Default Font Options
Version: 1.0
Author: CruzCoda
Date: April 20th, 2008
Version History
- Version 1.0 - Created Script. Changes basic options such as font name, bold, and size.
Planned Future Versions
Description
Simple script to change the default font options of the game.
With just a few changes to the script, the user can easily input which font name('face') they wish to use in their game.
The user can also change the default font size, boldness, italics, and shadowing.
Color is currently not handled.
Features
Adjusts the following Font.default options
- Font Name
- Font Size
- Font Boldness
- Font Italics
- Font Shadowing
ScreenshotsInstructions Installation -
- To install the script, open the script editor in RPGMVX, then scroll down to the 'Materials' section.
- Right-Click underneath and select 'Insert'
- Name the new script whatever you wish. Game_Font or Change_Font might be helpful though.
- Copy the script, then paste it into the editor.
Usage -
Simply replace the values with your own.
For example, to use different font names, replace ["Times New Roman"] with ["Courier New"]
Make sure that font names used are either standard Windows fonts, or that you supply a secondary font name as a backup.
IE: ["CruzCodas Gum", "Times New Roman"]
Bold, Italics, Shadow are all TRUE/FALSE
Size is an integer. RPGMVX default size is 20
Script
#==============================================================================
# Script that changes the default font settings.
#==============================================================================
Font.default_size = 18 # Default - 20
Font.default_name = ["Times New Roman"] # Font names are used in order. If the first is not available, the second will be used, etc..
Font.default_bold = TRUE # Default - FALSE
Font.default_italic = FALSE # Default - FALSE
Font.default_shadow = TRUE # Default - TRUE
Credit
- CruzCoda - Jamison Henthorn
- RPGMVX Help file
Thanks
- Enterbrain - For making such a great tool.
Support
I can be reached cruzcoda@cruzcoda.com, or in this thread.
Known Compatibility Issues
Not sure if it'll work with earlier versions of RPGM.
Demo
N/A
Author's Notes
Wanted to change the font style of the game. Don't get me wrong, I like Arial/Courier, but they were just too big.
Restrictions
None. Use it as you like.