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Author Topic: RMVX Script Index  (Read 65351 times)

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modern algebra Male
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Author: Nathmatt
« Reply #75 on: May 13, 2010, 08:18:01 AM »

  • Nathmatt



    Scene_Base
    Version: 1.0
    Category: Scripting Utility
    Spoiler for Description:
    This script is an updated version of the original Scene_Base



    modern algebra Male
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    Author: Jaffer
    « Reply #76 on: May 16, 2010, 04:14:51 PM »

  • Jaffer


    PNG Output Module, with 66rpg.com
    Version: 1.0
    Category: Miscellaneous
    Spoiler for Description:
    You could use this as an in-game screen-shot feature (instead of having to printscreen, paste in paint, etc), or my personal use, use it to take snapshots of the current game screen for save menus.  With the module update, the processing takes a lot less time if you specify the size you want, instead of relying on the clear_rect() function.  Can also be used as an in-game camera, if you wanted a mini-game like that.

    The forum doesn't like Kanji, so please see the link to the original script Jaffer provides in his topic for proper accreditation



    modern algebra Male
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    Author: game_guy
    « Reply #77 on: June 07, 2010, 05:33:04 PM »

  • game_guy


    Database Breaker
    Version: 1.0
    Category: Database Utility
    Spoiler for Description:
    Database Breaker is a simple GUI ruby app designed to break RMVX's database limits. For example, you just happen to need more then 999 items, RMVX won't let you. So you can use a script to change the items or you can use this.

    Cthulhu knows why I'm releasing this or why anyone would need over 1000 items or weapons etc. but it gets the job done. I made it mainly for practice and I don't expect anyone to use it.



    modern algebra Male
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    Author: Omegas7
    « Reply #78 on: July 13, 2010, 02:56:24 PM »

  • Omegas7


    Omega Quest System
    Version: 3.0
    Category: Custom Scenes
    Spoiler for Description:
    A... well, script journal for your game. Create quests linked to a variable in the game. The variable will represent the quest progress (how many "To-do" was done). When the variable is high enough (all "To-do" was done"), the quest is considered complete...



    modern algebra Male
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    Author: JFace
    « Reply #79 on: July 19, 2010, 02:17:16 PM »

  • JFace


    Hide 0 MP Cost
    Version: 1.0
    Category: Graphical Utility
    Spoiler for Description:
    This script hides the MP cost of a skill when the cost is 0. This is particularly useful if a character has physical attack type skills, and MP should not be displayed. This cleans up the skill list in both the battle and main menus.


    Item Price Adjust
    Version: 1.0
    Category: System Utility
    Spoiler for Description:
    This script allows the user to adjust the cost and sale price of items during gameplay. This is particularly useful if using a Haggle type of event wherein the hero can pay less than asking price, and receive more money from sales. The cost and sale adjustments are customizable.

    « Last Edit: July 19, 2010, 02:22:35 PM by modern algebra »


    modern algebra Male
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    Author: Helladen
    « Reply #80 on: July 22, 2010, 12:03:41 PM »

  • Helladen


    Full-Screen Toggle, with Mr. Wiggles
    Version: 1.0
    Category: System Utility
    Spoiler for Description:
    This is a script used to toggle full-screen or windowed mode once. After you save the game it will not appear again. You can change this
    in the configuration, but I think it is a good idea, because it gets annoying clicking the option over and over again.
    Instructions are in the script, and if you have any questions just post them here.


    Modified Scene_Name, with cyclope
    Version: 1.3
    Category: Custom Scenes
    Spoiler for Description:
    This is a script I modified from Rpg Maker XP. It is something to rename your character with. Someone requested it on rpgmakervx.net forums, so I did it for him. This is the link to the owner of the script.
    http://forum.chaos-project.com/index.php?topic=6731.0


    Neo Save System, with Woratana
    Version: 5
    Category: Menu Systems
    Spoiler for Description:
    This is the new update to Wortana's Save System. Its my favorite save system in Rpg Maker XP and VX combined, so I had to try and improve it.

    Features
    - Unlimited save slots, you can choose max save slot
    - Many configuration options
    - Swap tile support
    - You can use image for scene's background
    - Choose your save file's name, and folder to store save files
    - Choose to show only information you want
    - Editable text for information's title
    - Draw tile map for map that player is currently in
    - Remove text you don't want from map's name (e.g. tags for special script)
    - Choose map that you don't want to show its name
    - Include save confirmation window before overwrite old save

    « Last Edit: July 22, 2010, 12:10:46 PM by modern algebra »


    modern algebra Male
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    Author: Dils
    « Reply #81 on: July 22, 2010, 12:17:16 PM »

  • Dils


    Tile ID, with sojabird
    Version: 1.0
    Category: Event Utility
    Spoiler for Description:
    Actually, this is based on SojaBird's Tile-HUD, so ALL credit goes to him. Well, my dad helped a lot as well, so if you find a gamer on Halo that shoots himself, credit him too.

    This Script changes the A Tile you're standing on to 3 Variables which can be used for eventing and/or Scripting. I wanted to make this since I was inspired by the Camo Index from MGS 3.



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