Scripting Utility
These scripts are for other scripters to use as resources in creating their own scripts
AWorks Input Module, by
vgvgfVersion:
3.0
Bitmap Addons, by
modern algebraVersion:
1.5
Bitmap Flipping, by
miget man12Version:
1.0
Catalogue Base, by
modern algebraVersion:
1.0
Dialog System, by
ZeriabVersion:
1.0
Event Scripter, by
AmIMeYetVersion:
0.8
Get Note's Data, by
A3DVersion:
1.2
Input, by
Vlad [included in
miget man12's Miniature Script Collection]
Version:
1.0
Item Instances Base, by
modern algebra
Version: 1.0
Jet Engine, by
jet10985 [included in
Jet's Code Snippets]
Version:
1.0
NEO Gauge, by
woratana [included in
Wora's Giftbox]
Version:
1.0
PAC Centred Window, by
Pacman [included in
PAC Build]
Paragraph Formatter, by
modern algebraVersion:
2.0
Scene_Base, by
NathmattVersion:
1.0
Scheduler, by
ZeriabVersion:
1.0
Script Inputter, by
miget man12Version:
1.1
Sliding Graphics, by
modern algebraVersion:
1.0
Tilemap to Bitmap, by
cozziekunsVersion:
1.0
Window ImageList, by
woratana [included in
Wora's Giftbox]
Version:
1.0
Window Pause Sprite Hijacked, by
modern algebraVersion:
1.0Spoiler for Description:
This script has no effect on its own. It is meant for scripters who wish to vary aspects about the pause graphic.
The pause graphic for windows is extraordinarily boring and, worse still, the sprite that shows pause graphics on instances of the Window class is, by default, unaccessible. This means that you have no control over its opacity, its position, its speed, etc... the only thing a scripter has control over, with regard to the pause graphic, is whether or not it is visible. The purpose of this script is to change that by hiding the original pause graphic and replacing it with a normal sprite over which the scripter has total control. So, if a scripter wants to make the pause graphic bigger, play an animation on it, change its position or speed with which it animates, this script allows him/her to do so. Moreover, the scripter can do this only for certain windows and leave other windows as default. However, the script is engineered so that the default behaviour of the pause sprite is the exact same, so non-scripters will not notice a difference by including this script in their game.