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[XP] Taking Event System Requests

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Nope, you can do it by events. Make it, if you walk/step, switch(something) on, then it is the enemy turn, and he does hi action(you edit his movment, etc), then after that, switch off, and it ur turn, and so on. I've done already a battle system like that, turn based.

http://www.megaupload.com/?d=AVQ1D0QH

That's pretty much what you need thought, but with different actions.
My Puzzle/StandAlone game in a week:


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Kidfox70. It happens.
I'm not even kidding. I was just about to post how to do this with Events....But you beat me to it...Jerk...jk. Haha, good job. Anything else, just ask, we'll try and help! :)

***EDIT***

After playing your demo...I wonder if he was talking about the game play like in the video he showed. As in you take a step, the NCP takes a step.

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(turn based, each step take a turn and all that :/ )

« Last Edit: July 23, 2010, 09:44:40 AM by Kidfox70 »
I don't say bless you when people sneeze, cause i'm not God. Blessing people is his job. Lolo?

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You're right If you wanna help me please do. he kinda got it wrong :P (thanks anyway dude ^^ )

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Kidfox70. It happens.
Ok, so I've made a Tutorial for you. You can Copy and Paste it into your game, no problem. You can do alot with what I gave you. It's always up to you. It's very basic, but has alot of good thought behind it. I've add a written Tutorial for you that Explains everything and gives some Suggestions. And I've also added a Comment or two into every Event so you will know what eveything is and how it works and why it works. I think you should play the Tutorial first to see some things I've done and if it's what you want. If it is, then great, read what I have written. Haha. I hope you like and it's easy to understand. If you need help or if anything isn't working, tell me, I'll fix it! Haha.  :)
« Last Edit: July 24, 2010, 10:53:24 AM by Kidfox70 »
I don't say bless you when people sneeze, cause i'm not God. Blessing people is his job. Lolo?

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Well that's not exactly the sistem since i more imagined battles to be on the field and not in a battle sistem but that's really cool ^^ i will use it as a start and fix the monsters deplacements and try to add an a-rpg sistem fitting to the same turn sistems as the walking sistem but with that i think i'll understand how to do it by digging into what you made me ;) see you in a week when i surrendered XD

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Kidfox70. It happens.
Haha, Well I'm glad it helped. And I'm sorry I didn't get a grasp of what you wanted. I hope it all works out and always ask if you ned something else. Good luck! Haha, see you in a week!  ;D

***EDIT***

Actually I know what you mean. I understand what you want. Though I can't deliver exactly what you want. I have made a new Verison of my Demo. You should check it out. It is a very simple System, but it is something you can build on. Add what you really want which is the extra RPG stuff. I've also up dated the Written Tutioral on it to Explain what I did. Again, there is some good therory in there, despite the weakness of the systems. I hope this helps! :)
« Last Edit: July 25, 2010, 04:09:09 PM by Kidfox70 »
I don't say bless you when people sneeze, cause i'm not God. Blessing people is his job. Lolo?

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Actually, i got pretty much what you wanted. I didn't gave you the demo of it. I gave you something with the event system you could use to do it. And, redfox, that's not even close to it. :s

And i would be able to do it, i'll post an example of it, and if you want it, you do the rest yourself.
My Puzzle/StandAlone game in a week:


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Ok i finally got the event, on another topic, thanks :) sorry for the trouble.

this place still doing requests? cause I need an equipment event thing-o and I suck at variables and this requires variable.

I have an Accessory 'Chakra Band' and I want it to when a character is equiped with it they will gain, +2 HP for every step they take on the field.


it dont sound like much, but I cant seem to figure it out, every time I have tried it, the character regains full HP even when I have the event set to gain +2 HP. thank you much and credit will be given ^^)
« Last Edit: August 14, 2010, 03:05:52 AM by Cedricsawall2 »
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Kidfox70. It happens.
If you got this request filled, such as you're other topic. You should Edit your post saying so. That way people don't try and make it for yea. :D
I don't say bless you when people sneeze, cause i'm not God. Blessing people is his job. Lolo?

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Mining Event System? the thread seems to have disappeared.


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Doesn't matter, created my own.


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Is this forum still open? If so, I have a request. It's pretty difficult though, so there may not be a solution...

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Kidfox70. It happens.
What might that be?
I don't say bless you when people sneeze, cause i'm not God. Blessing people is his job. Lolo?

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Hey Sexy Girlfriend!!!
Pardon me, good sir and/or madam, but is anyone still taking requests?
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I might. I'm okay with events.

Spoiler for:
Whatcha buyin?
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Hey Sexy Girlfriend!!!
Ok kewl. I got 3 events I need help with, if you can.

1.) Different Currency Type Event (currency for casinos, guilds, etc.)
2.) Fable 3 Achievement Event System (description below)
3.) Advanced Dialogue Event System (I posted this in the same subforum)

2.)(Description): I thought of this idea last night. When you complete an achievement, a treasure chest unlocks in an area just for achievement rewards. I wanted to create a tomb filled with these (as well as locked doors that unlock when all achievements in that cell are achieved).

And also, as a side note (and not being impatient or pushy), but I do need a demo for the Bulletin Board Event post. Whenever that can be accomplished would be phenomenal.

Thanks Lord Stark!
"I'm singing in the rain, just singing in the rain...."

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#1
First, make a variable that your currency is going to be stored in. I named mine currency, but you can name it what'ev.
Spoiler for:

Now we make a dummy item. Name it the name of your currency. That way, when an enemy drops it, it'll say "Received X". I used Boonbucks in this one, again, name it what'ev.
Spoiler for:

Now we make a Common Event that detects if the player has any Boonbucks in their inventory and removes it, and puts it into the variable.
Spoiler for:

Now the player will receive it, but it won't be in their inventory.
Then just use this "\V[n]" and you can display the amount of your currency they have.

You can also make items for different amounts.
Spoiler for:

Then remove them, and add the corresponding amount of points to the variable.
Spoiler for:




I'll see what I can do with the others as well.
« Last Edit: July 22, 2013, 07:15:45 AM by Lord Stark »
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For the chests, you could just turn a specific switch on after completing each "achievement". Make the chest unopenable until the corresponding switch is on.

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Hey Sexy Girlfriend!!!
I have another Event Request for RMXP, if possible. I want to know how to create a respawn/battle system like Dragon Quest on the PS2, where the battle system is basically like the default, but the monsters roam around on the field so you can see them visually.
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Can I request a easy 4 digit password code event?

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That's an easy enough one, I can get that for you; same style as how Lord Stark explained it.



1. Create a common event, name it whatever you would like. For easy reference, I called it code input.

2. Create a new command -> Input Number. Select and name the variable you want the value stored in. I named it the same as the event. Specify 4 digits.

3. Create a new command underneath that; Conditional Branch. The option you'll want is under tab 1, second radio button choice. Select your variable, and select the conditions you would like. Most people that need this type of thing, use it to check if the user has figured out a puzzle, or something of the sort. For ease of example, I put in if "variable 001:code input is equal to 1234"; you can 'set handling when conditions do not apply' if you would like, such as if you want to display an error message if the code is wrong.

4. This depends on what you want to activate when the code is correct, but the easiest way is to create a new command in the conditional branch, under the part for when the conditions are true. Simple create a new "control switches" command, and set it to turn a switch of your choice ON.

4a. Optional: If you have set an 'else' option, specify whatever you would like for it to say, usually in a "Text" command, but there are many other options.

5. Whenever you need to use this code, call it from within an event on the map.

NOTE: You do NOT have to create this as a common event; you can create it as a one time map event as well. Making it as a common event allows you to call it whenever you want, and with some minor modifications to the code used, you can make it a dynamic system, rather than a static one that only compares against one set variable value.


EDIT: I created a quick demo for you as well, with a few extra touches to it. Should be pretty self explanatory.

https://dl.dropboxusercontent.com/u/25886192/Project1.exe
« Last Edit: July 23, 2014, 03:05:20 AM by PhoenixFire »
Download http://a.tumblr.com/tumblr_lm5v281q6E1qde50fo1.mp3

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 :V Thanks! Very great help!

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:V Thanks! Very great help!

Edit: And thanks for the example! It saved me quite some time :)

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No worries, glad to help. If you need to do more complex systems, let me know. I can whip up events easy enough :)
Download http://a.tumblr.com/tumblr_lm5v281q6E1qde50fo1.mp3

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It would be of great help if you could make a puzzle with a treasure at the end. zelda style. Im making a short-game with the Project zelda engine.  :) :) :)