Scene Status ReDuxLast Update: 2009.05.26By: Yanfly Engine ReDux IntroductionThere's not a whole lot of reason for the player to visit the status menu. Not too much to see aside from things you can already view in other menus such as the equipment menu for stats. This script will provide additional functionality to the scene in addition to allowing the game maker to free up additional space in the main menu for the not actor-oriented stuff. For those that have used KGC's Custom Menu Command, this script works akin to that in the way that it's there for the status menu rather than the command menu.
Screenshots ScriptClick here to view the main script.InstructionsSince this is a big script, I’ve included a number of screenshots to explain everything (hopefully).
---------
From the first screenshot and the second screenshot are the options unique to the status menu. You can view the actor's stats or biography by simply selecting those commands in the menu. They will not take the user to a different scene but will just switch what's displayed in the lower window. You can adjust the actors' biographies through ACTOR_BIOGRAPHIES.
---------
Selecting the other commands will launch the respective scenes for those actors. Skill will launch the skill scene, equip will launch the equipment scene, the other commands will launch their own respective scenes, too. Yanfly Engine ReDux scenes are already incorporated with this script. Equip Skill Slots, Class Change, and Learn Skill via JP is already available if you have those respective scripts.
---------
If you would like to change the order of the commands, you can do it via STATUS_COMMANDS. Note that the order something appears is not the number next to it, but rather, the order of the ID's used to represent it. This way, you can adjust the order to fit your game's style and do whatever you feel is most efficient for you.
---------
You can import non-Yanfly Engine scripts into the batch, too. Just insert their ID's as shown in the screenshot above, and make sure the ID's match the respective script's ID designated for STATUS_COMMANDS. There's not a whole lot that the script comes with, but the script does provide functionality to add more. How? See below.
---------
Under IMPORTED_COMMANDS, fill out the hash properly by matching the various fields to how you would like some things to appear. The instructions won't be included in this post, but instead, provided inside the script itself for some hands on Lunatic Mode instructing. Combine this step with the step above and you can merge almost any efficiently made actor-specific scene with the Scene Status ReDux script.
———
IF YOU ARE HAVING PROBLEMS WITH THESE SCRIPTS, REVIEW THE TROUBLESHOOTING PAGE FIRST!Compatibility - Anything that involves Scene_Status will most likely take a hit.
Please report any compatibility issues and I'll try my best to fix them.
Terms and ConditionsJust give credit where due.
Credits and Thanks- KGC Custom Menu Command for influence.
Originally Found Here: Here