EventScripter Version: 0.8.1
Author: AmIMeYet
Release Date: 10/05/09
Description With this script, you can easily spawn events through scripting.
In this script, I have done the research and documentation, and you only have to call the simplified methods in your own class!
Try it, it's pretty easy! (Well, still pretty advanced, but easier than handcoding everything!)
Please note that this script is far from complete (50+ EventCommands to go!)
Common users probably won't have any use of this, but for those who want to add that 'extra touch' (guns, etc.), this script is superb.
Features - Easy, standardized methods
- Saves time (you don't have to do as much research)
- Less typing (with the given example, you can see you save 30+ lines easily)
- Now featuring text commands and conditional branches! hot!
DEMO 0.8.1:
Mediafire Compatibility If you include AmIMeYet in a class that has an initialise method, make sure it makes a 'super' call.
Screenshot I think the title-screen says it all:
Installation Create a new class and call "include AmIMeYet_EventScripter".
Now, you'll have access to every method included in this module, to help
you generate dynamic events, fast.
You can take a look at the 'Demo Script' to see how to implement this.
There are also some examples in the HTML documentation.
I recommend always keeping a window open with the documentation when scripting.
Planned features: - Add more commands
- Add "compile" function, so you can use standalone code in your application. (WITH credits ofcourse )
FAQ/Bugs Know another bug? Contact me here, or via mail.
Terms and ConditionsIf you use this script on your game, you must credit me.
You are NOT allowed to distribute this script. If you find this script on anywhere without me posting it, contact me.
Special thanks for helping my to type a few of those agonizing lines of text.
for his map data decrypter (a MUST HAVE to do this sort of thing)
http://www.hbgames.org/forums/viewtopic.php?f=7&t=60928 Drake0038, Yanfly