~ Left-Side Currency Symbol/Icon v1.02 ~
a simple script to show the currency symbol,
or an icon, to the left of the money value
Requested byDaemonium
DescriptionAllows for currency symbol, or a specified icon, to be displayed on the left-side of the money value instead of the default right-side.
Compatibility- Version 1.02 adds the ability to set the location of the gold window for the scene_menu.
- Version 1.01 adds compatibility with YEA - Ace Core Engine's numeric digit grouping feature. Place this script below YEA - Ace Core Engine.
InstructionsSee script for all the details on customising the icon etc. but is plug-n-play from the start.
ScreenshotsScript#===============================================
# LEFT-SIDE CURRENCY SYMBOL/UNIT v1.02
#===============================================
# Author: Seiryuki
# Date: 2012-Jan-13
# Type: RGSS3/VXAce
#===============================================
# v1.02 Update 2012-Jan-14
# Added ability to set gold window's coordinates.
#-----------------------------------------------
# v1.01 Update 2012-Jan-14
# Updated for compatibility with YEA - Ace Core
# Engine's numeric digit grouping feature.
#===============================================
# Description:
# Allows for currency symbol/icon to be displayed
# on the left of the money value.
#===============================================
module SeirGoldWin
# Set to false if you want to display the
# currency symbol/icon on the left for all gold windows.
# Set to true if you only want the currency
# symbol/icon on the left for the Scene_Menu only.
APPLY_TO_MENU_WINDOW_ONLY = false
# Set to false if you wish to use currency text
# symbol you specified in the database.
# Set to true if you want to use an icon instead.
USE_CURRENCY_ICON = true
# If using an icon, set the icon's index below.
CURRENCY_ICON_INDEX = 361
# If set to true, location of gold window in
# scene menu is unaffected by GOLD_WINDOW_X_POS and
# GOLD_WINDOW_Y_POS values below.
# If set to false, set the location values in
# GOLD_WINDOW_X_POS and GOLD_WINDOW_Y_POS
DEFAULT_GOLD_WINDOW_LOCATION_IN_MENU = true #default=true
# Set the x and y coordinates of the gold window.
# If GOLD_WINDOW_Y_POS = nil, the window is placed
# resting on the base of the screen.
# (nil = Graphics.height - @gold_window.height)
GOLD_WINDOW_X_POS = 0
GOLD_WINDOW_Y_POS = nil #default=nil
end#module
#===============================================
# Apply effect to Scene_Menu's gold window only?
if SeirGoldWin::APPLY_TO_MENU_WINDOW_ONLY
class New_WindowGold < Window_Gold
def initialize
super
end
def draw_currency_value(value, unit, x, y, width)
value = value.group if $imported && $imported["YEA-CoreEngine"]
cx2 = text_size(value).width
change_color(normal_color)
draw_text(x, y, width, line_height, value, 2)
if SeirGoldWin::USE_CURRENCY_ICON
draw_icon(SeirGoldWin::CURRENCY_ICON_INDEX, width - (cx2 + 20), y-2)
else
change_color(system_color)
draw_text(x, y, width - (cx2 + 4), line_height, unit, 2)
end#if
end#def
end#class
class Scene_Menu < Scene_MenuBase
def create_gold_window
@gold_window = New_WindowGold.new
if SeirGoldWin::DEFAULT_GOLD_WINDOW_LOCATION_IN_MENU
@gold_window.x = 0
else
@gold_window.x = SeirGoldWin::GOLD_WINDOW_X_POS
end#if
if SeirGoldWin::DEFAULT_GOLD_WINDOW_LOCATION_IN_MENU || SeirGoldWin::GOLD_WINDOW_Y_POS == nil
@gold_window.y = Graphics.height - @gold_window.height
else
@gold_window.y = SeirGoldWin::GOLD_WINDOW_Y_POS
end#if
end
end
# Apply effect to all gold windows?
else
class Window_Base < Window
def draw_currency_value(value, unit, x, y, width)
value = value.group if $imported && $imported["YEA-CoreEngine"]
cx2 = text_size(value).width
change_color(normal_color)
draw_text(x, y, width, line_height, value, 2)
if SeirGoldWin::USE_CURRENCY_ICON
draw_icon(SeirGoldWin::CURRENCY_ICON_INDEX, width - (cx2 + 20), y-2)
else
change_color(system_color)
draw_text(x, y, width - (cx2 + 4), line_height, unit, 2)
end#if
end#def
end
if !SeirGoldWin::DEFAULT_GOLD_WINDOW_LOCATION_IN_MENU
class Scene_Menu < Scene_MenuBase
def create_gold_window
@gold_window = Window_Gold.new
@gold_window.x = SeirGoldWin::GOLD_WINDOW_X_POS
if SeirGoldWin::GOLD_WINDOW_Y_POS == nil
@gold_window.y = Graphics.height - @gold_window.height
else
@gold_window.y = SeirGoldWin::GOLD_WINDOW_Y_POS
end#if
end
end#class
end#if
end#if
#===============================================
# END OF SCRIPT
#===============================================