I think the best thing you need to learn when reffering on Cut Scences is how to use Variables and Switchs. It seems you need some help with that. Variables are great for cut scences and Conversations with in them. A switch is good too, but when applied in a creative way, such as: You have the player interact with the cut scence, make him(her) choose something. Depending on what they choose a switch is turned on.
Here's an exam of what I'm talking about:
So from then on, because of that switch being on. You can read if the Player is using a Two Handed Sword, via Conditonal Branches. This isn't the Best example, because the Game can read what Items the player has or what he's using. Conditional Branchs ARE very USEFUL! If your having any trouble you could Pm me, I'm making a Mini Game Tutorial (very basic) and Hope to update and reallty build on it. I'll be posting it soon. It might be something you'd be able to use. I might even put a portion in there about Cut Scences. As a side note, you should always give as much detail as possible. Mjustin is very right when telling you about the Help file that comes with RMXP. We could also help you out alot more if we know exactly what you want to know. Just so you. We need to know clearly what your doing and how you want it to play out. What you've done to get there and where have you searched. This way, if you've given all the details, no one will have to ask and we can help you right way. I hope all is well, I wish you luck!