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Hide Weather by Tileset ID

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Hide Weather by Tileset ID
Version : 1.0
Type : System add-on(?)


Originally posted in :
http://theolized.blogspot.com/2013/06/theo-hide-weather-by-tileset-id.html

Introduction :
This script allow you to automatically hide the weather sprites when player entered map with specified tileset id. For example, tileset ID for Indoor by default is 3 (interior) and 4 (dungeon).

Features :
  • Hide weather sprite when entering specified tileset ID
  • The dimness still remain

Spoiler for screenshot:

This is screenshot for exterior

The weather is gone when you entered an interior

How to use:
All you need is puts this script below material but above main. And edit the little configuration if neccessary.

Script:
Get it here ---> http://pastebin.com/q7zT4QTJ

Credit:
You may credit me. TheoAllen

Note:
- I hope this script is useful for everyone
- This just a simple snippet. You're free to edit by your own.
- If I've made some grammatical errors, it because my main language isn't english.
« Last Edit: June 14, 2013, 10:23:31 AM by TheoAllen »
My scripts collection :
http://theolized.blogspot.com/
Sorry if I made it in Indonesian

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Make your own party composition based on 20 playable characters :

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my name is Timothy what's yours
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I love how applicable this is. Simplicity (and, of course, configuration in many cases) is the best thing you can have in scripts.
it's like a metaphor or something i don't know

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@Oceanguy : Thanks for liking my script. I'm glad if it's useful for everyone ~
My scripts collection :
http://theolized.blogspot.com/
Sorry if I made it in Indonesian

Supporter of :


Make your own party composition based on 20 playable characters :

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RMRK Junior
Only useful with a random/automatic weather script, though, as otherwise you could just use events...

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my name is Timothy what's yours
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Hello
2014 Most Missed Member2014 Zero to Hero2014 Best IRC Quote2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
Aye, but using events for that purpose is very tedious and can often lead to consistency mistakes if you aren't careful. This script generalises the process so you only have to do one thing for each interior map and that's it.
it's like a metaphor or something i don't know

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This script is supposed to be a support for random weather system. And aimed for anyone who's lazy (such as myself) to do same thing in maps. Actually, this was my personal devtool. But, finally I dedicated to share :D
My scripts collection :
http://theolized.blogspot.com/
Sorry if I made it in Indonesian

Supporter of :


Make your own party composition based on 20 playable characters :

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GIAW 14: 2nd Place (Hard Mode)2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
Thank you for posting this. Really, not only is this script neat, it should have been in RPG maker from the start. Awesome scripters like you coming along and adding features like this. Come on Enterascii Bran, what are you even doing?
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Great idea TheoAllen! I'm jealous that I didn't think of it.

Thanks for sharing.

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Thanks guys. But I just heard from RMweb that this feature is already exist in another weather script. I dunno which one. But it doesn't matter ~
My scripts collection :
http://theolized.blogspot.com/
Sorry if I made it in Indonesian

Supporter of :


Make your own party composition based on 20 playable characters :