.01
Spoiler for Description:
The default behaviour of the equipment optimisation method for actors takes nothing but its parameter bonuses into account; this means you could have armour with 18 DEF that will be equipped over one with 17 DEF that quadruples your HP and reduces all damage to 0%. This script aims to change that by giving features a weight that will be considered when picking the "optimal" equipment.


Equipment Set Bonuses, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to group together pieces of equipments and apply bonuses if all of them are equipped on the same actor.


FlipelyFlip's Actor Equip Restriction, by FlipelyFlip
Version: 1.1
Spoiler for Description:
This script lets you forbid specified actors from equipping a specific weapon or armor. While this feature could be achieved by creating a new equipment type, this script saves the need for doing that, which can be useful especially when it is only one weapon or one armor that needs to be restricted.


Geomancy, by modern algebra
Version: 1.0
Spoiler for Description:
This script allows you to set it so that specified skills can only be used on particular types of terrain.


Individual Substitute Rate, by TroyZ
Version: 1.0
Spoiler for Description:
Defaultly, the substitute cover will work when others allies' HP are below 25% of their MaxHP. This script allows you to set the substitute rate individually.


Item Drop Ranks, by modern algebra
Version: 1.0
Spoiler for Description:
In effect, this script is designed to make it easy to create random drops. Basically, it allows you to give items, weapons, and armors drop ranks, which are just IDs that you set. Then, you set up other items, called rank distribution items, which you set to contain a particular rank or ranks, and when that rank distribution item is given to the party, it randomly selects an item with that rank and gives that instead.


Item Experience, by vindaca
Version: 0.4
Spoiler for Description:
This script allows the actor to gain experience for using set items.


Item Maximums, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script allows you to set the maximum number of any item that the party can hold at any given time on an individual basis.


Item Target Effects, by TDS
Version: 1.0
Spoiler for Description:
This script allows you to add effects such as "Recover HP" or "Run common event" for specific actors or enemies when using skills or items on them.


More Drops, by Soulpour777
Version: 1.0
Spoiler for Description:
This script allows the developer to have more dropped items more than it should. The calculation is done via percentage.


Prefixes and Suffixes, by vindaca
Version: 0.3
Spoiler for Description:
Simply put, this is a simple script that allows you to create instance weapons and armors with prefixes and suffixes, either completely random, or very specific.


SeM's Final Fantasy IX Equipment Skills VXA [included in Final Fantasy IX Script Pack], by SeMcDun
Version: 1.0
Spoiler for Description:
  • Players can equip items which grant them battle skills and passive skills.
  • These skills can be learned permanently if the player earns enough AP in battle.
  • Passive skills must be activated in the menu before their effects become active.
  • Passive skills can only be activated if the player has enough unused magic stones.
  • Skills can be easier or harder to learn for specific actors.
  • Skills can be set so only specific actors may learn them.


SEA - Breath of Fire IV: Will System - Parameter Change, by SoulPour777
Version: 1
Spoiler for Description:
This script creates a parameter growth per level up for each actor who possesses a unique 'Will'. This system was first introduced to me by Breath of Fire IV. All the Wills you will see on the script are purely based on Breath of Fire IV, however, I indicated instructions on how to customize, create, and design your own Will. The Wills change the growth of your character when they level up. Aside from the natural growth you have when your character levels up, the Wills would change or add those parameters.


SEA – Dragon/Enemy Evocation, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows you to transform into a different actor image and skill list. This mimics somehow the transformation done on Breath of Fire. However, the skill list is taken from the enemy and not the actor.


SEA - Gameover States, by SoulPour777
Version: 1.0
Spoiler for Description:
What this script does is if a Game Over State is applied to all party members, it would trigger Gameover.


SEA - Vampiric and Siphonic Traits, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows the developer to add a Vampiric and Siphonic Traits to Weapons and Enemies. A Vampiric Trait allows the Vampiric Weapon or Enemy to absorb a percentage of HP from the target which is indicated in the notebox of the weapon. A Siphonic Trait allows any Siphonic Weapon User / Enemy to absorb a target's MP.


SEA - Skill Teacher Items, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows the developer to place in skills that can teach skills to the target when the skill is used. For example, if Eric uses "Raise Ritual"skill to Ernest, Ernest will soon learn the skills indicated by the Raise Ritual Skill (which is tagged with the script's note tag).


Soul Rendering State, by SoulPour777
Version: 1.0
Spoiler for Description:
Soul Rendering is a state that prevents the next debuff from hitting but only once. If a character is under the effects of Soul Rendering and an enemy tries to blind him, Soul Rendering will cancel out the blind,  and then go away itself.


States Damage Count Removal, by TroyZ
Version: 1.0
Spoiler for Description:
This script will give you an ability to create states that removed when the battler has suffered certain amount of damage at certain probability.


States Hit Count Removal, by TroyZ
Version: 1.0
Spoiler for Description:
This script will give you an ability to create states that removed at a certain hit count and certain probability.


V's State Evolution, by vindaca
Version: 0.1
Spoiler for Description:
This script automatically adds a state evolution feat. Let's say a zombie bit you well at first your just 'Scarred' then after one turn the state is removed automatically, and a new one is added. Now your 'Feverish' and so on until your 'One of Them'. Or lets say you have a transform  system based on states. Now when you are done with your 'Werewolf Form' three turn killing spree, it is removed and now you are back to 'Human Form'. You can even use the 'Death' state.


Wounded State, by TheoAllen
Version: 1.1
Spoiler for Description:
This script allow you to automatically add state if the characters or enemy in wounded condition. To disable this automatic add state for some enemies or characters, just simply put resist state in feature system.

« Last Edit: June 27, 2015, 10:48:16 PM by modern algebra »

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Script Utility
These scripts are resources to be used by other scripters


Bitmap Addons, by modern algebra [Ported from VX by Logan]
Version: 1.0
Spoiler for Description:
This script adds methods into Bitmap for drawing ellipses, rounded rectangles, and straight lines. It also allows you to greyscale bitmaps or portions of bitmaps.


Bitmap Extra Addons, by TheoAllen [Translated by AbsoluteIce]
Version: 1.0b
Spoiler for Description:
The ability to draw various shapes in the Bitmap class, including lines polygons, and ellipses.


Drago - Font Enhance, by LiTTleDRAgo
Version: 1.0.0
Spoiler for Description:
This script adds some enhancement to default Font class such as underline, strikethrough or gradient


Item Instances Base, by modern algebra
Version: 1.0.0
Spoiler for Description:
This script changes the item system in RMVX Ace to accomodate for items of the same ID to have different stats. It can thereby serve as a base for scripts that require such functionality, such as durability for weapons and armors, charges for items, weapons that level up, socketing, etc...

This script does none of that by default - it only sets up data structures to permit that, and its only independent use is that you can manually change the stats on an item added to the party through events.


JSON Encoder/Decoder, by game_guy
Version: 1.1
Spoiler for Description:
Quote
JSON (JavaScript Object Notation) is a lightweight data-interchange format. It is easy for humans to read and write. It is easy for machines to parse and generate.
This is a simple JSON Parser or Decoder. It'll take JSON thats been formatted into a string and decode it into the proper object.

This is a scripter's utility and isn't meant to add any new functionality or prove usefulness to non-scripters. Plans of creating an encoder are in action.


Longer Script Calls, by LiTTleDRAgo
Version: 1.0.0
Spoiler for Description:
This snippet will connect script calls with another script calls below it


Object Trace, by DoubleX
Version: 1.00a
Spoiler for Description:
Traces all objects belonging to a queried class linked to a queried object
Designed as a bug diagnosis tool used by scripters with debug experience


Script Disabler, by TDS
Version: 1.1
Spoiler for Description:
This script allows you to disable other scripts.

« Last Edit: June 27, 2015, 12:06:56 PM by modern algebra »

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Custom Scenes
These scripts add completely new scenes into the game


Actor Titles [included in Blackmorning Scripts], by blackmorning
Version: 1.03
Spoiler for Description:
Similar to titles in the Tales of series (ie. Tales of Destiny, Tales of Symphonia,Tales of Abyss)


Animated Message Log VXA, by SoulPour777
Version: 1.0
Spoiler for Description:
Creates a message log of all present messages. They are stored and can be viewed anytime. Messages from Events, Battles, and Choices are shown through the press of a button.


Character Sockets, by SeMcDun
Version: 1.0
Spoiler for Description:
The script, in it's lowest form, is a simple Actor Upgrading system. You collect special items which can be socketed onto/into an Actor. The items give various benefits such as:
  • Increasing parameters/ex-params/sp-params by a %
  • Enabling actors to equip different weapons and armour
  • Learn new skills


DT's Gameover+, by DoctorTodd
Version: 1.0.0
Spoiler for Description:
Adds an option window to the GameOver screen.


Final Fantasy 7 Materia System, by SephirothSpawn [converted to VXA by Victor Sant; commissioned and shared by apoclaydon]
Version: --
Spoiler for Description:
This script mimics the materia system from Final Fantasy 7.


'Fire Emblem / Disgaea' Weapon System, by D&P3
Version: 1.0
Spoiler for Description:
This script introduces a mixture of both Fire Emblem's and Disgaea's weapon system to your game.

With this script you can allow your actors to have access to any weapon (unless you don't want them to, of course), so long as the actor has a high enough weapon skill level to wield it, this is the script mimicking Fire Emblem's weapon system.

When improving a weapon rank, you'll also earn parameter bonuses for that weapon type, which can be further improved as your weapon rank increases, mimicking Disgaea's weapon system.


Fire Emblem Title Screen, by SoulPour777
Version: 1.0
Spoiler for Description:
A custom game title screen like the game Fire Emblem.


Gambling Man, by vindaca
Version: 1.1
Spoiler for Description:
This script allows you to call a min-game via a script call. The mini-game is a very basic game, if the dealer ties or beats your hand you loose, otherwise "You Won!". I've allowed you to call the game whatever you want and select between the number of cards used(up to 5), set the costs, and the rewards, The card images and background can be found at the same link as the screenshot or you can download the demo. If you can't find the script call in the script then here it is SceneManager.call(GambleScene) . hope you have fun.


Guild Currency Generator/Shop, by Kalacious
Version: 1.0
Spoiler for Description:
This set of scripts is designed for you to create new currencies and shops based on those currencies.


KE - Soul Scene Story, by SoulPour777
Version: 1
Spoiler for Description:
Scene Story is a script that allows you to show a scrolling text, some particles and images to show or portray a good introduction for your game.


Lethrface's Splash Screen, by Lethrface
Version: 1.0
Spoiler for Description:
Features:
- Unlimited splash screens
- Play movies for your splash screens.


Monster Catalogue, by modern algebra
Version: 1.0
Spoiler for Description:
This script creates a scene that you can call which shows data on any and all monsters you have collected. You can change the exact point at which data will show up. By default, the script will show only ?????? for any monsters not yet fought, but once they are first encountered by the player then the monster's name, battler, and stats will show up. There are options to change that though. For instance, you could make it so that only the monster's name and battler will show up when the monster is encountered, and to show the stats you will need to use a special analyze item, which you can set up in the database by simply putting \analyze in an item or skill's notebox.

Additionally, you can give the enemies species and use different categories to separate them.


Perfect Stat Point Distribution System, by Dekita
Version: 1.9
Spoiler for Description:
This script has has been designed to "replicate" the world of online rpg games by giving you control over how your character progresses in terms of stats/parameters throughout gameplay.


Personality Levels, by SoulPour777
Version: 1.0
Spoiler for Description:
A custom scene that displays Personality Levels for each character, composed of Courage, Understanding, Diligence, Knowledge and Expression.


Quest Journal, by modern algebra
Version: 1.0
Spoiler for Description:
This script provides a graphical interface for showing quest progress. It is objective based, meaning that you choose when to reveal objectives and you can set it so that they show up as complete or failed. That said, this script does not build quests for you; it is only a supplementary scene for showing them. As such, you need to event all of the quests yourself and update/monitor quest progress via script call. Therefore, pay close attention to the instructions both here and in the Editable Regions.


Quest Journal - Debug Addon, by napoleon
Version: 1.01
Spoiler for Description:
A quick debug menu for Modern Algebra's Quest Journal.

Features

- View (even concealed), complete/fail/reveal/conceal/reset etc. quests and objectives at runtime.
- Can easily be disabled.


Quick Travel, by TDS
Version: 1.0
Spoiler for Description:
This script allows you to set quick travel locations that you can quickly go to in a map from a special menu.


Relationship Window, by vindaca
Version: 1.0
Spoiler for Description:
I have had a few requests for a relationship window, so I decided to make one. It's easy to use. If anyone has any requests to add on please let me know.



Scene Bonus Ex, by SoulPour777
Version: 1.0
Spoiler for Description:
This new added scene allows the player to take a Bonus Item. The Bonus Item is only available if the certain computer time is achieved and a certain switch is turned on. The switch is automatically turned off when the item is taken. This serves as the counter to "Taken" and "Not Taken" for the item.


Scene Display EX, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows you to display different images of different kind, of which it serves as a multipurpose custom scene. It can be a monster book, town book, encyclopedia of items, encyclopedia of people met, notebook or any other types of images you want to display. The script intends to display image rather than a embedded text or graphic is because for the developer to be free on making their designs on the image shown rather than limited graphic shown from the maker.


Scene Title Alva, by SoulPour777
Version: 1.0
Spoiler for Description:
This title screen features the use of images as commands instead of the common buttons done vertically.


SEA - Character Profile, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows the developer the option called Profile, where more info for each character present in the part can be viewed by the player.


SEA - Soul Character Select EX, by SoulPour777
Version: 1.0
Spoiler for Description:
This script allows you to select a character of choice. The script can be used via a script call. It allows the using of voice and cursor effects. Returning to map while in Scene is also available.


SEA – Soul Liquid Music Player, by SoulPour777
Version: 1.0
Spoiler for Description:
Creates a customizable music player for your games. The music player allows a simple play and stop as well as free space to add graphics.


SeM's Final Fantasy IX Synthesis VXA [included in Final Fantasy IX Script Pack], by SeMcDun
Version: 1.0
Spoiler for Description:
A simple crafting script.


Shop Addon [included in Blackmorning Scripts], by blackmorning
Version: 1.01
Spoiler for Description:
This script is an add-on for the shop screen


Smithing -- Simply Upgrade Your Weapon, by TheoAllen
Version: 1.1b
Spoiler for Description:
This script allow you to upgrade your equipped weapon just like suikoden. Well, at least my friend, richter_h said so. I never played suikoden actually.

Features:
  • Add basic parameter for every weapon in each level. You may change ATK, DEF, or even MHP.
  • Change your weapon's name from a simple "Short sword" into "Shorter Sword", "Bodycleaver", "Excalibur", or even "Super Awesome Sword"? your choice.
  • Different name means that it also need a different icon and description, isn't it? Who knows if a wooden sword suddenly turned into a great hammer after upgrade it?
  • Highly customizable vocab. You may change every quotes to your language
  • Customizable color composition.
  • Customizable price formula


Sound Test Scene, by D&P3
Version: 1.0
Spoiler for Description:
This script creates a new scene in your menu which allows you to listen to music in your game.
There are two different versions of this script which do different things. I suggest you read what each does before deciding which one you want to use.


Splash Screen, by TDS
Version: 1.0
Spoiler for Description:
This script allows you to display images before the the title screen is shown.


Stat Distribution, by TDS
Version: 1.0
Spoiler for Description:
This script allows the player to set and change an actor stats.


State Viewer, by modern algebra
Version: 1.0a
Spoiler for Description:
This script allows you to give states descriptions and calls up a scene which has as its sole purpose to describe what each state (and buff, if desired) does. This sscene can be made accessible from the Menu, the Status Scene, or simply by call script in an event.


Storage System, by Bravo2Kilo
Version: 1.0
Spoiler for Description:
This script adds a storage system to the game, allowing the player to store and withdraw items and gold, key items can't be put into storage.


Story-Entwined Status Screen, by D&P3
Version: 1.0
Spoiler for Description:
This script overhals the default status screen and replaces it with a fully customisable system that allows you to modify actor descriptions, names,  font colours, side images and background textures to be used to show how much devleopment your characters have gone through throughout your game.


Story-Entwined Title Screen, by D&P3
Version: 1.0
Spoiler for Description:
This script allows your title screen to change depending on your player’s progress in the game.

By using this script you can change what background image will be displayed after a user has saved the game and at another time turned it on once more to continue playing.


V's Custom Animated Title Screen, by vindaca
Version: 0.1
Category: Custom Scenes
Spoiler for Description:
This script allows you to go well above and beyond what you can normally do to edit the title screen. It allows you to set unlimited layers all with there own x, y, z, and animations, and much much more. 


V's Level-Up Stats, by vindaca
Version: 1.2
Spoiler for Description:
This script creates a window every time an actor levels that allows the player to adjust the actors base stats to their will.


V's Prize Wheel, by vindaca
Version: 0.5
Category: Custom Scenes
Spoiler for Description:
Allows you to create a "Spin-The-Wheel" prize game.


V's Promotion System, by vindaca
Version: 0.1
Category: Custom Scenes
Spoiler for Description:
Inspired by the Shinning Force Series. Allows you to set up actors to change graphics and class or become promotable, once they reach a set level. If the actor is not promoted they will not be able to gain any more exp.


V's Promotion System 2: Job Tree System, by vindaca
Version: 0.3
Spoiler for Description:
This system is loosely based on FFT job system. Once your class reaches a set level you can buy a new class with JP or Job Points. JP can be given or won in combat.


Variable Gauge Window, by vindaca
Version: 1.0
Spoiler for Description:
This script basically creates a window accessible by the menu that display variables set to gauges...
I know that's a little vague, but that's because I don't want to limit it to just my idea for it. You can use it to display number of quests completed or number of ____ found, it doesn't matter. that is all up to you. This is only my second script so please give me feedback, suggestions, or any problems you might have. Thank you and hope you enjoy. If You do not wish to use the menu command for access you can set the option in the script to false and use SceneManager(VGW_Scene) in a script call.


XS - Records [included in XS - Scripts], by Nicke
Version: 1.0c
Spoiler for Description:
This script provides a graphical representation to show the values of various variables accompanied by some signifying text and an icon. It is intended so that you can show the party's records.


XS - Teleport [included in XS - Scripts], by Nicke
Version: 1.0a
Spoiler for Description:
This script creates a scene where the player can select specified locations and teleport there.


XS - Title [included in XS - Scripts], by Nicke
Version: 1.1b
Spoiler for Description:
This adds a few options to the title screen, allowing you to add commands to the window, change its position, and more.

« Last Edit: June 14, 2014, 03:19:22 PM by modern algebra »

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Miscellaneous
Residual category for anything which does not fit into other categories


Blackmorning Scripts, by blackmorning
Version: --
Spoiler for Description:
A compilation of scripts by blackmorning


BM Base Script [included in Blackmorning Scripts], by blackmorning
Version: 1.10
Spoiler for Description:
This script is the base for all Blackmorning Scripts. It allows customizations that are used in other scripts as well as adds some features of its own


Debug Battle Addon, by Yanfly [extracted from YEA - Battle Engine by Helladen]
Version: --
Spoiler for Description:
This system adds four functions to battling while in debug mode:
  • F5 will heal the party's HP, MP, and TP completely.
  • F6 will lower the party's HP to 1, MP to 0, and TP to 0.
  • F7 will raise TP to the max value.
  • F8 will kill all enemies.


Delay Time Transitions [included in DP3's VXA Code Snippets], by D&P3
Version: --
Spoiler for Description:
This script will allow you to delay when the title screen and battle scene will enter their phase. Its only usefulness is for sound purposes


DoubleX RMVXA Enhanced YSA Battle System: Classical ATB Compatibility, by DoubleX
Version: 0.07a
Spoiler for Description:
Fixes compatibility issues in DoubleX RMVXA Enhanced YSA Battle System: Classical ATB


DP3's VXA Code Snippets, by D&P3
Version: --
Spoiler for Description:
A collection of small scripts, including:
  • Map does not Scroll with Player;
  • Battle Menu at Top of Screen; and
  • Play BGM on Loading Menu


Dynamic Data, by DoubleX
Version: 1.00a
Spoiler for Description:
Stores the changes to the database done by users during game executions


Enhanced YSA Battle System: Classical ATB Compatibility, by DoubleX
Version: 0.07a
Spoiler for Description:
Fixes compatibility issues in DoubleX RMVXA Enhanced YSA Battle System: Classical ATB


Escape Codes Fix, by modern algebra
Version: 1.0
Spoiler for Description:
By default, a small oversight when using message codes can crash the game. By forgetting to include any code between \ and [, the game would crash. For instance, the following message would crash the game:

      Hello \c[12]Ralph\[0], and welcome to RMVX Ace.

This happens because you forgot to put a c between the second \ and [. This script fixes that error and puts a message in the console saying that it happened.


Etude87's Menu Editor, by Etude87
Version: 1.05
Spoiler for Description:
Generate your own custom menu scene!


F12 Reset Fix, by Acezon
Version: 2.1
Spoiler for Description:
F12 reset can sometimes be a pain in the arse. This script fixes that by spawning a new Game.exe. It can also be used if you want to use the editor whilst play-testing it. You can also configure to show the console on test play.


Final Fantasy IX Script Pack, by SeMcDun
Version: 1.0
Spoiler for Description:
A collection of scripts inspired by FFIX, including:

  • A new menu scene which looks similar to Final Fantasy IX.
  • A new status scene which looks similar to Final Fantasy IX.
  • A new item menu which allows the player to sort items manually or automatically.
  • A new shop menu. Gains and drops in stats are displayed neatly in a window.
  • Abilities can be learned from weapons and armour, permanently if enough AP is gained.
  • A new equipment menu which displays skills which can be learned from items.
  • Characters can be placed in the front row or back row during battle.
  • The back row cuts damage taken and received.
  • Players can now synthesise items/weapons and armours for a cost using materials they already own.


FlipelyFlip's Extended Mouse System, by Jet & FlipelyFlip
Version: 0.1
Spoiler for Description:
It gives you nearly all the functions from jets mouse system and some added stuff by me, which does not alter the mouse system from jet.
But you're asking what I did? It's easy. I started to make something similar like the touch screen menu from pokémon heartgold and soulsilver.
It allows you to select the menu options direct from the screen.
At the moment it's on it's first version, but still usable. It gives you a lot of power with no real need of scripting knowledge.


Improved Input System, by D&P3
Version: 1.0
Spoiler for Description:
This Script Extends/Improves the Default Input System allowing the user to map all PC Keyboard Keys and buttons on the Xbox360 and PS3 Controller. Additionally the Xbox360 Controller can be vibrated.


Item Triggers Compatibility, by DoubleX
Version: 1.00b
Spoiler for Description:
Fixes compatibility issues in DoubleX RMVXA Item Triggers


Map Screenshot, by LiTTleDRAgo
Version: 1.0.6
Spoiler for Description:
Take a screenshot from the map


One Game Instance, by game_guy
Version: 1.0
Spoiler for Description:
This script is to prevent multiple instances of your game. This is really only for online games so players can't cheat and PvP themselves.


Pause Screen, by TDS
Version: 1.0
Spoiler for Description:
This script lets you pause the game by pressing a key.


SEA - Controlled Battle, by SoulPour777
Version: 1
Spoiler for Description:
This script allows the user to control or skip the battle process. These controls include:
 
Press A to Win Automatically
Press S to Escape Automatically
Press D to Lose and go to Game Over Automatically


State Triggers Compatibility, by DoubleX
Version: 1.00b
Spoiler for Description:
Fixes compatibility issues in DoubleX RMVXA State Triggers


Targetting Hotkeys Compatibility, by DoubleX
Version: 1.00a
Spoiler for Description:
Fixes compatibility issues in DoubleX RMVXA Targeting Hotkeys


XP Map Loader, by LiTTleDRAgo
Version: 1.0.0
Spoiler for Description:
With this script you can use your RMXP map (Mapxxx.rxdata) into RMVXA project

It will loads the Map, Panorama, Fog, Passability, Bush, Counter, Terrain Tag from your RMXP map data (Mapxxx.rxdata)
Events, BGM, BGS, Battleback, Paralax, Ladder, and Damage Floor still used from your RMVXA map data (Mapxxx.rvdata2)


XS - Core [included in XS - Scripts], by Nicke
Version: 1.0a
Spoiler for Description:
This script is a base one, required for every script in the XS series.


XS - Scripts, by Nicke
Spoiler for Description:
A collection of scripts by Nicke, going by the name of XaiL on this forum.

« Last Edit: June 27, 2015, 01:43:06 PM by modern algebra »

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2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member

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Level 97
2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member


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2014 Best RPG Maker User - Engine2014 Most Unsung Member2013 Best RPG Maker User (Scripting)2012 Favorite Staff Member2012 Most Mature Member2012 Best RPG Maker User (Scripting)2012 Best MemberSecret Santa 2012 ParticipantProject of the Month winner for July 20092011 Best RPG Maker User (Scripting)2011 Best Veteran2011 Favourite Staff Member2011 Most Mature Member2011 Best Use of Avatar and Signature Space2010 Favourite Staff Member2010 Most Mature Member
A


Actor Alignment [included in Blackmorning Scripts], by blackmorning
Version: 1.02
Category: System Utility
Spoiler for Description:
Have your actors go down the path of righteousness or damnation with this script.  Let good deeds lighten your load and bad deeds go punished.


Actor Critical Damage Multiplier, by SoulPour777
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
The function of this script is to change the default critical damage calculation. Using this script, you can assign which value should the critical damage be, instead of using the default critical = damage x 3. This also allows individual critical damage per actor.


Actor Death BGM & Common Events, by D&P3
Version: 1.0
Category: System Utility
Spoiler for Description:
This script will allow you to play a BGM when one of your actors die in battle. It'll also allow you to use a common event when it occurs.


Actor Extra Damages, by SoulPour777
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
The function of this script is notably simple. Normally, physical damage and magical damages are calculated via its value increment multiplied by physical damage rate and magical damage rate. However, by using this script, additional percentage of damage can be added.


Actor Specific Equipment, by SoulPour777
Version: 1.0
Category: Database Utility
Spoiler for Description:
This script allows the developer to assign specific equipment for their characters regardless of the class’ requirements and given weapons for their handle.


Actor Specific 'Normal Attack', by apoclaydon
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
What it allows you to do is to set a specific skill to be an actors normal attack.


Actor Titles [included in Blackmorning Scripts], by blackmorning
Version: 1.03
Category: Custom Scenes
Spoiler for Description:
Similar to titles in the Tales of series (ie. Tales of Destiny, Tales of Symphonia,Tales of Abyss)


Actor Voices in Battle, by D&P3
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script grants you the ability to have your actors talk throughout battle; it will pick an actor at random at the start of battle to say something relevent about what they expect from this battle. After that, the actors will get voices when attacking and when getting damaged, also when using a skill.


Advanced Dash, by Helladen
Version: --
Category: System Utility
Spoiler for Description:
This adds more options to the base dash system provided by Enterbrain. You can obtain more information in the script itself, but it adds ways to alter dash speed and how it operates.


Advanced Lenneth Lifeline System, by SoulPour777
Version: 1
Category: Battle Scripts
Spoiler for Description:
This script allows you to contain Lifeline representation of your Battle Member's HP.


Advanced Valkyrie Stories Equip [included in Blackmorning Scripts], by blackmorning
Version: 2.11
Category: Menu Scripts
Spoiler for Description:
This script is a redesigned equip screen to simulate the equip screen from Valkyrie Stories.


Advanced YEA Status [included in Blackmorning Scripts], by blackmorning
Version: 2.14
Category: Menu Scripts
Spoiler for Description:
This script requires YEA Status, and it adds various features such as a graphical representation of parameters, elemental & state resistances.


Alternate Currencies, by Euphoria
Version: 1.1
Category: System Utility
Spoiler for Description:
This script gives you the ability to create new and separate currencies for your game to use. Up to seven of these currencies can be shown in the menu, and a currency view scene can be added to the menu as well. By using script calls, you can change the amount of each currency the party has, and through a conditional branch check to see if the player can buy items with this currency. Use your imagination a bit and there are lots of possibilities!


Always Deal at Least 1HP Damage [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: Battle Scripts
Spoiler for Description:
This script simply makes it so that damage is always at least 1. No longer will enemies and yourself deal no damage.


Animated Battlers, by SoulPour777
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script allows your enemy battlers to be animated during battle. The enemies would also be subjected to three different animated behaviors, either they BREATH, FLOAT, or MOVE SIDEWARDS. This is a revival of Moghunter’s sweet script called Battler L effects, but made it much more appealing and compatible with the now popular RPG Maker VX Ace.


Animated Message Log VXA, by SoulPour777
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
Creates a message log of all present messages. They are stored and can be viewed anytime. Messages from Events, Battles, and Choices are shown through the press of a button.


Animated Parallax, by modern algebra
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to set an animated parallax background by having multiple frames and switching between them at a user-defined speed. By default, this script only supports .png, .jpg, and .bmp file formats for the animated parallax panels (as they are the only ones I know RMVXA supports).


Animated Status Icons, by Deity
Version: --
Category: Graphical Utility
Spoiler for Description:
This Script allows the user to extend the casual amount of show icons for the status effects which are aplied on the actors. They will be shown if the given space to draw the icons is not enough.   


Asagi's Gun License, by Kread-EX [modified by Trihan]
Version: 1.07x
Category: Database Utility
Spoiler for Description:
Kread-EX's original Asagi's Gun Licence script allows you to specify ammunition options for classes and skills.

At the request of Eternallight on IRC (and already requested, as I found later, by SirCumferance on Kread's Wordpress) I've modified the script so that you can set ammo types for individual weapons rather than the class. I've also modified skill assignment so that a skill can be used with more than one ammo type (say you wanted a skill that could be used with either arrows or bullets equipped)

I've also fixed some bugs; most of my own making and a couple from the original. One thing with the original script is that if you have multiple party members whose class can equip ammo type X, they'll both be able to equip it and both will draw from the same pool of items. I've fixed this by preventing ammo from being equipped if someone else is already equipping it.

I've also made a small fix to the items list where normally it would show less ammo than you actually have (because obviously one or more of the weapons is equipped). It now shows the full amount regardless of whether it's equipped on anyone.

And finally, I modified the skill notetags so you can assign an ammo cost in case you want the skill to use up more than a single arrow/bullet/dwarf.


ATS: Choice Options, by modern algebra
Version: 1.0.0
Category: Message Scripts
Spoiler for Description:
This script improves your control over the choice box by permitting more than four choices in a box, each of which you can disable or remove contingent on the value of any given switch. Additionally, it also allows you to extend the length of the choice beyond the editor's spacial limitations, allowing you to have long choices, and it adds an option for a help window to assist in describing the choices. Aside from that dynamic control over choice branches, you are also permitted to set the number of columns in the choice box, its size, and its position. There are other more minor features as well, which you can learn about in the instructions.


ATS: Face Options, by modern algebra
Version: 1.0.0
Category: Message Scripts
Spoiler for Description:
This script allows you to control the face settings of a message. Not only can you now give faces a talking animation and a blinking animation, but this also lets you use bigger facesets, to set the faceset based on actor ID or party ID, to encapsulate faces in their own windows, to set its position, to fade it in or scroll it in, and much more. For a complete list of features, be sure to read the Instructions starting at line 29 as well as the Editable Region starting at line 171.


ATS: Formatting, by modern algebra
Version: 1.1.0
Category: Message Scripts
Spoiler for Description:
This script adds a few features when using the Display Text event command. Most notably, the paragraph formatting feature allows you to write text without any fear that it will get cut off when it shows up in-game. This should work with any font and it is designed to recognize most message codes that are added, even by unrelated scripts. Supplementary to that, you can set it so that subsequent text boxes are appended, which allows you to write long dialogues using paragraph format without fear of weird page breaks. Finally, it adds a feature that allows you to align the text differently.


ATS: Message Options, by modern algebra
Version: 1.0.0
Category: Message Scripts
Spoiler for Description:
This script allows you to control a number of things about the message window, such as its size and position. It also provides for scrolling and review, and it includes the option to create a name window to identify the speaker (or for any other use).


ATS Series, by modern algebra
Category: Message Scripts
Spoiler for Description:
This will be based off my Advanced Text System for RMVX, but since RMVX Ace has a much more sensibly designed message system, it is no longer necessary that it be one large script. For that reason, and responding to feedback on the ATS, I will split the ATS into multiple different scripts so that you only need to pick up the components for the features that you want. It is therefore easier to customize and configure, and it should be more compatible with other message-related systems that might be developed.

In that regard, my plans are to have five separate scripts, each independent, which encompass the major elements of the VX version. These are:
  • Special Message Codes
  • Formatting
  • Face Options
  • Advanced Message Options
  • Advanced Choices


ATS: Special Message Codes, by modern algebra
Version: 1.0
Category: Message Scripts
Spoiler for Description:
This script allows you to use a number of additional special codes in the message system, which will function similar to the default codes like \v[n], \c[n], etc. Please see the list of special message codes starting at line 54 for a full idea of what is added. Basically, it gives you greater control over the delivery of a message, allows you to make use of font effects like bolding and italicizing, and allows you to retrieve and display useful data like the names of weapons and armors.


Awesome Options, by vindaca
Version: 1.4
Category: Menu Scripts
Spoiler for Description:
This script allows you to change defferent aspects of the Title, Menu, End Game and Gameover Screens as well as window opacity and the Default Font settings. Check out the feature's spoiler for a more detailed discription. I'm always open to suggestions if anyone has any other option ideas.

« Last Edit: June 27, 2015, 10:57:44 PM by modern algebra »

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Basic ATB, by DoubleX
Version: 1.01a
Category: Battle Scripts
Spoiler for Description:
Aids other scripters to learn how a basic atb system script can be written


Basic Calculations, by Soulpour777
Version: 0.1
Category: Battle Scripts
Spoiler for Description:
A rewrite for most of the damage calculation setting to make the user have a freedom to most of the things in the Game Battler and Game Actor sets. These are changed by using fixed damages and rates, some were literally done by substituting default values into a fixed value.


Basic Equip [included in Blackmorning Scripts], by blackmorning
Version: 1.01
Category: Menu Scripts
Spoiler for Description:
This script is an addon for the Equip Scene


Basic Shop [included in Blackmorning Scripts], by blackmorning
Version: 1.04
Category: Menu Scripts
Spoiler for Description:
This script is an add-on for the shop screen.


Basic Status [included in Blackmorning Scripts], by blackmorning
Version: 1.00
Category: Menu Scripts
Spoiler for Description:
This script is an add-on for the status screen.


Battle Debug, by Pacman
Version: 1.0
Category: System Utility
Spoiler for Description:
This script merely adds debug options to battles for testing purposes. There is a list of the things you can do with it in the header. The debugging only works in test mode, for obvious reasons.


Battle Menu at top of Screen [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: Battle Scripts
Spoiler for Description:
This script puts the battle menu at the top of the screen rather than at the bottom where it normally is. It also move the skill and items box below the battle menu, looks nicer in my opinion.


Battle Parallax Background, by D&P3
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script allows you to use a parallax as a background for your battles. It also allows you to scroll the parallax like any regular map parallax.


Battle Retry, by TDS
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script allows you to restart battles exactly as they were when started.


Battle Status, by Yanfly [extracted from YEA - Battle Engine by Helladen]
Version: 1.2
Category: Battle Scripts
Spoiler for Description:
This script is essentially intended to make it so that you can use the graphical enhancements of the status window in YEA Battle Engine independently of the other aspects of that battle system.


Battleback Stretch, by TDS
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script automatically stretches the battleback images when the screen size has changed.


Battler Breathing Effect [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: Graphical Utility
Spoiler for Description:
This script adds a breathing effect to battlers. This means that enemies will change size when battling in accordance to their breathing.


Battler Death Hue Transition [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: Graphical Utility
Spoiler for Description:
This script grants enemy battlers with a Target Hue to reach upon death. What this means is that the more you attack and hurt the Battler, the closer their hue colour effect gets to the target.


"Better" NameInput, by lpz_Nq
Version: ?
Category: Menu Scripts
Spoiler for Description:
My friends kept asking, how they delete letters in the Name Input Window, because "Esc" or "Num 0" isn't really intuitive, so I changed the Window so there is now a "«" symbol to remove other letters. I had to remove some other symbols, because there was no more space.

Feel free to add any special characters you wish into free slots.


Bitmap Addons, by modern algebra [Ported from VX by Logan]
Version: 1.0
Category: Script Utility
Spoiler for Description:
This script adds methods into Bitmap for drawing ellipses, rounded rectangles, and straight lines. It also allows you to greyscale bitmaps or portions of bitmaps.


Bitmap Extra Addons, by TheoAllen [Translated by AbsoluteIce]
Version: 1.0b
Category: Script Utility
Spoiler for Description:
The ability to draw various shapes in the Bitmap class, including lines polygons, and ellipses.


Blackmorning Scripts, by blackmorning
Version: --
Category: Miscellaneous
Spoiler for Description:
A compilation of scripts by blackmorning


Blizz-Art Gradient Styler, by Blizzard
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script gives you seven new gradient styles to choose from for drawing HP, MP, and TP.


Block Areas from View [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: Graphical Utility
Spoiler for Description:
This script simply allows you to input stop points for the camera on maps. ie. if you don’t want to have the map scroll to a certain area on the map because that’s a blank space filled with events or if you just purely don’t wish the player to know that area is there yet, you can use this script to stop the player from seeing it.

This script only affects the camera, if you don’t want the player to travel into the unseen area, you’ll need to block it off somehow with other things.


BM Base Script [included in Blackmorning Scripts], by blackmorning
Version: 1.10
Category: Miscellaneous
Spoiler for Description:
This script is the base for all Blackmorning Scripts. It allows customizations that are used in other scripts as well as adds some features of its own


BM Icons [included in Blackmorning Scripts], by blackmorning
Version: 1.06
Category: Graphical Utility
Spoiler for Description:
Create a little more visual appeal by making use of icons.


Boat/Ship Passability for Events, by modern algebra
Version: 1.0
Category: System Utility
Spoiler for Description:
This script simply allows you to set it so that specified events can have the passability of a boat or a ship.


Bounce Windows, by SoulPour777
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
Creates a bouncing effect on your windows. It would bounce except if its a message.

« Last Edit: June 27, 2015, 03:53:27 AM by modern algebra »

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Call Scene from Items & Skills, by modern algebra
Version: 1.0
Category: System Utility
Spoiler for Description:
This script allows you to call a scene directly after using an item or skill. While it is always available simply to call a common event and call the scene from that, this script allows it to happen directly without going back to the map, so that when the scene is exited, it goes straight back to the scene that called it. In that regard, the script doesn't add functionality so much as it simply makes it smoother to call a scene from an item or skill in the menu.


Categorize Item Scene, by KGC [ported by Seiryuki]
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
While RMVXAce already categorises the items in the items scene into Items, Weapons, Armor, and Key Items this script allows you to create your own categories and assign items, weapons, and armor to any of them using notebox tags.

This script also allows you to customise the size and location of the help, category, and item windows. See the Custom Layout Section for more information.


Change Fade Time, by Pacman
Version: 1.0a
Category: Graphical Utility
Spoiler for Description:
This script will alter the number of frames it takes to fade the screen in and out (with the default commands). This is done with a simple script call. You can also set an individual fadein or fadeout to have a different number of frames.


Change TP Display, by Pacman
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to change if TP is displayed throughout the game. You can also set actors to not have their TP gauges drawn in battle. This is useful if you have a character who doesn't require TP.


Change Vehicle BGM Based on Time, by D&P3
Version: 1.0
Category: System Utility
Spoiler for Description:
So I was playing 'Legend of Zelda: Wind Waker' earlier and heard the day and night time boat themes which gave me an idea.
This script will allow you to stop the vehicle BGM from playing based on an event switch, but will also allow you to change the BGM that is played depending on the time of day.


Change Windowskin, by modern algebra
Version: 1.0.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to change the windowskin in-game with a script call.


Chaos and Order System VXA, by SoulPour777
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
The world is divided into Chaos and Order. Be it that every crime results to Chaos and good acts results to Order. This script monitors a value of a variable and shows its value on the Chaos and Order windows.


Character Emoji VXA, by SoulPour777
Version: 1.0
Category: System Utility
Spoiler for Description:
This allows the player to create emoji (balloon emotions) on the map, either to show their emotion in game or express their emotions in game. Perfect for Online Games / Dating Simulation Games.


Character Sockets, by SeMcDun
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
The script, in it's lowest form, is a simple Actor Upgrading system. You collect special items which can be socketed onto/into an Actor. The items give various benefits such as:
  • Increasing parameters/ex-params/sp-params by a %
  • Enabling actors to equip different weapons and armour
  • Learn new skills


Character's Name Window, by D&P3
Version: 1.0
Category: Message Scripts
Spoiler for Description:
This script creates a character name window for when someone is talking. Using a script call or an Escape Character is your ticket to changing the displayed name.


Check if Actor has Nothing Equipped [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: System Utility
Spoiler for Description:
This script allows you to check if any actor currently has nothing equipped or if any actor currently has no weapons equipped


Checkpoint System, by Bravo2Kilo
Version: --
Category: System Utility
Spoiler for Description:
This script adds a checkpoint system to the game. If the player dies, instead of a game over you will respawn at a checkpoint. This script also has a lives feature, when you die you will lose a life, if you have no lives you will get a game over.


Choice Setup Position, by SoulPour777
Version: 1.0
Category: Message Scripts
Spoiler for Description:
Choices are, well permanently positioned to the right side of the screen. However, sometimes you do not want this, and perhaps might want to put the choice on the center, on the top, down, left side, right side or whatever  side there is. This script does that.


Collapse Redux, by Soulpour777
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script allows you to setup your own collapse durations if it is appear, disappear, whiten, blink, collapse, boss collapse or instant collapse. Aside from that, you can also set an enemy to have the following collapse effects:

1. Vertical Collapse
2. Horizontal Collapse
3. Two Way Collapse
4. Rotational Collapse
5. Zoom Out Collapse
6. Zoom In Collapse


Collision Sound [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: System Utility
Spoiler for Description:
This script plays a collision sound when you try walking on to a non-passable space. This is not used if you have 'through' checked on your player on the other hand. Collision sound only works for the Player, it does not play for other events if they try to walk into something they shouldn't.


Column Menu [included in Blackmorning Scripts], by blackmorning
Version: 1.06
Category: Menu Scripts
Spoiler for Description:
This changes the Menu Status window to have actor data shown vertically.


Common Event Menu Option [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: Menu Scripts
Spoiler for Description:
This script will allow you to put an option in the menu that will run a common event if selected, it also has the option of being disabled with an event switch.


Composite Graphics / Visual Equipment, by modern algebra
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to "compose" face and character graphics out of multiple graphics. This permits you to make it so that equipment worn by a character can change the appearance of that actor's sprite and/or face.

Unlike my VX version, this script has a lot of new and improved features, including, but not limited to: support for faces and not just character sprites; a more flexible configuration scheme; the ability to set one equipment to draw different graphics onto different actors (useful, for instance, if you want an equipment to show a different graphic on males than it would on females).


Control Escape Ratio [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: Battle Scripts
Spoiler for Description:
This script will allow you to set a constant rate at which you can escape from battle, as well as setting an item that will guarantee you can escape.


cozziekuns Ring Menu, by cozziekuns
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
An addon to Modern Algebra's lovely Customisable Main Menu script, allowing it to be transformed into a ring menu ala Seiken Densetsu 3.


Critical Skills Mod, by TroyZ
Version: 1.0
Category: Database Utility
Spoiler for Description:
This little script will give you an ability to create skills that always lands critical hits.


Currency Display Mod, by TroyZ
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This little script will give you an ability to alter how to show the gold in the menu, in the shop, and also when gold window popup using \$.


Custom Action AI (Enemy Skill Use AI), by TDS
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script gives enemies a basic AI that by process of elimination allows them to select targets. By using special tags you can make an enemy only use a healing skill when really needed or a skill which inflicts a state only when necessary.


Custom Text Color Codes, by TheoAllen
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script is simply add more color choice in color escape command. By default, RMVXA just provided text color codes from 0 until 31.


Customizable Item Menu, by modern algebra
Version: 1.0.0
Category: Menu Scripts
Spoiler for Description:
This script allows you to essentially customize the appearance and quantity of categories, as well as the appearance and size of the description window. Within the same series as my Customizable Main Menu, each and every feature is fully optional, meaning you can use this script to add the features you do like without being required to also use any feature you do not like.


Customizable Main Menu System, by modern algebra
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
This script is a base menu script which allows you to create custom menu commands and to move, add, or remove them from the menu easily. Not only can you easily add a command which directly calls a scene, you can also add commands which call common events or which call a particular method (the method needs to be defined). At the same time, the script is also designed to recongize and include any commands that are added by another script, without requiring setup in this one.

Additionally, this script allows easy creation of custom windows which show simple data, so you are not limited to just the gold window - you could, for instance, show data such as the value of particular variables or the playtime, etc.. These optional windows can be added and removed at will, and they show up beneath the command window in the menu.

Since too many windows could overlap with the command window, this script also allows you to set a row max for the command window so that you need to scroll the window down to see the other commands. Additionally, you canchange the width of the command and data windows and the Menu Status window will meow better accomodate different resolutions. Finally, you can also change the alignment so that the status window is on the left and the command window is on the right.


Cutscene Skip, by TDS
Version: 1.0
Category: System Utility
Spoiler for Description:
This script allows the player to skip evented cutscenes.

« Last Edit: June 27, 2015, 10:37:44 PM by modern algebra »

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Database Breaker, by game_guy
Version: 1.0
Category: Database Utility
Spoiler for Description:
Damn Enterbrain, putting those pesky limits on us again! >:/ Well this nifty script breaks just about every limit that they set on us again.
Warning! Its not my fault if your data gets corrupted in anyway of form, though its highly unlikely as this was tested with some pretty high numbers. Still, its important to backup your data first.


Debug Battle Addon, by Yanfly [extracted from YEA - Battle Engine by Helladen]
Version: --
Category: Miscellaneous
Spoiler for Description:
This system adds four functions to battling while in debug mode:
  • F5 will heal the party's HP, MP, and TP completely.
  • F6 will lower the party's HP to 1, MP to 0, and TP to 0.
  • F7 will raise TP to the max value.
  • F8 will kill all enemies.


Diagonal Scrolling, by LiTTleDRAgo
Version: 1.0.0
Category: Graphical Utility
Spoiler for Description:
Can scroll map diagonally with a call script


Difficulty Setting, by TheoAllen
Version: 1.2
Category: System Utility
Spoiler for Description:
Inspired from The Elder Scroll series. This script allow you to modify game difficulty by changing the enemy parameters. The difficulty stored in $game_variables.


Double Tap Dash, by TheoAllen
Version: 1.1
Category: System Utility
Spoiler for Description:
This script will make dash activated by double tap instead of pressing shift. In case if you want to use shift button for another thing


DoubleX RMVXA Enhanced YSA Battle System: Classical ATB Compatibility, by DoubleX
Version: 0.07a
Category: Miscellaneous
Spoiler for Description:
Fixes compatibility issues in DoubleX RMVXA Enhanced YSA Battle System: Classical ATB


Delay Time Transitions [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: Miscellaneous
Spoiler for Description:
This script will allow you to delay when the title screen and battle scene will enter their phase. Its only usefulness is for sound purposes


Determine if "in battle?" [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: System Utility
Spoiler for Description:
This script will allow you to set an event switch that will turn on if you are in battle, and turn off if you are not.

It's useful for changing what an item does if battling compared to if not battling


Don't Play Battle BGM on Battle Test [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: Battle Scripts
Spoiler for Description:
This script simply stops Battle BGM from playing when you are battle testing


DP3's VXA Code Snippets, by D&P3
Version: --
Category: Miscellaneous
Spoiler for Description:
A collection of small scripts, including:
  • Map does not Scroll with Player;
  • Battle Menu at Top of Screen; and
  • Play BGM on Loading Menu


Drago - Font Enhance, by LiTTleDRAgo
Version: 1.0.0
Category: Script Utility
Spoiler for Description:
This script adds some enhancement to default Font class such as underline, strikethrough or gradient


Drago - Multi Layer, by LiTTleDRAgo
Version: 1.0.5
Category: Graphical Utility
Spoiler for Description:
Can add another layer on the maps


Drop Options, by modern algebra
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script is designed to make enemy item drops a little less static in a few ways. It allows you to make an enemy that drops more than three types of items, allows you to set a range of gold that can drop rather than a fixed number, and permits you to limit the number of these extra drops that can fall from a single enemy, so you can set a monster to drop any of a number of potential items without running the risk that one enemy will drop every single one of them.


Drops, by Kalacious
Version: 1.0
Category: System Utility
Spoiler for Description:
Allows you to create drops on the fly and statically through script calls (on the fly) or through the hash in the module (static). you can then distribute the drops either after battle, requires some scripts, or on your own - through events.


DT's Autosave, by DoctorTodd
Version: 1.0.0
Category: System Utility
Spoiler for Description:
Saves the game when transferring the map, before battle, and opening the menu (all optional).


DT's Difficulty, by DoctorTodd
Version: 1.0.0
Category: System Utility
Spoiler for Description:
Lets the player select the games difficulty.


DT's Experience on Hit, by DoctorTodd
Version: 1.0.0
Category: Battle Scripts
Spoiler for Description:
Gives the player experience when he/she hits the enemy rather than at the end regardless of hits.


DT's Gameover+, by DoctorTodd
Version: 1.0.0
Category: Custom Scenes
Spoiler for Description:
Adds an option window to the GameOver screen.


DT's Level Up +, by DoctorTodd
Version: 1.0.1
Category: System Utility
Spoiler for Description:
Gives the option to play a sound effect, ME, and/or animation when you level up.


DT's Message Sound Effect, by DoctorTodd
Version: 1.0.0
Category: Message Scripts
Spoiler for Description:
Plays a sound effect when a new message window pops up.


DT's One Person Battle Status, by DoctorTodd
Version: 1.0.0
Category: Battle Scripts
Spoiler for Description:
Modifies any battle system that use Window_BattleStatus to work as if there is only one actor.


Dual Shield System, by SoulPour777
Version: 1.0
Category: Database Utility
Spoiler for Description:
This script allows your character to equip two shields instead of a normal weapon and shield or the dual wield. If a character is already a dual wield but also has the tag of a dual shield, the character turns into a normal wielder.


Dual Wield Separate Attacks, by Lytanathan
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
When a character is wielding more than one weapon, perform an attack for each weapon equipped, using only that stats of that weapon and not the others.


Dynamic Data, by DoubleX
Version: 1.00a
Category: Miscellaneous
Spoiler for Description:
Stores the changes to the database done by users during game executions


Dynamic Sound Emitting Events, by modern algebra
Version: 1.0.4
Category: System Utility
Spoiler for Description:
This script allows you to create events that emit sounds whose volume depends on the distance that the event is from the player. In other words, the closer the player is to the event, the louder the sound. It works for SEs, MEs, BGMs and BGSes.

« Last Edit: June 27, 2015, 03:13:35 AM by modern algebra »

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E


Eliminate Weaker Spells, by SoulPour777
Version: 1.0
Category: Database Utility
Spoiler for Description:
This script eliminates the lower skills indicated by the developer whenever the greater skill has been learned. For example, if Eric has a skill Heal I and learned a skill called Heal II, automatically, Heal I is removed from his skill list, as to it is a weaker version of the latter. The skills can be configured in the script as well.


Emotion Balloon System, by vindaca
Version: 0.3
Category: System Utility
Spoiler for Description:
This script allows you to assign Emotion Balloons to triggers by default or by allowing the player to change them in game. The original concept is based on SoulPour777's script "Character Emoji".


Enemy HP Bars, by Ventwig
Version: 1.2
Category: Battle Scripts
Spoiler for Description:
-Shows the HP for up to 8 enemies (default troop max)
-Two rows of bars, re-sizes to one when there's only one enemy
-Fixes itself when an enemy dies
-Also adds an option to add wait time between skills (to show off HP bars  )
-Can show a long boss bar for cooler boss battles!\
-Compatible with Neo Gauge Ultimate Ace!
-Compatible with Yanfly Engine Ace (Though Yanfly has an animated HP bar thing for that  )


Enemy HUD, by Pacman
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script displays enemy stats (HP, MP, TP, stat icons) in the battle screen whilst selecting which enemy to target. It also includes special tags to prevent any of these stats from being drawn. And yes, enemies do have TP.


Enemy Stat Variance, by modern algebra
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script allows you to attach a variance to each enemy stat, so that enemy instances aren't all just clones of each other but can have stat differences.


Enemy Summon Skill, by Pacman [ported from modern algebra's VX version]
Version: 1.0
Category: Database Utility
Spoiler for Description:
This script allows you to make skills for enemies where they can summon or call additional enemies to the battlefield. This is NOT a summon skill that can be used by actors - it can ONLY be used by enemies.


Enemy Voices in Battle, by D&P3
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script grants you the ability to have your enemies talk throughout battle.
Enemies will say things when attacking/using skills/getting damaged/etc


Enhanced YSA Battle System: Classical ATB, by Yami & DoubleX
Version: 0.03a
Category: Battle Scripts
Spoiler for Description:
An enhanced version of YSA-CATB with bug fixes and addons integrated


Enhanced YSA Battle System: Classical ATB Compatibility, by DoubleX
Version: 0.07a
Category: Miscellaneous
Spoiler for Description:
Fixes compatibility issues in DoubleX RMVXA Enhanced YSA Battle System: Classical ATB


Equipment Performance Enhanced, by Trihan
Version: 1.01
Category: Database Utility
Spoiler for Description:
The default behaviour of the equipment optimisation method for actors takes nothing but its parameter bonuses into account; this means you could have armour with 18 DEF that will be equipped over one with 17 DEF that quadruples your HP and reduces all damage to 0%. This script aims to change that by giving features a weight that will be considered when picking the "optimal" equipment.


Equipment Set Bonuses, by modern algebra
Version: 1.0.0
Category: Database Utility
Spoiler for Description:
This script allows you to group together pieces of equipments and apply bonuses if all of them are equipped on the same actor.


Equipment Stat Variance, by modern algebra
Version: 1.0.0
Category: System Utility
Spoiler for Description:
This script allows you to set it so that the stats of equipment can change between equipment of the same type. For example, the party could find two hand axes, one having 15 ATK the other having 18 ATK.


Escape Codes Fix, by modern algebra
Version: 1.0
Category: Miscellaneous
Spoiler for Description:
By default, a small oversight when using message codes can crash the game. By forgetting to include any code between \ and [, the game would crash. For instance, the following message would crash the game:

      Hello \c[12]Ralph\[0], and welcome to RMVX Ace.

This happens because you forgot to put a c between the second \ and [. This script fixes that error and puts a message in the console saying that it happened.


Etude87's Menu Editor, by Etude87
Version: 1.05
Category: Miscellaneous
Spoiler for Description:
Generate your own custom menu scene!


Euphoria - Mood Gauge, by Euphoria
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
This script adds a new gauge to the actor's status in the menu. The gauge is titled "Mood" and can be changed via script calls.


Expanded Skill Description, by SoulPour777
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
This is a rewrite of the Skill Window where, the user is able to add more description about their skills than the usual 2 line description. This is enabled by using notes.


Experience Split, by TheoAllen
Version: 1.0
Category: System Utility
Spoiler for Description:
Inspired from Breath of Fire 4. Total gained exp will divided by total party member. For example, if the total exp gained from battle is 400, and your total party member is 4. Each actor, will gain 100 exp


Extended Colour Palette, by modern algebra
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to have more colours beyond the 32 in the windowskin. It's primary use will be in messages, as you can now put in codes higher than \c[31]. Any numbers below 32 will take the colours from the windowskin.


Extended Shop Prices, by FlipelyFlip
Version: 1.0
Category: System Utility
Spoiler for Description:
This script allows you to define prices automaticly while the game is running. It dyes the name in the defined colors if it's more expensive or cheaper than the standard price.


Extra Movement Frames, by modern algebra
Version: 1.0.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to import character sprites with more than 3 frames for movement animation. In other words, it allows you to animate sprites a little more smoothly. One use for it is it allows RMXP format characters to be imported directly into a VXA game without editing (although you will need to rename the file).

« Last Edit: June 27, 2015, 10:48:36 PM by modern algebra »

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F12 Reset Fix, by Acezon
Version: 2.1
Category: Miscellaneous
Spoiler for Description:
F12 reset can sometimes be a pain in the arse. This script fixes that by spawning a new Game.exe. It can also be used if you want to use the editor whilst play-testing it. You can also configure to show the console on test play.


Face Graphics on Save Menu, by TheoAllen [Translated by AbsoluteIce]
Version: 1.0
Category: Menu Scripts
Spoiler for Description:
This script gives the ability to see faces on the save menu


Fade Room Effect, by LiTTleDRAgo
Version: 3.0.0
Category: Graphical Utility
Spoiler for Description:
Allows you to set it so that an area of the map fades in as you enter it and fades out once you leave.


Fairy Tail Ex-Equip System, by SoulPour777
Version: 1.0
Category: Battle Scripts
Spoiler for Description:
This script allows the game to have an ex-equip system, like the ones mentioned in the Japanese Animation Fairy Tail, for mage classes like Erza Scarlet, where during battle, they can change their equipments. This script is class dependent, all classes with the note tag <ex_equip> will be able to re-equip during battle.


Falcao Interactive System, by Dark_falcao
Version: 2.0
Category: System Utility
Spoiler for Description:
Here i present you my last scripting project, this script allow you interact, with events, game player, game map terrain tiles, game characters, the feeling of realism is inminent.

Featuring the next 5 enguines

- Interactive Push system
- Interactive Pick Up system
- Interactive Fall System
- Interactive Jump System
- Interactive Sensor Vision System

All in one ^^

- The push system allow you to push events to your desire place, allow you to press targets and easily  tell them to do something when collide, events can press targets by themself if you give them movement

- The pick up system allow you to pick up events and move it wherever you want when you throw the event you can easily tell them to do something afther throwed

- The fall system allow you to fall to espeficific tiles, events fall, fallowers fall, events can make the player fall, also you can make something happen when an event fall

- The Jump System allow you to jump by triggering the action key, followers jump together with the player.

- The Sensor vision system allow you to activate any event within a vision range between the player and the event, the event deactivate when out range


Falcao Mana Stones Enchantment, by Dark_falcao
Version: 1.0
Category: System Utility
Spoiler for Description:
When i played Aion some time ago i usually enchanted my weapons and armors with some mana stones in order to increase my toon stats.

This script allows you to enchants, weapons and armors in order to increase the actor stats.


Falcao Map Drops, by Dark_falcao
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to make events drop items, weapons,armors and gold.

Features

- Drop items, weapons, armors and gold on map
- Icon and the quantity displayed on map
- Easy to use


Falcao Pearl ABS Liquid, by Dark_falcao
Version: 1
Category: Battle Scripts
Spoiler for Description:
its is a very powerful REAL TIME BATTLE SYTEM. the main purpose of this system is not only give some tools and defeat enemies. this script has extraordinary game play. including an unique party system.

This script is so damn easy to use (probably a lot of peoples gonna love for this), it has a Universal tool graphical presentation witch means any character from your database or from the character generator can use the tools(swords, bows, axes masos, orbs, staffs, polearns, etc.

Also a realistic tool using pose is displayed without graphics requirements.


Falcao Pet Servants System, by Dark_falcao
Version: 1.3
Category: System Utility
Spoiler for Description:
Have you ever dream having a faithful servant in a rpg maker game? this script provide you a complete pets servant system allowing you to assign great pre-made commands, pets can do a lot of things like, grab objects, steal items from events, climb some areas, trigger targets and a infinite line of commands you can create.


Final Fantasy 7 Materia System, by SephirothSpawn [converted to VXA by Victor Sant; commissioned and shared by apoclaydon]
Version: --
Category: Custom Scenes
Spoiler for Description:
This script mimics the materia system from Final Fantasy 7.


Final Fantasy IX Script Pack, by SeMcDun
Version: 1.0
Category: Miscellaneous
Spoiler for Description:
A collection of scripts inspired by FFIX, including:

  • A new menu scene which looks similar to Final Fantasy IX.
  • A new status scene which looks similar to Final Fantasy IX.
  • A new item menu which allows the player to sort items manually or automatically.
  • A new shop menu. Gains and drops in stats are displayed neatly in a window.
  • Abilities can be learned from weapons and armour, permanently if enough AP is gained.
  • A new equipment menu which displays skills which can be learned from items.
  • Characters can be placed in the front row or back row during battle.
  • The back row cuts damage taken and received.
  • Players can now synthesise items/weapons and armours for a cost using materials they already own.


'Fire Emblem / Disgaea' Weapon System, by D&P3
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
This script introduces a mixture of both Fire Emblem's and Disgaea's weapon system to your game.

With this script you can allow your actors to have access to any weapon (unless you don't want them to, of course), so long as the actor has a high enough weapon skill level to wield it, this is the script mimicking Fire Emblem's weapon system.

When improving a weapon rank, you'll also earn parameter bonuses for that weapon type, which can be further improved as your weapon rank increases, mimicking Disgaea's weapon system.


Fire Emblem Title Screen, by SoulPour777
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
A custom game title screen like the game Fire Emblem.


Fix Picture to Map, by modern algebra
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This allows you to set the position of a picture by the X and Y position of the map, rather than the screen, so that the picture won't move with you when the screen scrolls. Additionally, the script lets you set the Z value  to show below characters, or even below the tiles or below the parallax.

This script has no effect in battle and pictures there behave normally.


Flash Selected Enemy, by modern algebra
Version: 1.0.0
Category: Battle Scripts
Spoiler for Description:
This script makes it so that when choosing a target in battle, the battler of the currently selected enemy will flash.


FlipelyFlip's Actor Equip Restriction, by FlipelyFlip
Version: 1.1
Category: Database Utility
Spoiler for Description:
This script lets you forbid specified actors from equipping a specific weapon or armor. While this feature could be achieved by creating a new equipment type, this script saves the need for doing that, which can be useful especially when it is only one weapon or one armor that needs to be restricted.


FlipelyFlip's Extended Mouse System, by Jet & FlipelyFlip
Version: 0.1
Category: Miscellaneous
Spoiler for Description:
It gives you nearly all the functions from jets mouse system and some added stuff by me, which does not alter the mouse system from jet.
But you're asking what I did? It's easy. I started to make something similar like the touch screen menu from pokémon heartgold and soulsilver.
It allows you to select the menu options direct from the screen.
At the moment it's on it's first version, but still usable. It gives you a lot of power with no real need of scripting knowledge.

« Last Edit: June 14, 2014, 02:54:35 PM by modern algebra »

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Gambling Man, by vindaca
Version: 1.1
Category: Custom Scenes
Spoiler for Description:
This script allows you to call a min-game via a script call. The mini-game is a very basic game, if the dealer ties or beats your hand you loose, otherwise "You Won!". I've allowed you to call the game whatever you want and select between the number of cards used(up to 5), set the costs, and the rewards, The card images and background can be found at the same link as the screenshot or you can download the demo. If you can't find the script call in the script then here it is SceneManager.call(GambleScene) . hope you have fun.


Gameover Choice, by TheoAllen
Version: 1.0
Category: System Utility
Spoiler for Description:
Some people may dislikes if they want to load game instanly when gameover, but they have to wait and watch gameover screen until it's back to titlescreen. This script, may solve your problem.


Geomancy, by modern algebra
Version: 1.0
Category: Database Utility
Spoiler for Description:
This script allows you to set it so that specified skills can only be used on particular types of terrain.


Give NPCs Random Positions When Entering a Map [included in DP3's VXA Code Snippets], by D&P3
Version: --
Category: System Utility
Spoiler for Description:
This script allows you to set certain NPCs to have random positions when the game is setting up a map, this allows your NPCs to look somewhat less robot like. Whilst this can be done via events, this script also checks tile passability, so your NPCs won't end up on a roof if they're not supposed to


Global Text Codes, by modern algebra
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to use special message codes in any window, not just message windows and help windows. Want to add an icon next to the menu commands? With this script you can do that and more.


Gradual Item Consume, by Soulpour777
Version: 1.0
Category: System Utility
Spoiler for Description:
There are times you don’t have much gold points to by items and you’re probably saving it for buying an armor. If you’re in a dungeon and you’re struggling, it is inevitable to buy a lot of potions and antidotes. It would cost you a lot. This script allows you to consume an item gradually, meaning you can specify how many times you can consume an item before it is removed in your inventory. You can specify by volume or by percentage.


Guild Currency Generator/Shop, by Kalacious
Version: 1.0
Category: Custom Scenes
Spoiler for Description:
This set of scripts is designed for you to create new currencies and shops based on those currencies.

« Last Edit: June 27, 2015, 03:54:44 AM by modern algebra »

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Help Window for Choices, by D&P3
Version: 1.0
Category: Message Scripts
Spoiler for Description:
This script adds on to the default choice system, allowing you to have a help window at the top of the screen to assist players in the choices they have to make.


Hide Shop Item Categories, by Seiryuki
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
By script calls before the shop processing, you can hide certain categories from appearing in the Sell section of the shop event. You can also rename the categories.


Hide Weather by Tileset ID, by TheoAllen
Version: 1.0
Category: System Utility
Spoiler for Description:
This script allow you to automatically hide the weather sprites when player entered map with specified tileset id. For example, tileset ID for Indoor by default is 3 (interior) and 4 (dungeon).


Hover Alerts, by modern algebra
Version: 1.0.0
Category: Graphical Utility
Spoiler for Description:
This script lets you display a graphic which hovers above any given event, player or follower. The primary virtue of the script is that it allows for a feature like in Diablo, where characters that have something important to say have an exclamation point or something above their heads. However, it is not limited to that: this script can show any picture, icon, text, or combination of icon & text above any character.

A secondary (and completely optional) feature is that you can set it up so that whenever gold, items, weapons, or armours are received through their respective event commands, a hover alert will float above the player's head with the icon, name, and amount of the item received before fading out. (This feature is OFF by default in the script itself, while it is tied to switch 5 in the demo. You can and should change that if you want this feature.)


HP, MP, TP Icon Naming, by SoulPour777
Version: 1.0
Category: Graphical Utility
Spoiler for Description:
Changes the HP, MP and TP Vocab into icons.


Hunger/Thirst/Sleep System, by Bravo2Kilo
Version: 1.0
Category: System Utility
Spoiler for Description:
This script adds a hunger, thirst, and sleep deprivation system to the game. If the players hunger/thirst/sleep levels get to high its stats start to drop. If the players hunger/thirst/sleep levels reach max the player could die. This script is highly customizable.

« Last Edit: June 27, 2015, 10:40:58 PM by modern algebra »

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Icon Balloons, by modern algebra
Version: 1.0.0
Category: Graphical Utility
Spoiler for Description:
This script allows you to draw an icon into a balloon and have it play over the head of a character


Icon Hues, by modern algebra
Version: 1.0b
Category: Graphical Utility
Spoiler for Description:
This script allows you to specify a hue for the icons of individual items, weapons, armors, skills, and states. This way you can use the same icon for various items, only changing the hue. This script also permits you to show icons with shifted hues in any message window.


Icon Item List, by modern algebra
Version: 1.0.1
Category: Menu Scripts
Spoiler for Description:
This script changes the item window so that it shows only icons to represent the item and a number to show how many are held.


Idle Dialogue Exit, by D&P3
Version: 1.0
Category: Message Scripts
Spoiler for Description:
This script allows you to set an automatic continuation when your player is not being responsive.
Basically if your player has not read the text in the textbox before a specified amount of time, you can allow it so that the NPC talking to them can do one of two things.
  • Move on to the Next Event Command (this is just the next command in the list; so it may be another text box or a battle).
  • Exit event processing entirely. This NPC will start doing all the things they were doing before you bothered them and act like you never spoke to them.


Idle Title Screen Cutscene, by D&P3
Version: 1.0
Category: System Utility
Spoiler for Description:
This script adds a timer on the title screen that, when reached, transfers to a Game Map. On this game map, you can use events to show cutscenes or a “story so far” demo.


Improved Input System, by D&P3
Version: 1.0
Category: Miscellaneous
Spoiler for Description:
This Script Extends/Improves the Default Input System allowing the user to map all PC Keyboard Keys and buttons on the Xbox360 and PS3 Controller. Additionally the Xbox360 Controller can be vibrated.


Individual Strikes when Dual Wielding, by modern algebra
Version: 1.0.0
Category: Battle Scripts
Spoiler for Description:
This script changes the dual wielding option so that, instead of the actor attacking only once with increased damage, the actor attacks twice, once with each weapon. Additionally, this script allows you to modify the damage formula when dual wielding, thus allowing you to, for instance, make the actor's proficiency with dual wielding dependent on the actor's dexterity or some other stat.


Individual Substitute Rate, by TroyZ
Version: 1.0
Category: Database Utility
Spoiler for Description:
Defaultly, the substitute cover will work when others allies' HP are below 25% of their MaxHP. This script allows you to set the substitute rate individually.


In-game Tone Change, by Grimimi
Version: --
Category: Graphical Utility
Spoiler for Description:
I am a big fan of screen toning in RM. The problem is that I am never satisfied at the first try so then I have to recompile the project several times... With this script, you get (in test mode, only launched from the editor) a test window for the tones in real time. The key to hide/show the window is F3 by default, you can change it in the Tint_Config module, simpy by editing the KEY value.

I hope this script will be useful!


Instant Event Commands, by TDS
Version: 1.0
Category: System Utility
Spoiler for Description:
This script allows you to process event commands instantly. Which basically means that it allows you to skip an event to a specific part while running everything from the start up to it allowing to continue working on a long story or complex event from a certain point instead of having to restart it each time you want to make changes.


Inventory Secure, by TheoAllen
Version: 1.2
Category: System Utility
Spoiler for Description:
Inspired from Breath of Fire 4. This script allow you to secure current party inventory and clear them. It can be used for storytelling purposes. For example, first scene player will be role as Main Character. And the second scene player will be role as the antagonist.


Item Drop Ranks, by modern algebra
Version: 1.0
Category: Database Utility
Spoiler for Description:
In effect, this script is designed to make it easy to create random drops. Basically, it allows you to give items, weapons, and armors drop ranks, which are just IDs that you set. Then, you set up other items, called rank distribution items, which you set to contain a particular rank or ranks, and when that rank distribution item is given to the party, it randomly selects an item with that rank and gives that instead.


Item Experience, by vindaca
Version: 0.4
Category: Database Utility
Spoiler for Description:
This script allows the actor to gain experience for using set items.


Item Instances Base, by modern algebra
Version: 1.0.0
Category: Script Utility
Spoiler for Description:
This script changes the item system in RMVX Ace to accomodate for items of the same ID to have different stats. It can thereby serve as a base for scripts that require such functionality, such as durability for weapons and armors, charges for items, weapons that level up, socketing, etc...

This script does none of that by default - it only sets up data structures to permit that, and its only independent use is that you can manually change the stats on an item added to the party through events.


Item Maximums, by modern algebra
Version: 1.0.0
Category: Database Utility
Spoiler for Description:
This script allows you to set the maximum number of any item that the party can hold at any given time on an individual basis.


Item Target Effects, by TDS
Version: 1.0
Category: Database Utility
Spoiler for Description:
This script allows you to add effects such as "Recover HP" or "Run common event" for specific actors or enemies when using skills or items on them.


Item Triggers, by DoubleX
Version: 1.00a
Category: Battle Scripts
Spoiler for Description:
Sets some skills/items to trigger effects before and/or after being used


Item Triggers Compatibility, by DoubleX
Version: 1.00b
Category: Miscellaneous
Spoiler for Description:
Fixes compatibility issues in DoubleX RMVXA Item Triggers

« Last Edit: June 27, 2015, 03:15:59 AM by modern algebra »

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JSON Encoder/Decoder, by game_guy
Version: 1.1
Category: Script Utility
Spoiler for Description:
Quote
JSON (JavaScript Object Notation) is a lightweight data-interchange format. It is easy for humans to read and write. It is easy for machines to parse and generate.
This is a simple JSON Parser or Decoder. It'll take JSON thats been formatted into a string and decode it into the proper object.

This is a scripter's utility and isn't meant to add any new functionality or prove usefulness to non-scripters. Plans of creating an encoder are in action.

« Last Edit: February 28, 2012, 02:58:20 AM by modern algebra »

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KE - Animated Parallax EX, by SoulPour777
Version: 1
Category: Graphical Utility
Spoiler for Description:
Allows thee to have an animated parallax instead of the default movements such as the OX and OY methods. This script was based from Mog’s Animated Panorama.


KE - Battle Versus Popup, by SoulPour777
Version: 2
Category: Battle Scripts
Spoiler for Description:
Shows a Versus Image and draws both player party leader's battler and the enemy’s face right before the battle starts.


KE - Soul Scene Story, by SoulPour777
Version: 1
Category: Custom Scenes
Spoiler for Description:
Scene Story is a script that allows you to show a scrolling text, some particles and images to show or portray a good introduction for your game.


KE - Tile and Region Flash, by SoulPour777
Version: 4
Category: Graphical Utility
Spoiler for Description:
This script allows the game creator to flash tiles and region ids by the use of Color Values.

« Last Edit: January 27, 2014, 11:32:57 PM by modern algebra »