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Lenneth CMS, Inventory System and Equipment System

Started by SoulPour777, May 20, 2015, 01:35:35 PM

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SoulPour777

    Lenneth CMS, Inventory System and Equipment System
    Version: 1.0
    Authors: Soulpour777, Blackmorning, Yanfly
    Date: 5 / 26 / 2015

    Description



    A new menu that utlizies a visual Inventory, Equipment and Menu System. This is a rework of Hanzo's system in VX, which is now on VX Ace. The script contains the following scripts:

    > Soulpour - Lenneth Base
    > Soulpour - Lifeline
    > Lenneth CMS - Menu Base
    > Lenneth CMS - Commands
    > Lenneth CMS - Active Actors
    > Lenneth CMS - Base
    > Lenneth CMS - Inventory System
    > Blackmorning Base Script (BM Base)
    > Blackmorning Valkyrie Stories Equip
    > Yanfly Ace Core Engine
    > Yanfly Equip Engine

    Features


    • New customizable Menu System
    • Inventory System
    • Visual Based Equipment System


    Instructions

    #==============================================================================
    # ** Lenneth Custom Menu and Equipment / Inventory System
    #------------------------------------------------------------------------------
    # INSTRUCTIONS
    #------------------------------------------------------------------------------
    Main Menu System Script / CMS [Author: Soulpour777]

    In the main menu, not all categories will show in the menu not unless the
    proper switches assigned to them are turned on. These switches are determined
    in the module (at this particular spot):

        SwitchSetup = {
          :bestiary  => 9,  # Show/hide switch.
          :formation => 10, # Show/hide switch.
          :system    => 11, # Enable/disable switch.
          :quest     => 14, # Show/hide switch.
          :stree     => 12, # Show/hide switch.
          :spirits   => 13, # Show/hide switch.
        }
       
    Most of the menu commands are empty. You can make your own items or scene
    calls in each of them when edited. Part of the code from the menu is as follows:

      def command_bestiary # Bestiary Command
        Sound.play_ok
        # Empty Command
        @command_window.activate # Remove this when Scene call is created.
      end
     
      def command_quest # Quest Log Script
        Sound.play_ok
        # Empty Command
        @command_window.activate # Remove this when Scene call is created.
      end
     
      def command_s_tree # Skill Tree Script
        Sound.play_ok
        # Empty Command
        @command_window.activate # Remove this when Scene call is created.
      end
     
      def command_spirits # Spirits System Script
        Sound.play_ok
        # Empty Command
        @command_window.activate # Remove this when Scene call is created.
      end

    The graphics, tone, opacity and all other configurations of the menu items are
    found under the Tools / Items Menu Command Configurations section of the
    Soulpour - Lenneth Base script.

    Common things you will find will be the blend type (how it is shown on layer
    and color composition), the opacity (alpha / transparency of the object)
    and tone. The tone changes the hue and saturation of the original image.

    Inventory System Script [Author: Soulpour777]

    The Inventory Item Script has a few configurations that can also be found
    under the Lenneth Base script. These configuration consist of how many
    categories are there and on which category they fall in. The categories are
    custom, so you can customize which things fall under them. Just remember
    that these categories have altered the original numbers of items. The
    categories are determined via note tags (custom only):

    In your item's note box, place any of the following to determine what custom
    category they are in. You can change the tags from the base script.

    <accessory>
    <combat>
    <loot>
    <valuables>

    You have two tones during selection and deselection of the menu item, which
    is the ACTIVE TONE and the INACTIVE TONE. You can change this as well in the
    base script.


    Equipment System Instructions:

    The equipment system functions still harbor the original Yanfly Equip and BM
    Equip. Please look at their instructions. If you are looking for any Equip
    Visual functions, the Soulpour-Lenneth Base Script will be able to explain.

    #==============================================================================

    Credit



    Soulpour777 for the following scripts:
    > Soulpour - Lenneth Base
    > Lenneth CMS - Menu Base
    > Lenneth CMS - Commands
    > Lenneth CMS - Active Actors
    > Lenneth CMS - Base
    > Lenneth CMS - Inventory System

    Blackmorning for the following scripts:

    > Blackmorning Base Script (BM Base)
    > Blackmorning Valkyrie Stories Equip

    Yanfly for the following scripts:

    > Yanfly Ace Core Engine
    > Yanfly Equip Engine

    Thanks

    For such, I, Soulpour777 would like to thank Sixth for correcting some of my errors when I was lazy fixing some of the menu errors.

    Hanzo Kimura for the original VX Script, Idea and Resources. I ported this script with a little bit of modification to suit VXAce.

    Support



    Comment below for feedback or any questions. If anything personal comes in, please give me a private message or comment on my blog.

    Known Compatibility Issues

    N / A

    Demo



    Script Status: Unsupported (I stopped supporting this script, sorry)

    Terms of Use



    You are free to use my scripts (INSIDE THIS DEMO AND USED IN THIS SYSTEM) for non-commercial use and commercial use. If used and you want to do some editing, please contact me first. For the scripts that I do not own and made, Yanfly and Blackmorning's rules apply.[/list]


    If you like my work, please do support me on Patreon.
    https://www.patreon.com/Soulpour777?ty=h

    modern algebra

    This looks great Soulpour! Thanks for sharing.

    Sorry for not commenting sooner. I was away for a bit.

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