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Screenshot Thread

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These are so damn smooth I have trouble believing I'm looking at an RM program.

Oh wow, thanks :D

I copied the way of animating skills like this from Alter AILA: Genesis, which is my favourite RM* game. It takes a lot of fiddling to get the timing right on the fade in/out between the character's battle animation and the skill's battle animation, but it's worth it when you see it in motion!

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These are excellent! More more more!

:D

I actually finished doing them all now. There are a couple of other ones on the game's blog: http://sorelosersgaming.blogspot.co.uk/2015/08/devblog-sore-losers-riot-grrrl-updates.html



Anyway, I've been derping around with the RTP for a different game that's in the very tentative planning stage. I probably need to mess with the tinting on the rocks a bit but that's just a case of throwing it through Paint.NET or whatever:

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In-game it is darker because, y'know, it's a cave:

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The character sprite is also original, based on the template from these cuties. There are a few different versions and I'm not sure which I would use for the character in question yet (this is a very young game idea anyway!), but I think prefer the darker ones:

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[/hide]

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Testing tilesets and things, these are probably going to be placeholder graphics as I just wanna get this game all done. I can always go back and snazzy things up a bit. Looking a bit empty at the moment but I'm mostly satisfied.

Please ignore the doggy, he is just for testing purpose.



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Cute! :D Reminds me of pokemon graphics.
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that better be an altgame you're making




ATMOSPHERE ~~~
« Last Edit: August 24, 2015, 09:34:56 PM by boe »


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accidentally edited your posted instead of quoting it! D:
should be back to how it was.

also yes, it is
and what will the puppy be replaced with? :O
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another puppy?
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accidentally edited your posted instead of quoting it! D:
should be back to how it was.

also yes, it is
and what will the puppy be replaced with? :O
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another puppy?

Dats oke!

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that is a secret



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More minigame updates for Riot Grrrl. Pretty much done with all the revamping now!

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Have another...


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I like your mapping. :D
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Quote from: Sated

The vent minigame shown above is something that happens during the second level of my game. During the third level there is going to be a similar sequence that takes place in some sewer tunnels. I don't plan on this sewer section being as integral to how the third level plays out as the vents are to the second level, but I do think they'll set-up what comes afterwards (which will remains a surprise) pretty damn well. So basically what I've been working on are the graphics for these sewer sections, and here are some examples that'd slot into the user interface shown above:


I think they're okay? I'm undecided. I intend to add some cracked/missing tiles to spice things up a little. I think I'm okay going without anything on the floor because the tiles already convey everything about depth/direction?

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Here's a screen from my upcoming commercial game, ready this year still.  :blizj:


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Name?

Save your Mother. It was a first place winner of Quest for Fun contest several years ago and I have been working on a commercial version ever since. I think I shared the freeware version download here too,  the freeware version was downloaded by 38892 people and I hope as many people also buy it since that'd make me some nice moneys.   :tpg:


You can find the Facebook page here, I'll update more info to there when it'll be time for Steam release

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Good luck on your journey.

Since I'm here, might as well share some screens.
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Stuck some ripped Crystalis graphics onto a tileset because I really like how that game looked. They're kinda challenging to work with, but I think they look cool. Credit for the original rip goes to Zephiel87, although fitting it to a chipset wasn't as easy as I thought it would be:

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Here is a forest using graphics ripped from the same game. Credit for these go to HylianFox. Turns out NES graphic artists were more capable of making forest graphics than the RMVX/RMMV RTP spriters are ;)

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I uploaded both the chipsets over on RMN if anyone is interested in them.

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Those tilesets are rad and so is the mapping.
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I agree that the rpg maker rtp graphics can be pretty awful at nature stuff, but that canopy texture is hideous. The blue and green colors are completely at odds with each other as well. It's like the artist couldn't decide between making a lush green jungle, or a dreary washed out swamp.

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First map attempt for the Lhuvia Tales MV. ;-;
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That looks beautiful yuyu!

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Thanks, modern! :boe:
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I agree that the rpg maker rtp graphics can be pretty awful at nature stuff, but that canopy texture is hideous. The blue and green colors are completely at odds with each other as well. It's like the artist couldn't decide between making a lush green jungle, or a dreary washed out swamp.
It's mostly that my hatred for the VX/MV forest tiles is infinite.

@Yuyu: That looks amazing. Seeing shadows used well is always good.

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Oh I definitely don't blame you. I was really hoping MV would ditch the square chibi aesthetic. Certain things are a little better. Others look like straight up resizes..-.

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That's really terrific