DT's GameOver +
Version: 1.0.0
Author: DoctorTodd
Date: 4/27/2012
Version History
- Version 1.0.0 2012/27/22 - Original Release
Planned Future Versions
- None planned, you tell me.
Description
Adds an option window to the GameOver screen.
Features
Screenshots Instructions
Paste above main.
Script
#===============================================================================
#
# DT's GameOver +
# Author: DoctorTodd
# Date (04/27/2012)
# Version: (1.0.0) (VXA)
# Level: (Simple)
# Email: Todd@beacongames.com
#
#===============================================================================
#
# NOTES: 1)This script will only work with ace.
#
#===============================================================================
#
# Description: Adds an option window to the GameOver screen.
#
# Credits: Me (DoctorTodd)
#
#===============================================================================
#
# Instructions
# Paste above main.
#
#===============================================================================
#
# Contact me for commercial use, other wise just credit me and don't repost
# without my permission.
#
#===============================================================================
#
# Editing begins 37 and ends on 41.
#
#===============================================================================
module DTGOP
#The Y coordinate of the Command Window
COMWINY = 300
#The X coordinate of the Command Window
COMWINX = 180
end
#==============================================================================
# ** Window_MenuCommand
#------------------------------------------------------------------------------
# This command window appears on the menu screen.
#==============================================================================
class Window_GameOverCommand < Window_Command
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 0)
end
#--------------------------------------------------------------------------
# * Get Window Width
#--------------------------------------------------------------------------
def window_width
return 160
end
#--------------------------------------------------------------------------
# * Get Number of Lines to Show
#--------------------------------------------------------------------------
def visible_line_number
item_max
end
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
add_load_command
add_title_command
add_original_commands
add_quit_command
end
#--------------------------------------------------------------------------
# * Add load to Command List
#--------------------------------------------------------------------------
def add_load_command
add_command("Load", :load)
end
#--------------------------------------------------------------------------
# * For Adding Original Commands
#--------------------------------------------------------------------------
def add_original_commands
end
#--------------------------------------------------------------------------
# * Add Title to Command List
#--------------------------------------------------------------------------
def add_title_command
add_command("Title", :title)
end
#------------------------------------------------------------------------
# * Add quit Game to Command List
#--------------------------------------------------------------------------
def add_quit_command
add_command("Shutdown", :quit)
end
end
#==============================================================================
# ** Scene_Gameover
#------------------------------------------------------------------------------
# This class performs game over screen processing.
#==============================================================================
class Scene_Gameover < Scene_Base
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start
super
play_gameover_music
fadeout_frozen_graphics
create_background
create_command_window
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
super
dispose_background
end
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
def create_command_window
@command_window = Window_GameOverCommand.new
@command_window.set_handler(:load, method(:command_load))
@command_window.set_handler(:title, method(:command_title))
@command_window.set_handler(:quit, method(:command_quit))
@command_window.y = (DTGOP::COMWINY)
@command_window.x = (DTGOP::COMWINX)
end
#--------------------------------------------------------------------------
# * Execute Transition
#--------------------------------------------------------------------------
def perform_transition
Graphics.transition(fadein_speed)
end
#--------------------------------------------------------------------------
# * Play Music on Game Over Screen
#--------------------------------------------------------------------------
def play_gameover_music
RPG::BGM.stop
RPG::BGS.stop
$data_system.gameover_me.play
end
#--------------------------------------------------------------------------
# * Fade Out Frozen Graphics
#--------------------------------------------------------------------------
def fadeout_frozen_graphics
Graphics.transition(fadeout_speed)
Graphics.freeze
end
#--------------------------------------------------------------------------
# * Create Background
#--------------------------------------------------------------------------
def create_background
@sprite = Sprite.new
@sprite.bitmap = Cache.system("GameOver")
end
#--------------------------------------------------------------------------
# * Free Background
#--------------------------------------------------------------------------
def dispose_background
@sprite.bitmap.dispose
@sprite.dispose
end
#--------------------------------------------------------------------------
# * Get Fade Out Speed
#--------------------------------------------------------------------------
def fadeout_speed
return 60
end
#--------------------------------------------------------------------------
# * Get Fade In Speed
#--------------------------------------------------------------------------
def fadein_speed
return 120
end
#--------------------------------------------------------------------------
# * [Load] Command
#--------------------------------------------------------------------------
def command_load
SceneManager.call(Scene_Load)
end
#--------------------------------------------------------------------------
# * [Title] Command
#--------------------------------------------------------------------------
def command_title
SceneManager.call(Scene_Title)
end
#--------------------------------------------------------------------------
# * [Quit] Command
#--------------------------------------------------------------------------
def command_quit
fadeout_all
SceneManager.exit
end
end
Credit
Support
Post here for quickest support, or send an email to Todd@beacongames.com.
Known Compatibility Issues
None known of.
Demo
I don't think it's really necessary but let me know if you want one.
Restrictions
Check the header of the script.