Ambush BGMs
Version: 1.0
Author: modern algebra
Date: April 20, 2009
Version History
- <Version 1.0> 04.20.2009 - Original Release
Description
This script will allow you to set different BGMs to play depending on the ambush conditions of the battle. Thus, if it is a pre-emptive attack (heroes have the upper hand), you can set it to play a different BGM from the regular, or if it is an enemy surprise attack, then you can set it to play still another BGM.
Features
- Allows you to have different BGMs play depending on the ambush conditions
- Can set a separate BGM for both party surprise attacks and enemy surprise attacks
- Can change these BGMs at any time in-game with a call script
Screenshots
This script has no graphical component. Just test it out.
Instructions
See inside the script for instructions.
Script
#==============================================================================
# Ambush BGMs
# Version: 1.0
# Author: modern algebra (rmrk.net)
# Date: April 20, 2009
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# Description:
# This script makes it so that preemptive battles and surprise battles can
# have different BGMs playing than regular battles.
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# Instructions:
# Insert this script above Main and below other custom scripts.
#
# You can set the default audio files for this at lines 49 and 50. Just
# change the words in quotes ("") to the names of the BGM files you choose.
#
# To change the bgms for preemptive and/or surprise battles during the
# course of a game, all that you need to do is use the following codes in a
# script call:
#
# $game_system.preemptive_battle_bgm = "filename"
# $game_system.surprise_battle_bgm = "filename"
#
# where "filename" is the name of the BGM file you wish to change it to.
#==============================================================================
#==============================================================================
# ** Game_System
#++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
# Summary of Changes:
# aliased method - initialize, battle_bgm
# new instance variables - preemptive_battle_bgm, surprise_battle_bgm
#==============================================================================
class Game_System
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Public Instance Variables
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
attr_accessor :preemptive_battle_bgm # BGM to be played if pre-emptive
attr_accessor :surprise_battle_bgm # BGM to be played if surprised
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Object Initialization
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias ma_wt56_bgmspresur_init_7nff4 initialize
def initialize (*args)
# RUn Original Method
ma_wt56_bgmspresur_init_7nff4 (*args)
# Initialize Special Battle BGMs
@preemptive_battle_bgm = "Battle2"
@surprise_battle_bgm = "Battle3"
end
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
# * Battle BGM
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
alias modalg_wltr3565_btlbgm_srprsbm_63h4 battle_bgm
def battle_bgm (*args)
# If special attack occurs
if $game_troop != nil && $game_troop.preemptive
return RPG::BGM.new (@preemptive_battle_bgm)
elsif $game_troop != nil && $game_troop.surprise
return RPG::BGM.new (@surprise_battle_bgm)
else
# Give normal BGM
return modalg_wltr3565_btlbgm_srprsbm_63h4 (*args)
end
end
end
Credit
Thanks
- wltr3565, for the request.
Support
Please post in this topic at rmrk.net for the swiftest response.
Known Compatibility Issues
No known compatibility issues.
Demo
There is no demo. Please see the script.
This script by
modern algebra is licensed under a
Creative Commons Attribution-Non-Commercial-Share Alike 2.5 Canada License.