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Mapping Modern Cities VXA

Started by bluntsword, April 03, 2012, 02:55:17 PM

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bluntsword

For my GIAW in a week entry I tried to make a modern/sci-fi game. 

One problem: I'm not happy with the city.  It just looks too big, too much space, not enough life. 

Now that the entries are submitted, I'm trying to improve the look.  Here's my original effort:



I was going for large apartment buildings, a shop area, and a park.

Should I split this into multiple maps?  One for each area?  Should I use a horizontal feel and use a background?

Made this messing around:



Any better? Does any know of a game I could check out for VX/VX Ace that's modern so I can get some ideas?

Thanks for the tips!

Tilesets I used:
[spoiler]




[/spoiler]

AbsoluteIce

The last one, the one made with messing around, is alot better.
It looks nicer, more sleek, and it has more life if people were to walk on the sidewalks  ;8
なんでやねん

Fall From Eden

Eden: I agree completely, that "messing around" map looks tons better than the original effort, mostly (in my opinion) because of the added sense of depth. So yes, I would recommend splitting the map into multiple areas to enhance that. I'd also just like to add that oh my God that Mack-style tree in your tileset is pixelated as all Hell. I'm sure you can find something comparable that's a little bit less jarringly blocky. ;)

bluntsword

Quote from: Fall From Eden on April 03, 2012, 06:19:41 PM
Eden: I agree completely, that "messing around" map looks tons better than the original effort, mostly (in my opinion) because of the added sense of depth. So yes, I would recommend splitting the map into multiple areas to enhance that. I'd also just like to add that oh my God that Mack-style tree in your tileset is pixelated as all Hell. I'm sure you can find something comparable that's a little bit less jarringly blocky. ;)

lol

I'll do that ;)

AgielSora

I agree with Eden. If you make the map too big or spacious. It will make the map boring and most of people prefer small map with great scenery than big map with a lot of space. Thats what I thought  :-\
My Current Project with Keira Entertainment

Mjustin

Not sure if you noticed, but your buildings are casting shadows on the sky. :)

D&P3

Quote from: Mjustin on April 07, 2012, 04:22:18 PM
Not sure if you noticed, but your buildings are casting shadows on the sky. :)
Cannot Unsee... ;_;
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

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bluntsword

#7


Five maps shopped together.  Improvement?

Edit - shadows and sidewalk fixed

D&P3

You've still got shadows in the sky man. ;_;

But yes, that looks very nice. :)
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

bluntsword


D&P3

All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

All scripts can be found at: https://pastebin.com/u/diamondandplatinum3