Just some add on... just in case someone wants to use it in their menu, there's a new script you can place in below this which is:
class Scene_Menu < Scene_MenuBase
alias lenneth_cms_lifeline_menu_terminate terminate
alias lenneth_cms_lifeline_menu_start start
#--------------------------------------------------------------------------
# * Terminate
#--------------------------------------------------------------------------
def terminate
lenneth_cms_lifeline_menu_terminate
for win in @battle_healths.values
win.dispose
end
end
#--------------------------------------------------------------------------
# * Create Actor Window
#--------------------------------------------------------------------------
def start
lenneth_cms_lifeline_menu_start
@battle_healths = {}
for i in 0...$game_party.battle_members.size
mem = $game_party.members[i]
x = 50
y = 25 + (i * 100)
win = Lenneth_Lifeline.new(mem, x, y)
win.opacity = 0
@battle_healths[i] = win
end
end
#--------------------------------------------------------------------------
# * Update Basic
#--------------------------------------------------------------------------
def update
super
for win in @battle_healths.values
win.update
end
end
end
Granting that they're using the default Menu ^^