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What are you playing?

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Bravely Default
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Bravely Default here too.

Also Xenoblade again.

I got Starcraft II too, but I am not really into it as much as I thought I'd be.

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bravely default sounds p cool from what I've heard of it

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The dialogue is overly dramatic and often cringeworthy, and the voice acting is lame a lot of times, but everything else is excellent. It's pretty much Final Fantasy V made better.
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You know, I think its all gonna be okay.
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It's a good thing I've been playing MGS 3... I've been stuck at work so many times I'm gonna have to escape.

STEALTH MODE! *sound of glass breaking*

I thought Bravely Default looked pretty cool. I'll need to explore it soon.
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The original mass effect. Hopefully. Every time I try to ride the tram at Peak 15 I get a crash. Annoying.

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are you using any mods or anything. sounds like the texture pack can cause crashes in peak 15 for some reason.

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God Hand.

Love it sooooo much; combo system is deep as hell.

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You know, I think its all gonna be okay.
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Metal Gear: Peace Walker. I like it a bunch so far!
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I am about to start Clive Barker's Jericho, I'm so excited~

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Playing Far Cry 3 with ziggy's mod. I love it. Absolutely love it. Haven't done shit for the story, I'm just wandering around, trying to survive.

:tinysmile::tinysmile:

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Oh man, Far Cry 3 is practically the best first-person shooter I've played in years.

I love everything about it, I gotta do a second playthrough some time and do all the outposts.

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Bravely Default is becoming much less awesome. Man, Square really just has no sense when it comes to a story anymore. I want to punch these characters in the face.
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you awoke in a burning paperhouse
from the infinite fields of dreamless sleep

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HNNNNNNNNNNNNGGGGGGHHHHH
I've only got the demo right now :<

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Butterfly/moth elf girl?

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She's a fairy from Bravely Default that is surprisingly nowhere near as annoying as you'd think. A little annoying, but she's no Navi. Actually she has more common sense than one of the main characters so she isn't even the most annoying character in the game.
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are you using any mods or anything. sounds like the texture pack can cause crashes in peak 15 for some reason.

Yeah I was using the texpack. I got through it though. The rest of the game was mostly fine, crashes only occurred two more times.

There is...not a whole hell of a lot TO the original mass effect. The second one definitely feels a lot more full, and I know I'm gonna get flak for this but, despite having a lot less (seemingly) of the dialogue content I came to love the series for, I feel like I had the most fun playing three. I'm playing through two for the second time, and I definitely feel a LOT more invested having played one and seeing all of the little callbacks. I can't wait to see what happens as a result of Wrex surviving the first game. And I'm also happy that Kaidan is out of the picture. He just seemed...douchey to me.

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The idea of using mods with ME1 just seems weird to me, for some reason. I didn't know there was a mod community for that game.


edit: Just went to the mass effect nexus. There's 4 mods, lol.

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Torchlight 2. Archaic as it sounds, I love the game.


If you like my work, please do support me on Patreon.
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Started on Thief. It's different, not as fluid as Dishonored, but there's a lot of fun to be had in slipping into a jewelry store and clearing out the whole damn place under their noses.
you awoke in a burning paperhouse
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when i first played me1 i gave up on the game on my first trip to the citadel (came back to it probably a year later before me 2 came out) because there were so many little side quests to do that it felt like a bit of a slog. i wouldn't say thees not much to me 1 just that there's  not a lot of action-y quests.

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Well I mean, even that feels lacking. Once you get the stuff sorted out on the citadel, and talk to everyone there, you've got...planet roving. And that's VERY barebones. Find a mineral, play a mini game. Now find an "anomaly" (it's a probe, I promise), play the same minigame. Lastly, if you're lucky, find a human science lab / research center / etc. They take one of three room designs, rearrange the set pieces inside (maybe) and place either a shit ton of husks, a shit ton of rocket turrets, or some humanoids in there. On the other side, you get a loot container. It feels very...filler. Story missions are neat, but there aren't many of em. Much of Mass Effect the First feels like completionism for the sake of completionism. I went out of my way to find as many extra things to do as I could, and it really didn't feel like much.

And I mean that. Mass Effect 1 felt weird to me in a lot of ways, and when I started I said to myself "Let's do this *once*."

Now that I've completed it, I almost wanna say I liked the combat more than I like it in 2 in some ways. It got a LOT more vertical in one. And a lot more physical. You don't get charged by Geth Juggernauts anymore in two. There are no enemy units jumping around like springloaded fuck-you missiles. Having to deal with things on all three axes made things very interesting in the first game. Vertical combat consists of...well, stairs, from game 2 onward. That and I feel like ME1 had a better answer to combat than "chest high walls". I didn't just tap space behind a barrier when I needed to heal. I FLED and got onto the other side of an airlock, for the few seconds of relief that gave me from a Prime. Moments like that were admittedly rare, and didn't make the first game a superb experience on the whole, but they were definitely memorable. I can't think of any "wow" moments from ME2's combat.

Also, ME2's minigame saturation is a LOT more noticeable on the third playthrough, JFC.

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Skullgirls. JFC skullgirls rocks. Addicted hard. Played six hours straight and beat the 8 main storylines yesterday. Been playing on and off today, have two more characters left to beat the game with in arcade mode. I'll get squigly soon but I don't have her yet. Excited about Big Band. Hope they have more DLC characters planned past Eliza and Beowulf. Would love to see Minette, Panzerfaust, and some of the others. I wanna see this turn into one of those games with a 40 character roster.

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TRIPLE post. Just beat the original dragon quest, playing the second now. I can safely state that without emulators and the ability to fast forward through the level grinding by holding down my 360 controller's right trigger, I'd never have played these. Grinding at lightspeed to get an advantage, then finding out that was JUST ENOUGH to get you on par for the next dungeon is...jarring.