RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

Advanced Lenneth Lifeline System

Started by SoulPour777, March 13, 2015, 08:41:29 AM

0 Members and 1 Guest are viewing this topic.

SoulPour777

Advanced Lenneth Lifeline System
Version: 1
Author: Soulpour777
Date: March 13, 2015

Description



This script allows you to contain Lifeline representation of your Battle Member's HP.

Features


  • HP Percentage Representation
  • State Representation
  • Easily configured script sequence

Script Unsupported.


If you like my work, please do support me on Patreon.
https://www.patreon.com/Soulpour777?ty=h

yuyu!

How neat! This would be a pretty cool addition to a modern game especially! :D

I like the "technological" vibe. B)

[Spoiler=My Games and Art]
ℒℴѵℯ❤


My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]

[/Spoiler]

&&&&&&&&&&&&&

cool cool dawg
i wonder how this would work for some kind of surgeon game
&&&&&&&&&&&&&&&&

SoulPour777

Just some add on... just in case someone wants to use it in their menu, there's a new script you can place in below this which is:


class Scene_Menu < Scene_MenuBase
  alias lenneth_cms_lifeline_menu_terminate terminate
  alias lenneth_cms_lifeline_menu_start start
  #--------------------------------------------------------------------------
  # * Terminate
  #-------------------------------------------------------------------------- 
  def terminate
    lenneth_cms_lifeline_menu_terminate
    for win in @battle_healths.values
      win.dispose
    end 
  end 

  #--------------------------------------------------------------------------
  # * Create Actor Window
  #-------------------------------------------------------------------------- 
  def start
    lenneth_cms_lifeline_menu_start
    @battle_healths = {}
    for i in 0...$game_party.battle_members.size
      mem = $game_party.members[i]
      x = 50
      y = 25 + (i * 100)
      win = Lenneth_Lifeline.new(mem, x, y)
      win.opacity = 0
      @battle_healths[i] = win
    end
  end
  #--------------------------------------------------------------------------
  # * Update Basic
  #-------------------------------------------------------------------------- 
  def update
    super
    for win in @battle_healths.values
      win.update
    end
  end
end



Granting that they're using the default Menu ^^


If you like my work, please do support me on Patreon.
https://www.patreon.com/Soulpour777?ty=h

PhoenixFire

I can't say that I would use this in one of my games, however, this a really cool script. Always putting out good ones though, so I'm not surprised! Keep up the good work!