Well, I have no guarantees, since I've never used that script. But this might work. I imagine it definitely won't work for whatever items have a kind = 6, so you might need to set up the extra equip script so that there is no first equipment type (and no items that have it)
Anyway, again this might not work, but if it doesn't I suggest you either remove the Item Catalogue or find another scripter to do it, as I am really busy with school and not willing to keep looking into it, sorry. Anyway, try doing this. Fo to the following line and add the icons you need to this as well (if you don't want icons for item type, then just give them 0s.
CI_ITEM_KIND_ICONS = [144, 132, 52, 32, 42, 58, 133]
Once that is done, you need to go down somewhere around 610 and find this:
def draw_item_kind (kind, x, y)
vocab = [Vocab.item, Vocab.weapon, Vocab.armor1, Vocab.armor2, Vocab.armor3, Vocab.armor4, Vocab.skill]
text = vocab[kind]
icon_index = ModernAlgebra::CI_ITEM_KIND_ICONS[kind]
# Draw the kind of item
draw_icon (icon_index, 8, 32)
contents.font.color = Color.new (*ModernAlgebra::CI_ITEMTYPE_COLOUR)
contents.draw_text (32, 32, 100, WLH, text)
end
You should add the names for each type of item into here:
vocab = [Vocab.item, Vocab.weapon, Vocab.armor1, Vocab.armor2, Vocab.armor3, Vocab.armor4, Vocab.skill]
You can split it into more than one line if you want, so like:
vocab = [Vocab.item, Vocab.weapon, Vocab.armor1, Vocab.armor2,
Vocab.armor3, Vocab.armor4, Vocab.skill]