Common Event MenuLast Update: 2009.06.12By: Yanfly Engine ReDux IntroductionSimilar to the Common Event Shop, the Common Event Menu lets you create your menus to list various common event options. Now, you don't have to use all of those obnoxiously tedious Show Choice branches and conditional branches just to let the player get somewhere in range.
This script lets you create your own generated common event menus with ease. Set the style of the menu, the nature of the menu, and the contents of the menu. Afterwards, set the switches (if required) for the common events to even appear, any pictures to go along with it, and descriptions on what the common event can do for the player.
Screenshots ScriptClick here to view the main script.InstructionsThere's a few screenshots included to explain functionality.
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Launching your common event menu is pretty easy (once you've got everything set up). All you have to do is to set the variable you've bound to CE_MENU_VARIABLE to whatever menu ID you wish to launch. From there, everything works on its own.
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Inside the newly appeared menu is a listing of all of the common events the menu will show. The player can then select any of the items and a common event will launch from that. On the side are the optional picture and description you may give the player.
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Setting up the common events can be done in the CE_MENU_ITEMS hash. To make a common event require a switch, change the "nil" portion to the switch number required. The common events can also have pictures associated with it if the set picture isn't defined as nil. Along with the pictures are descriptions explaining what the common events do (or whatever else you would like the description to say). To make a line break, all you have to do is add a | to the string value.
There are more instructions inside the script regarding CE_MENU_ITEMS.
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Setting up your menus is a little different. However, if you've used Common Event Shop, you'll find out that this is very familiar. The menu's contents can be created inside along with a style set, whether or not the player can cancel out of the menu, and the title to go along with the menu itself.
There are more instructions inside the script regarding CE_MENU_HASH.
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Of the styles you may choose, here is a small showcase to display the various kinds.
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I hope all of you eventers out there enjoy what little this script can offer for you!
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IF YOU ARE HAVING PROBLEMS WITH THESE SCRIPTS, REVIEW THE TROUBLESHOOTING PAGE FIRST!Compatibility - Most likely no compatibility problems.
Please report any compatibility issues and I'll try my best to fix them.
Terms and ConditionsJust give credit where due.
Credits and Thanks- Just based off of the Common Event Shop.
Originally Found Here: Here