Editing scripts to suit my needs I've learned some simple yet useful things, and this is the result of what I've learned so far, a simple configurable Scene_Menu modification.
Description
The scope of this script is to edit simple values in the Scene_Menu, such as windows coordinates and opacity. It also provides the option to have a picture as background.
Screenshots
Instructions
Paste this script
? Materials but above
? Main in your Script Editor.
Compatibility
Does not work with other Menu Scripts.
Script
#==============================================================================
# Scene_Menu Customization
#------------------------------------------------------------------------------
# The scope of this script is to edit simple values in the Scene_Menu, such as
# windows coordinates and opacity. It also provides the option to have a picture
# as background.
#
#==============================================================================
# Instructions
#------------------------------------------------------------------------------
# Paste this script ? Materials but above ? Main in your Script Editor.
#
#==============================================================================
# Compatibility
#------------------------------------------------------------------------------
# Does not work with other Menu Scripts.
#
#==============================================================================
#==============================================================================
# Configuration start here.
#==============================================================================
module SM_S
# Background picture, place inside "Graphics\System" folder.
# Omit file extension (.jpg/.png), leave "" for no picture. Case sensitive.
MenuBack = "Gameover"
# Opacity of the background picture. Insert a value between 0 and 255.
# 0 = invisible, 255 = full opacity. 255 is default value.
MenuBackOpacity = 255
# X coordinate of the command window. 0 is default value.
CommandsX = 0
# Y coordinate of the command window. 0 is default value.
CommandsY = 0
# Opacity of the command window. Insert a value between 0 and 255.
# 0 = invisible, 255 = full opacity. 255 is default value.
CommandsOpacity = 255
# X coordinate of the status window.
# 160 is default value.
StatusX = 160
# Opacity of the status window. Insert a value between 0 and 255.
# 0 = invisible, 255 = full opacity. 255 is default value.
StatusOpacity = 255
# X coordinate of the gold window. 0 is default value.
GoldX = 0
# Y coordinate of the gold window. 360 is default value.
GoldY = 360
# Opacity of the gold window. Insert a value between 0 and 255.
# 0 = invisible, 255 = full opacity. 255 is default value.
GoldOpacity = 255
end
#==============================================================================
# Configuration ends here.
#==============================================================================
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
# This class performs the menu screen processing.
#==============================================================================
class Scene_Menu < Scene_Base
#--------------------------------------------------------------------------
# * Object Initialization
# menu_index : command cursor's initial position
#--------------------------------------------------------------------------
def initialize(menu_index = 0)
@menu_index = menu_index
end
#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
def start
super
create_menu_background
create_command_window
@command_window.x = SM_S::CommandsX
@command_window.y = SM_S::CommandsY
@command_window.opacity = SM_S::CommandsOpacity
@gold_window = Window_Gold.new(SM_S::GoldX, SM_S::GoldY)
@gold_window.opacity = SM_S::GoldOpacity
@status_window = Window_MenuStatus.new(SM_S::StatusX, 0)
@status_window.opacity = SM_S::StatusOpacity
end
#--------------------------------------------------------------------------
# * Create Menu Background
#--------------------------------------------------------------------------
def create_menu_background
@menuback_sprite = Sprite.new
@menuback_sprite.bitmap = Cache.system(SM_S::MenuBack)
@menuback_sprite.opacity = SM_S::MenuBackOpacity
update_menu_background
end
end