Character Sockets
Version: 1.0
Author: SeMcDun
Date: 06 19, 2013
Version History
- <Version 1.0> 2013.06.19 - Original Release
Planned Future Versions
- There aren't really any planned future versions. This is sort of a lead-up project to something bigger I have planned.
Description
The script, in it's lowest form, is a simple Actor Upgrading system.
You collect special items which can be socketed onto/into an Actor.
The items give various benefits such as;
Increasing parameters/ex-params/sp-params by a %
Enabling actors to equip different weapons and armour
Learn new skills
(See a more detailed selection in the script header.)
At the moment socketed items are permanent but I guess I may add in options to delete/overwrite socketed items.
Features
- Actors can have a different number of sockets from each other.
- Wide range of features that can be used to power up actors.
- Gives the player more freedom to play characters the way they want to instead of classes/skillsets being forced onto them.
- Upgrade scene is accessible through the Main Menu or disabled.
- Items can have requirements before they can be socketed.
- Items can have restrictions on when they can be socketed.
- Socket categories, category names and the number of categories can be changed.
Instructions
I think everything is covered in the Script Header, so look there if you get stuck or feel free to post a question.
I'll try and answer when I get time.
Script
See attached demo.
Credit
Thanks
- My friend Dale (if he ever gets round to testing it!)
Support
I'm only active on this forum atm.
Known Compatibility Issues
This overwrites the save and extract save contents modules.
Still not sure how to manipulate save data without stuff going wrong or overwriting these modules.
Demo
See attachment.
Author's Notes
There's bound to be tonnes of cool and innovative ways to combine this script with other scripts/ideas.
Try to come up with some unique and cool ways of using this.
Terms of Use
Free for use in non-commercial games if credit is given.