Rep:Level 97
modern algebra (N-Z)
For more scripts by modern algebra, see:
modern algebra (A-M) No Zombie Leaders! Version:
1.0 Category:
Graphical Utility Note Editor Version:
1.0 Category:
Miscellaneous Override Change BGM/ME Version:
1.0 Category:
System Utility Paragraph Formatter Version:
1.1 Category:
Scripting Utility Parallax Horizon Version:
1.0 Category:
Map Utility Path Finding Version:
2.0 Category:
Event Utility Perishable Items Version:
1.0 Category:
Database Utility Phantasia-esque CMS Version:
1.0 Category:
Menu Systems Player-Named Maps Version:
1.0 Category:
Custom Scenes Quest Journal Version:
2.1 (1.1 is also still up)
Category:
Custom Scenes Random Encounters By Level Version:
1.5 Category:
System Utility Spoiler for Description :
This script allows the game maker to give monsters levels, and then based on those levels, it determines what enemy troops can be attacked by the player at his current level. That is kind of confusing, so I will try to explain a little better by example. The maker can set up a map with possible enemies being Angels, Cherubims, and Seraphims. You can enter this map at any time, and so you want the encounters to reflect what level the hero party is. You don't want the party attacking Seraphims when they are level 1, because they will be crushed, and you don't want them to fight Angels when they are level 99, because it's too easy. Thus, you just set up in the script what levels the enemies are and an average among each troop is calculated, and with this script you will only be able to fight monster troops that are within level range of your heroes. You can set the level range as well, thus making some maps harder and others easier
Random Stat Variance for Items Version:
1.0 Category:
Database Utility Recharge Skills Version:
1.0 Category:
Skills, States, & Elements Record Target Variable Version:
1.0 Category:
Event Utility Replace Skill Version:
1.0 Category:
Skills, States, & Elements Revive State Version:
1.1 Category:
Skills, States, & Elements Scene Tutorial Version:
1.0 Category:
Miscellaneous Scene Window Opacity Version:
1.0 Category:
Graphical Utility Screenshot Version:
1.0 Category:
Miscellaneous Shatter Transitions Version:
1.0 Category:
Graphical Utility Show Animated Pictures Version:
1.0 Category:
Event Utility Show Enemy States Version:
1.0 Category:
Graphical Utility Show Variable-Based Stats in Status Scene Version:
1.0 Category:
Graphical Utility Skill Teaching Equipment & Items Version:
2.0 Category:
Database Utility Skills that Cost HP Version:
1.0 Category:
Skills, States, & Elements Sliding Graphics Version:
1.0 Category:
Scripting Utility Sound Emitting Areas/Events Version:
2.0 Category:
Event Utility State Viewer Version:
1.1 Category:
Custom Scenes Stop Animation Actors Version:
1.0 Category:
Graphical Utility Switch Operations Version:
1.0 Category:
Event Utility Spoiler for Description :
This script allows you to very easily set the value of an ingame switch to check a number of particular values that would normally be accessible only through knowledge of Ruby syntax and RGSS2 methods. It is also easy to add new checks to this interface and requires very little scripting knowledge.
By default, you can set a switch to check if:
the current playthrough is a Play Test the player is in a given area the player is in a vehicle the player is on a given square any map event is on a given square the self-switch of another event on the same map is ON any type of weather is currently active the message window is open Teleport Fade Options Version:
1.0 Category:
Map Utility Terrain Types Version:
1.0 Category:
Map Utility Time-Based Encounter Rates Version:
1.0 Category:
System Utility Update Encounter Percentage Version:
1.0 Category:
System Utility Variable Stat Booster for Enemies Version:
1.0 Category:
Battle Systems Variable & Switch Debug HUD Version:
1.0 Category:
Miscellaneous Versus Popup Version:
1.0 Category:
Battle Systems Website Launch from Title Version:
1.1 Category:
System Utility Window Pause Sprite Hijacked Version:
1.0 Category:
Scripting Utility Spoiler for Description :
This script has no effect on its own. It is meant for scripters who wish to vary aspects about the pause graphic. The pause graphic for windows is extraordinarily boring and, worse still, the sprite that shows pause graphics on instances of the Window class is, by default, unaccessible. This means that you have no control over its opacity, its position, its speed, etc... the only thing a scripter has control over, with regard to the pause graphic, is whether or not it is visible. The purpose of this script is to change that by hiding the original pause graphic and replacing it with a normal sprite over which the scripter has total control. So, if a scripter wants to make the pause graphic bigger, play an animation on it, change its position or speed with which it animates, this script allows him/her to do so. Moreover, the scripter can do this only for certain windows and leave other windows as default. However, the script is engineered so that the default behaviour of the pause sprite is the exact same, so non-scripters will not notice a difference by including this script in their game.
Wordlocks Version:
1.0 Category:
Custom Scenes
« Last Edit: October 08, 2011, 09:21:13 PM by modern algebra »