Expanded Skill Description
Version: 1.0
Author: Soulpour777
Date: 6:59:02PM, Wednesday, May 28, 2014
Description
This is a rewrite of the Skill Window where, the user is able to add more description about their skills than the usual 2 line description. This is enabled by using notes.
Features
- Status of Current Actor (Repetition) removed
- Expanded Skill Description
Screenshots Instructions
To Use:
To add more description to the skill, just write the other skill description on that skill’s notes.
Script
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
# Expanded Skill Description
# Script: Soulpour777
# Script Date: 6:59:02PM, Wednesday, May 28, 2014
# Script Type: Menu
# Web URL: infinitytears.wordpress.com
# ------------------------------------------------------------------------------
# Description:
# This is a rewrite of the Skill Window where, the user is able to add more
# description about their skills than the usual 2 line description. This is
# enabled by using notes.
# ------------------------------------------------------------------------------
# To Use:
# To add more description to the skill, just write the other skill description
# on that skill's notes.
# -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
module Soulpour
module Cherith
# What is the background of the window?
# Must be placed under the Parallaxes folder.
Background = "Mountains1"
# How many lines of information should be drawn in the Information Bar?
Max_Info = 8
# What is the X Value of the Skill Command?
SkillCommand_X = 0
# What is the Y value of the Window Skill List?
Window_Item_Y = 50
# What is the Y value of the Command Window for the Skill?
CommandWindow_Y = 50
# What is the opacity of the Commnand Window?
CommandWindowOpacity = 20
# What is the height of the Window Skill List?
SkillList_Height = 120
# What is the opacity of the Skill List?
ItemWindowOpacity = 20
# What is the Y value of the Help Window?
HelpWindow_Y = 180
# What is the opacity of the Help Window
HelpWindowOpacity = 20
# What is the height of the Help Window?
HelpWindow_Height = Graphics.height - 190
# What is the X value of the Window SkillList?
SkillList_X = 0
# How many columns should be displayed in the Skill List?
SkillList_MaxColumn = 1
end
end
class Window_SkillCommand < Window_Command
#--------------------------------------------------------------------------
# * Window Height
#--------------------------------------------------------------------------
def window_height
return Soulpour::Cherith::SkillList_Height
end
end
class Window_Help < Window_Base
#--------------------------------------------------------------------------
# * Set Item
# item : Skills and items etc.
#--------------------------------------------------------------------------
def set_item(item)
set_text(item ? item.description + "\n" + item.note : "")
end
end
class Scene_Skill < Scene_ItemBase
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start
super
create_help_window
create_command_window
create_item_window
end
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
def create_command_window
wy = @help_window.height
@command_window = Window_SkillCommand.new(Soulpour::Cherith::SkillCommand_X, wy)
@command_window.y = Soulpour::Cherith::CommandWindow_Y
@command_window.opacity = Soulpour::Cherith::CommandWindowOpacity
@command_window.viewport = @viewport
@command_window.help_window = @help_window
@command_window.actor = @actor
@command_window.set_handler(:skill, method(:command_skill))
@command_window.set_handler(:cancel, method(:return_scene))
@command_window.set_handler(:pagedown, method(:next_actor))
@command_window.set_handler(:pageup, method(:prev_actor))
end
#--------------------------------------------------------------------------
# * Create Item Window
#--------------------------------------------------------------------------
def create_item_window
gw = Graphics.width
x = @command_window.width
y = Soulpour::Cherith::Window_Item_Y
cww = @command_window.width
cmh = @command_window.height
@item_window = Window_SkillList.new(x, y, gw - cww, Soulpour::Cherith::SkillList_Height)
@item_window.actor = @actor
@item_window.viewport = @viewport
@item_window.opacity = Soulpour::Cherith::ItemWindowOpacity
@item_window.help_window = @help_window
@item_window.set_handler(:ok, method(:on_item_ok))
@item_window.set_handler(:cancel, method(:on_item_cancel))
@command_window.skill_window = @item_window
end
#--------------------------------------------------------------------------
# * Create Help Window
#--------------------------------------------------------------------------
def create_help_window
@help_window = Window_Help.new(Soulpour::Cherith::Max_Info)
@help_window.viewport = @viewport
@help_window.opacity = Soulpour::Cherith::HelpWindowOpacity
@help_window.y = Soulpour::Cherith::HelpWindow_Y
@help_window.height = Soulpour::Cherith::HelpWindow_Height
end
#--------------------------------------------------------------------------
# * Create Background
#--------------------------------------------------------------------------
def create_background
@background_sprite = Plane.new
@background_sprite.bitmap = Cache.parallax(Soulpour::Cherith::Background)
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
update_basic
@background_sprite.ox += 1
end
#--------------------------------------------------------------------------
# * Free Background
#--------------------------------------------------------------------------
def dispose_background
@background_sprite.dispose
end
#--------------------------------------------------------------------------
# * Get Skill's User
#--------------------------------------------------------------------------
def user
@actor
end
#--------------------------------------------------------------------------
# * [Skill] Command
#--------------------------------------------------------------------------
def command_skill
@item_window.activate
@item_window.select_last
end
#--------------------------------------------------------------------------
# * Item [OK]
#--------------------------------------------------------------------------
def on_item_ok
@actor.last_skill.object = item
determine_item
end
#--------------------------------------------------------------------------
# * Item [Cancel]
#--------------------------------------------------------------------------
def on_item_cancel
@item_window.unselect
@command_window.activate
end
#--------------------------------------------------------------------------
# * Play SE When Using Item
#--------------------------------------------------------------------------
def play_se_for_item
Sound.play_use_skill
end
#--------------------------------------------------------------------------
# * Use Item
#--------------------------------------------------------------------------
def use_item
super
@item_window.refresh
end
#--------------------------------------------------------------------------
# * Change Actors
#--------------------------------------------------------------------------
def on_actor_change
@command_window.actor = @actor
@item_window.actor = @actor
@command_window.activate
end
end
#==============================================================================
# ** Window_SkillList
#------------------------------------------------------------------------------
# This window is for displaying a list of available skills on the skill window.
#==============================================================================
class Window_SkillList < Window_Selectable
#--------------------------------------------------------------------------
# * Column Max
#--------------------------------------------------------------------------
def col_max
return Soulpour::Cherith::SkillList_MaxColumn
end
end
Credit
Support
Please PM me here are RMRK or comment below for support.
Known Compatibility Issues
If you are using note tags, please change the limit of your description on the script. Chances are, even your note tags on your skills would be placed inside the skill description.
Terms of Use
For my terms:
http://infinitytears.wordpress.com/terms-of-use/For this script: Free for non-commercial or commercial games.