Glow in the Dark Sprites
Version: 1.0
Author: cozziekuns
Date: August 1st, 2010
Version History
- <Version 1.0> 08.01.2010 - Original Release
Planned Future Versions
Description
This script allows for sprites that change their tone depending on the screen tone. Essentially for making glow-in-the-dark sprites, however has a smoother transition from Dark to Bright than other light effect scripts.
Features
- Sprite tone relative to the screen tone.
ScreenshotsIgnore the sloppy HUD.
Instructions
See header.
Script
#===============================================================================
#
# Cozziekuns Glow in the Dark Sprites
# Last Date Updated: 08/01/2010
#
# This script allows for sprites that change their tone depending on the screen
# tone. Essentially for making Glow in the Dark Sprites, which is tortologius to
# the title.
#
#===============================================================================
# Updates
# -----------------------------------------------------------------------------
# o 08/01/10 - Created Script.
#===============================================================================
# What's to come?
# -----------------------------------------------------------------------------
# o Nothing! Suggest something.
#===============================================================================
# Instructions
# -----------------------------------------------------------------------------
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ? Materials but above ? Main. Remember to save.
#
# To make a sprite glow in the dark, just add this comment to an event:
#
# \glow_in_the_dark (CaSe InSenSitIve)
#
# The lag this script will induce depends on the amount you set for your frames.
# The higher the number, the less laggy the script. Each frame lasts for 1/60th
# of as second, so the default (15 frames) refreshes each 1/4 of a second.
# 0 frames would mean that the sprite never refreshes.
#===============================================================================
$imported = {} if $imported == nil
$imported["CozGlowInTheDarkSprites"] = true
module COZZIEKUNS
module BOKTAI
module GINDS
FRAMES = 15 # Amount of frames waited before refreshing the sprites tone.
end
end
end
#==============================================================================
# ** Game_Character
#------------------------------------------------------------------------------
# This class deals with characters. It's used as a superclass of the
# Game_Player and Game_Event classes.
#==============================================================================
class Game_Character
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :glow_in_the_dark
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
alias coz_ginds_gc_initialize initialize
def initialize
coz_ginds_gc_initialize
@glow_in_the_dark = false
end
end
#==============================================================================
# ** Game_Event
#------------------------------------------------------------------------------
# This class deals with events. It handles functions including event page
# switching via condition determinants, and running parallel process events.
# It's used within the Game_Map class.
#==============================================================================
class Game_Event < Game_Character
#--------------------------------------------------------------------------
# * Setup
#--------------------------------------------------------------------------
alias coz_ginds_ge_setup setup
def setup(new_page)
coz_ginds_ge_setup(new_page)
unless @page == nil
i = 0
comment = ''
while [108].include?(@page.list[i].code)
comment += @page.list[i].parameters[0]
i += 1
end
if comment[/\\GLOW_IN_THE_DARK/i] != nil
@glow_in_the_dark = true
end
end
end
end
#==============================================================================
# ** Sprite_Character
#------------------------------------------------------------------------------
# This sprite is used to display characters. It observes a instance of the
# Game_Character class and automatically changes sprite conditions.
#==============================================================================
class Sprite_Character < Sprite_Base
#--------------------------------------------------------------------------
# * Object Initialization
# viewport : viewport
# character : character (Game_Character)
#--------------------------------------------------------------------------
alias coz_ginds_sc_initialize initialize
def initialize(viewport, character = nil)
@frames = 0
coz_ginds_sc_initialize(viewport, character)
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
alias coz_boktai_gs_sc_update update
def update
coz_boktai_gs_sc_update
if @character.glow_in_the_dark and @frames == COZZIEKUNS::BOKTAI::GINDS::FRAMES
self.tone.red = $game_map.screen.tone.red < 0 ? 0 - $game_map.screen.tone.red : 0
self.tone.blue = $game_map.screen.tone.blue < 0 ? 0 - $game_map.screen.tone.blue : 0
self.tone.green = $game_map.screen.tone.green < 0 ? 0 - $game_map.screen.tone.green : 0
@frames = 0
end
@frames += 1
end
end
Credit
Thanks
Support
Just post down below.
Known Compatibility Issues
Can't say right now.
Author's Notes
Pinch and a punch for the first day of the month.
Restrictions