~ Hide Shop Item Categories ~
a simple script to hide any of the item
categories in the Sell section of a shop
DescriptionBy script calls before the shop processing, you can hide certain categories from appearing in the Sell section of the shop event. You can also rename the categories.
Compatibility(This script was made with these scripts in mind)
- Mithran's Limit Shop (ported to VXA by Mr. Bubble)
- Enelvon's Sell-Only Shop (ported to VXA by Seiryuki)
InstructionsThis script uses script calls in an event that calls the shop.
See script for all the details on how to do this.
ScreenshotsScript#===============================================================
#================== HIDE SHOP ITEM CATEGORIES v1.0 =============
#===============================================================
# Author: Seiryuki
# Date: 2011-Dec-31
# Type: VXA/RGSS3
#================================================================
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# This script can hide specified item categories from the Sell
# section of a shop, and any of the 4 item categories can also
# be renamed.
# The changes only take effect on the shop event the script-call
# was made.
#
# The 4 item categories that can be hidden and/or renamed are:
# Items, Weapons, Armor, Key Items
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# COMPATIBILITY (place above the following scripts):
# - Mithran's Limit Shop (ported to VXA by Mr. Bubble)
# - Enelvon's Sell-Only Shop (ported to VXA by Seiryuki)
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# INSTRUCTIONS:
# Place this script above Main, below Materials and above any
# other scripts that modify the Scene_Shop and Window_ItemCategory
# classes.
#
# This uses a script call in an event.
#
# Use the below script calls BEFORE shop processing.
#
# To HIDE Items category, use this script call:
# $game_temp.hidecat_item = true
# To RENAME Items category, use this script call:
# $game_temp.cat_item_lbl= "Ingredients"
#
# To HIDE Weapons category, use this script call:
# $game_temp.hidecat_weapon = true
# To RENAME Weapons category, use this script call:
# $game_temp.cat_weapon_lbl= "Pens"
#
#
# To HIDE Armor category, use this script call:
# $game_temp.hidecat_armor = true
# To RENAME Armor category, use this script call:
# $game_temp.cat_armor_lbl= "Clothing"
#
#
# To HIDE Key Items category, use this script call:
# $game_temp.hidecat_key_item = true
# To RENAME Key Items category, use this script call:
# $game_temp.cat_key_item_lbl= "Gadgets"
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# EXAMPLE OF A SHOP EVENT:
#
# @> Script: $game_temp.hidecat_armor = true
# @> Script: $game_temp.hidecat_weapon = true
# @> Script: $game_temp.hidecat_key_item = true
# @> Script: $game_temp.cat_item_lbl = "LOOT"
# @> Shop Processing: [Flour]
# : : [Sugar]
#
# In the above example, only the Items category will be shown
# in the Sell section of the shop and it would be labelled LOOT.
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#================================================================
class Game_Temp
attr_accessor :hidecat_item
attr_accessor :hidecat_weapon
attr_accessor :hidecat_armor
attr_accessor :hidecat_key_item
attr_accessor :cat_item_lbl
attr_accessor :cat_weapon_lbl
attr_accessor :cat_armor_lbl
attr_accessor :cat_key_item_lbl
alias hidecat_initialize initialize
def initialize
hidecat_initialize
# Setup variables.
@hidecat_item = false
@hidecat_weapon = false
@hidecat_armor = false
@hidecat_key_item = false
@cat_item_lbl = Vocab::item
@cat_weapon_lbl = Vocab::weapon
@cat_armor_lbl = Vocab::armor
@cat_key_item_lbl = Vocab::key_item
end
end
class Scene_MenuBase < Scene_Base
alias hidecat_terminate terminate
def terminate
hidecat_terminate
# Reset variables on shop exit.
$game_temp.hidecat_item = false
$game_temp.hidecat_weapon = false
$game_temp.hidecat_armor = false
$game_temp.hidecat_key_item = false
$game_temp.cat_item_lbl = Vocab::item
$game_temp.cat_weapon_lbl = Vocab::weapon
$game_temp.cat_armor_lbl = Vocab::armor
$game_temp.cat_key_item_lbl = Vocab::key_item
end
end
class Window_ItemCategory < Window_HorzCommand
alias hidecat_make_command_list make_command_list
def make_command_list
# Check if to hide/show item categories.
if $game_temp.hidecat_item == false
add_command($game_temp.cat_item_lbl, :item)
end
if $game_temp.hidecat_weapon == false
add_command($game_temp.cat_weapon_lbl, :weapon)
end
if $game_temp.hidecat_armor == false
add_command($game_temp.cat_armor_lbl, :armor)
end
if $game_temp.hidecat_key_item == false
add_command($game_temp.cat_key_item_lbl, :key_item)
end
end
end
#================================================================
# END OF SCRIPT
#================================================================
My first real script!