Swap Dummy MonsterLast Update: 2009.05.04By: Yanfly Engine ReDux IntroductionThis script can help those those who want their battles to be more random but don't want to make a hundred different troop groups. You will use one enemy as a placeholder to serve as a swap dummy inside the troop creation tab, and in the actual game, other enemies will appear in its place.
Screenshots ScriptSwap Dummy Monster InstructionsThere's three easy steps.
1. Create a monster in your enemies tab to serve as a swap dummy.
2. Enter into the script and place in the enemy's ID.
3. Fill the array it points to with the random enemy ID's you'd like to swap it with.
The swap dummy will automatically swap out for the enemies within the array inside the game. This way, you don't have to slave away hundreds of pointless hours to make battles with random sets of monsters.
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Then, like the screenshot above, use them where you'd like for them to appear.
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And that's it~
Notes Swap Dummy Animation coming soon after I've finished touching it up.
Compatibility - I doubt there are that many things that edit the Game_Troops creation process.
Terms and ConditionsJust give credit where due.
Credits and Thanks- My morning dose of jellybeans.
Originally Found Here: Here