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@The Shadow: That is some excellent use of RTP and subtle lighting.

@Sunny Milk: You might want edit the tiles for the stairs, straighten the middle line. Also the fade to black around the edges (aaaaagh the photography term escapes me) is nice, but the place seems pretty dark already. Maybe lighten the tone just a tad.

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@Sunny Milk - The lighting's strange and overpowering.

@The Shadow- That's some good shit there. I'd move the boxes in the bottom right up a tile though. It looks strange when the graphic stops right where a wall (or jail cell bars) start.

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Took me seemingly forever to do this one. It feels a bit small, but then it's supposed to be just a small sitting room / parlor. Still need to work on the lower bookshelf so that it's a tad longer, and the back of the arm chair facing up can use some more details.

There's two issues bugging me though. One, the fire sprites never seem to fit right in the fireplace. The solo fire sprites hover above the floor of the fireplace, and the campfire log fire sprites stick out a bit from the fireplace. Can't seem to win either way. Secondly, the vertical bookshelf feels weird; there's a massive gap between the player and the bookshelf, making it look as if he's going to examine all the small titles from several feet away. Aside from making the shelf fatter, are there any solutions I might try for this?




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Nice.

You could just move the bookshelf graphic down some.

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Nice.

You could just move the bookshelf graphic down some.

Ah, my apologies. I meant the lower shelf, the vertical one that you can't see the contents of. As you can see, the player is right next to it, yet there's quite a distance between him and the shelf.




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Oh, well I think top one needs to be moved down some. The top's deeper than there is floor space between the front of the bookshelf and the start of the wall.

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Spoiler for:

Part of a forest.

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Theres some issues with your mapping, First, the tree shadows kinda cutoff and it makes it weird, second, you should add some more grass, flowers and ground cover to make it more foresty

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Testing a new map style for interiors, more photoshop, trying to break the grid a bit without making it un-walkable. The top floor of the first inn.  Is the look worth the trouble?

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Joy, your maps are always incredible and never cease to amaze me.

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Goddammit Joy. Stop making my VX maps look shitty in comparison. ;-;




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A little screen :D

« Last Edit: September 20, 2010, 09:44:11 PM by CircleDrain »

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These are relly nice I wish I could map like that.  ;)

Spoiler for:



Spoiler for:
John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life

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The sleeping brother really needs a bigger duvet. Though I've seen my own brother do that so...

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Also the fade to black around the edges (aaaaagh the photography term escapes me)
ah, I know the term well: vignette.

One, the fire sprites never seem to fit right in the fireplace. The solo fire sprites hover above the floor of the fireplace, and the campfire log fire sprites stick out a bit from the fireplace. Can't seem to win either way.
While I cannot help you with the bookcase (the only options that I can tell are to make the bookshelf wider, or place it a few more pixels away from the wall) i may throw together a quick fire animation tomorrow...

Is the look worth the trouble?

definitely. It looks splendid, although that is putting it bluntly.

A little screen :D



this looks very much improved, I like it, and, as long as the style is consistent, I like it... although, the beds are either too short or too wide... they just don't look quite right...


The sleeping brother really needs a bigger duvet

... Wtf is a duvet???
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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@joy How do you do it like that? It's so amazingly amazing. But I have no idea how to start. You should make a tutorial! That would be sweet!

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get this reference, you get +10 points.

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whoa.

that was kind of awesome.

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Duvet is also the opening to Serial Experiments Lain. But that's going off track.

CBS is being a bastard. Have a title screen instead.


EDIT: Gah... no no, still not sure about this style of battle status:
« Last Edit: September 22, 2010, 05:26:46 AM by Taylor »

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Hrmph.
Mapping is definitely one of my weakpoints, so I figured I'd start mapping more while I'm working on the storyline!
Here are 3 RTP maps, none of which are connected or related. Just random maps to practice.

Tower
Spoiler for:


Castle
Spoiler for:


Forest
Spoiler for:

This one is my favorite of the three.

Also, ignore the little portals. That's just how I get from map to map to take screenshots :p
Currently working on :: The Empire

And check the forums!

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Testing a new map style for interiors, more photoshop, trying to break the grid a bit without making it un-walkable. The top floor of the first inn.  Is the look worth the trouble?

The result got pretty good. I liked the way you made the lighting, although discrete it look nice.



Took me seemingly forever to do this one. It feels a bit small, but then it's supposed to be just a small sitting room / parlor. Still need to work on the lower bookshelf so that it's a tad longer, and the back of the arm chair facing up can use some more details.

There's two issues bugging me though. One, the fire sprites never seem to fit right in the fireplace. The solo fire sprites hover above the floor of the fireplace, and the campfire log fire sprites stick out a bit from the fireplace. Can't seem to win either way. Secondly, the vertical bookshelf feels weird; there's a massive gap between the player and the bookshelf, making it look as if he's going to examine all the small titles from several feet away. Aside from making the shelf fatter, are there any solutions I might try for this?

Really nice. This screen color tone have an interesting feeling. About the fireplace, it looks well for me, maybe you can erase these pixels that stick out of the place.
And the bookshelf looks weird, I don't like the way VX mapping is because of this. What you can do is edit it to be more thin. I recommend to do positioning of such things using them as events, in the events' graphics you can positionate it where you want.

A little screen :D



That lighting got too strong, you can add some opacity to it. Besides that, looks very cool.



This is my last lighting effects try. I used a differente technique this time, here is the result:
Obs: This map wasn't made by me, it was made by a friend.



I try, but my english sucks.

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Looking good andarillo, I like the tone and the lighting.



Testing out some new tiles for mountains and plants..so kinda a sandbox/throwaway map. Thinking I still need to tweak the colors on many of these plants...opinions on plants/mountains/ect?

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That is really awesome!! Did you make that tileset?