not trying to be a noob but is there any way you could make a quest where you have to kill 10 goblins and everytime u kill one it changes from 1/10 Goblins Killed to 2/10 Goblins Killed???
There is a good tutorial on youtube for that. Well, at least it looks like it. It is a quest where you need to gather muushrooms, not goblins. But I guess it works the same way. The tutorial is from WillowSidHe. It is called 'Mushroom Gathering Tutorial'. Just make a veriable increasement after each goblin that is killed. Like:
>Start the battle
>Conditional branch: Switch 'quest started' = on
>Variable 'Goblins killed or something' += 1
>end
And make the guy that gives you the quest:
-first page-
>Message box: Kill 10 goblins for me.
>Variable 'Goblins killed or something' == 0
>Switch 'quest started' is on
-Second page (if switch 'quest started' == on)-
>Conditional Branch: if variable 'Goblins kiled or something' >= 10
>Message box: You killed them all!
>Give reqard
>Switch 'quest completed' = on
>else
>Message box: You killed \v[number of variable 'Goblins killed or something'] goblins.
>Message box: That isn't enough
>end
-Third page (if switch 'quest started' == on AND if switch 'quest completed' == on)-
>Message box: Thank you for killing the goblins!
But, I think the tutorial on youtube is way more clear.