Rep:Level 97
Message Scripts Alterations in the way messages are displayed in battle or on the map
ATS: Choice Options , by
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1.0.0 ATS: Face Options , by
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1.0.0 ATS: Formatting , by
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1.1.0 ATS: Message Options , by
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modern algebra Spoiler for Description :
This will be based off my Advanced Text System for RMVX, but since RMVX Ace has a much more sensibly designed message system, it is no longer necessary that it be one large script. For that reason, and responding to feedback on the ATS, I will split the ATS into multiple different scripts so that you only need to pick up the components for the features that you want. It is therefore easier to customize and configure, and it should be more compatible with other message-related systems that might be developed.
In that regard, my plans are to have five separate scripts, each independent, which encompass the major elements of the VX version. These are:
Special Message Codes Formatting Face Options Advanced Message Options Advanced Choices ATS: Special Message Codes , by
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1.0 Character's Name Window , by
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1.0 Choice Setup Position , by
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1.0 DT's Message Sound Effect , by
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1.0 Spoiler for Description :
This script allows you to set an automatic continuation when your player is not being responsive.
Basically if your player has not read the text in the textbox before a specified amount of time, you can allow it so that the NPC talking to them can do one of two things.
Move on to the Next Event Command (this is just the next command in the list; so it may be another text box or a battle). Exit event processing entirely. This NPC will start doing all the things they were doing before you bothered them and act like you never spoke to them. Message Codes [included in
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1.04 Position Choice Window , by
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-- Scrolling Text Extended , by
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1.0 Simple Replace: Gold Icon , by
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0.2 Sound Message System Add-on , by
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1.0 V's Auto Message Formatting , by
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0.4 Variable Voice Over System , by
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« Last Edit: June 27, 2015, 10:40:27 PM by modern algebra »