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Screenshot Thread

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Ah, the little sparkly things? They're not actually stars, rather they're a weather effect. In game, they kind of slowly float upward before disappearing. I thought it really added to the mystical feel of the area.
That sounds lovely :lol:

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Winter is here.
Against all logic, I've finally reached the point where I can begin seriously working on my game. I have a few areas made so far, but I'm particularly fond of this particular map, dubbed Rivenstone Keep. It's an overcrowded prison wherein your character has the misfortune of being incarcerated at the start of the game.



I still consider it a work in progress since I've yet to add some of the finer details (work has been a tremendous drain on my time and energy), but on a technical level it's finished.

What do you guys think?

EDIT: And true to my style, I somehow overlooked a glaring error, this time in the form of the base of the platform with the stairs. There should be a wooden beam on either side.
« Last Edit: October 16, 2013, 07:49:03 AM by Ryosis »
Eddard Stark art by Teiiku

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オ・マイ・ゴッド ・㉨・
An early screenshot for my Digimon game. What do you guys think?  :)
(It's not complete yet, i've got to clean up the white outlines of the Garudamon image there as you can see~)

« Last Edit: October 16, 2013, 03:30:22 PM by AbsoluteIce »
なんでやねん

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Nice Pokemon Ace Game Ice and that sig was creepy. I just saw it but I responded in my sig.
The Maker of Battle Dungeons!!


Spoiler for Big ass signature, bro:
AbsoluteIce I finally say your Sig.

Get by 20 attack Dogs...seriously. I got 20 attack Dogs.

*Your signature was raped changed for taking up too much room.
~Sincerely, a staff member. That is all you need to know. That, and I am no one to be trifled with.

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New footage of the commercial version of Save your Mother.


http://www.youtube.com/watch?v=GnQ6mqo3XQQ

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Nice Pokemon Ace Game Ice and that sig was creepy. I just saw it but I responded in my sig.
It's.. a Digimon game D':
Also, my sig is supposed to show each person's individual account name. You see my sig, your username will popup. Yuyubabe sees my sig, her name will popup. It's just a code, so don't be alarmed. :3

@Drbigt
I like the message system, but why don't you put the textbox above? I can't see the characters. :c
I like the art of the characters though ;o;
« Last Edit: November 11, 2013, 04:27:56 PM by AbsoluteIce »
なんでやねん

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Heretic's Vehicles XP (Boat and Magic Carpet)

Heretic's Collection XP Ver 2.3 - Updated to include Dynamic Lighting, Moving Platforms, Vehicles, and much much more!

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Winter is here.
I forget how nice the RTP tiles can look if you know what you're doing with them. Excellent map, Heretic. My only gripe is that there are one to many signs. I think the upper sign (the one on the edge of the tallt grass) can be replaced with something. A tree with its branches hanging over the path would look nice, I think.
Eddard Stark art by Teiiku

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/agree that does look a little off.

Of course you can always go check out the whole map itself if you want.  Its in the "Collection" over in scripts.

Its part of a Full Playable Map.

« Last Edit: December 03, 2013, 09:58:53 AM by Heretic86 »
Heretic's Vehicles XP (Boat and Magic Carpet)

Heretic's Collection XP Ver 2.3 - Updated to include Dynamic Lighting, Moving Platforms, Vehicles, and much much more!

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A pretentious game about suicide.
(wip)

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@Irock: The game looks interesting, depending on how it goes. Do you do all the artwork yourself? The use of Black & White to represent the lack of excitement in a depressive mind is well done. After sifting through your posts, it's obvious that you like to deal with dark themes. Do you have a topic for this depression game? I was unable to find it after a small search.

Since I just released my old RMXP game, Enex2, I figured I'd post some of my screenshots here to, if I'm lucky, accrue some attention.


Here is a picture of the pristine Fimbeln Glacis. While the marshy Ninurta Stagnants lie at it's the feet, the putrefaction and rot of that area are unable to reach this frozen mountain. It always snows here, and a small village is nestled upon the mountain. There have been some rumors of cult activity within the village, but nothing conclusive, especially seeing as how a temple honoring the ancient hero, Rekkesh, is in the village.


Part of the Fimbeln Glacis area mentioned earlier, here is a reflex based minigame where you must cross a gaping chasm. Your mage has managed to create a delicate ice bridge. Of course, constructing the ice bridge is very difficult, and cannot be made perfectly. As such the blocks tend to be a.. scattered. If you step on the ice bridge, the slipperyness will cause you to constantly be moving forward, so don't slip off! Theo can blow gusts of win at you to make you do a Jump up, right, left, or down 2 spaces. The reason the bridge appears to be missing the south block to get your character over there, is that as you step on a block it melts very shortly after, causing you unable to jump backwards and forwards over and over again to think for a bit.


One of the dungeon challenges that you will get roped into. The crystals will glow red, causing a steam of fire to flow across the field. You have to see which crystals glow red to know where the fire will be next and then get out the way before it roasts you!



Deeper in the Fimbeln region lies a frozen cave with magma running through it. How does the ice remain unmelted? Some say it may have something to do with the strange rumors of a particularly vicious haunt dwelling in the cave. Some claim it some strange phantasm of fire, while others claim it has an ice like affinity. Other say there are, in fact, TWO wretched spirits living in the cave.


Basically a blue line runs across the tile of ice blocks. You can only step on where the blue line went, if you step elsewhere, you will crack through the ice and fall into deadly magma!

If interested, click the image in my signature to check it out / Download + Play it.

Enex: The Hero's Shadow, a game which boasts past 40 hours of gameplay!

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For taking arms in the name of your breakfast.
Very nice! But the tall grass on the right hand side by the yellow flower is too straight :P

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Im really into mapping forests right now..
Spoiler for:
I was forced to put alot of events in this one to make it work, so tell me if you see any errors I've missed.

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That's beautiful! Well done.

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I needed some motivation to get back to Rpg maker so I made a map for this contest : Farm contest map


Inspired by Dwarf Fortress and Rune Factory.
It's a moss cave farm.

Rule of the contest : use only RTP or Celianna on a farm theme.

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I really like that! The cave contrasts really well with the farm and I love the colors. Nice!

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Meditation


The Land of Artistry

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2014 Queen of RMRK2014 Best RPG Maker User - StoryProject of the Year 20142011 Best Newbie2014 Best RPG Maker User - Creativity2014 Kindest Member2013 Queen of RMRKBronze SS AuthorBronze Writing ReviewerSecret Santa 2013 ParticipantFor taking arms in the name of your breakfast.GOOD!For frequently finding and reporting spam and spam bots2012 Best RPG Maker User (Creativity)2012 Best Yuyubabe Smiley;o
Spoiler for My Games and Art:
ℒℴѵℯ❤


My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]


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it's time to poke
I've been getting into PC88 stuff, so I started a project that's designed to look and feel a lot like a PC-8801 game:


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That looks cool. :D
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Here's a preliminary version of my heroes' home base: http://lightningtopaz.deviantart.com/art/Moongem-Grotto-Test-4-452900499

Took me four tries, but I'm pretty proud of this. all it's missing is the leader's harp hanging on the wall

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(Pssst! Image tags might help you out!) Like this: [img]your image url goes here[/img]

Anyway, from your image here:



I can see a couple of things that look just a bit off. ;o

-I'm a little confused by the walls in the middle of the room. They look like they are intended to be used with some form of roofing of their own, or something.
-The crystals by the door are cut off at the bottom because they are intended to be 2 squares tall, instead of one.
-There's a lot of colorful things on the floor and some of them seem a bit out-of-place. Maybe having some more greenery breaking through the cracks would work, instead? :)
-I think you used a wall graphic for the flooring. ;9

All in all, it's not half-bad, my friend!
« Last Edit: May 09, 2014, 12:37:50 AM by Queen yuyubabe »
Spoiler for My Games and Art:
ℒℴѵℯ❤


My Artwork Thread

The Lhuvia Tales [Current]

Ambassador [Complete]

The Postman [Complete]

The Wyvern [Complete]

Phoenix Wright: Haunted Turnabout [Complete]

Major Arcana [Cancelled]


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Thanks--I was trying to create different "rooms",  and that was the first thing to come to mind

The greenery is a cool idea, I may look into that.

The gems are on the floor because I couldn't think of a way to put them in the wall (as I envisioned it in a few stories involving these characters) and not having it look weird.

I wanted to try a "natural" looking cave floor, and that was my solution--although I'm open to better flooring!