Actors & Enemies These scripts change aspects relating to actors or enemies, such as new stats
Actor Options as Class Options , by
cozziekuns Version:
1.0 Actor Prefixes , by
modern algebra Version:
1.0 Added Actor Options , by
cozziekuns Version:
1.0 Spoiler for Description :
Before, there were only six actor options that you could choose from, and they were a bit dull. The only ones that most people actually used were two swords style and critical bonus, and even then they were used quite sparingly. I find that actor options add a lot of variety into the game, so I took it up as my job to create the best actor options I (and Square Enix, as most of them are ripped of FFTA2) could think of. Note: The best way to use these skills would be with Modern Algebra's Editable actor options, or with that equipment skill that allowed equipment to have actor options (whoever wrote that script, contact me so I can credit you and your script)Concentration : Gives the actor an added accuracy bonus.Halve MP : Halves the MP for all skills. Does not stack with the armour option. Immunity: Grants immunity to all states, good or bad.Monkey Grip : Allows the actor to equip a shield regardless of whether their weapon is one-handed or two-handed.Spellbound : States will stay in effect for two times as long.Razzle Dazzle : Nice name for Auto-Regen.Unscarred : When the actor is on full health, attack is increased.Adrenaline : When the actor is on critical health, speed is increased.Burdened Soul : When the actor is on critical health, he is knocked out and all other party members HP and MP is fully recovered.Vigilance : When the actor is on critical health, defense is increased.Blood Prince : Skills take up HP instead of MP.
Automatic Description , by
Lecode Version:
1.0 Boss Options , by
Craze [included in Craze's Script Asylum in
Pockethouse Scripts ]
Spoiler for Description :
This script lets you customize boss enemies a little more, and balance specific skills so as to remain useful - but not overpowered - against your boss enemies. Some features are effective on normal enemies, too. It can be found under the
Craze subheading of
Other Pockethouse Scripters in the
Pockethouse Scripts thread.
Damage Cap and Damage Multiplier , by
Ahnez67 Version:
1.0b Database Breaker , by
game_guy Version:
1.0 Description Codes , by
modern algebra Version:
1.0 Different Ways to Die , by
BigEd781 Version:
1.0 DT's Level Up + , by
DoctorTodd Version:
1.0.1 Element Immunities , by
modern algebra Version:
1.0 Enemy Level Control , by
Yanfly Version:
1.0 Enemy Stat Variance , by
modern algebra Version:
1.1 Enemy Summon Skill , by
modern algebra Version:
1.0 Evasion Upgrade , by
cozziekuns Version:
1.0 Gold/EXP Boost , by
Craze [included in Craze's Script Asylum in
Pockethouse Scripts ]
Spoiler for Description :
Allow certain states and pieces of equipment to raise the amount of gold and experience that enemies grant. Similar to KGC's version, but expanded and definitely compatible with Battle Engine Zealous.
It can be found under the
Craze subheading of
Other Pockethouse Scripters in the
Pockethouse Scripts thread.
Improved Damage , by
Lecode Version:
1.0 Individual Collapse Sounds , by
modern algebra Version:
1.0 Luck Stat , by
modern algebra Version:
1.0 Menu Use SEs , by
modern algebra Version:
1.0 PAC Advanced Enemies Swap , by
Pacman [included in
PAC Build ]
PAC Stats Overhaul , by
Pacman [included in
PAC Build ]
Percentage of Damage , by
jet10985 [included in
Jet's Code Snippets ]
Version:
1.1 Category:
System Utility Set Actor Max Level , by
jet10985 [included in
Jet's Code Snippets ]
Version:
1.1 Special Damage , by
Mr G W Version:
1.0