Battle Debug
Version: 1.0
Author: Pacman
Date: 21st of April, 2012
Version History
- <Version 1.0> YYYY.MM.DD - Original Release
Planned Future Versions
- Allowing users to adjust the button functions to their liking
- Anything suggested ;o
Description
This script merely adds debug options to battles for testing purposes. There is a list of the things you can do with it in the header. The debugging only works in test mode, for obvious reasons.
Features
- Pressing specific buttons does specific things in battle, i.e. refilling actors' gauges (HP, MP and TP), clearing actors' statuses, putting all actors at near-death and instant-win (kill all enemies).
Screenshots
There is no graphical portion of this script.
Instructions
Paste above main, below materials. There are no edits required for this script, plug-and-play. Read the header, of course.
Script
Get it at
Pastebin.
Credit
Thanks
- Yanfly's Battle Engine gave me this idea.
Support
Post here if you have a question or problem, or PM me if your enquiry is embarrassing.
Known Compatibility Issues
I have encountered none yet. I doubt there will be any, considering that I didn't overwrite any methods.
Demo
N/A/H
Author's Notes
I was gonna say something then I forgot what it was so now I'm saying this.
Terms of Use
The
Terms of Use for RMVXA Scripts Database sums it up pretty nicely.