Notice: fwrite(): Write of 38 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 59 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 1714 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 44 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 836 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 8192 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 44 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 8192 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Notice: fwrite(): Write of 2000 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96
Screenshot Thread - Page 83
Main Menu
  • Welcome to The RPG Maker Resource Kit.

Screenshot Thread

Started by :), March 09, 2007, 03:49:58 AM

0 Members and 14 Guests are viewing this topic.


Notice: fwrite(): Write of 243 bytes failed with errno=28 No space left on device in /home/rmrk/domains/rmrk.net/public_html/Sources/Cache/APIs/FileBased.php on line 96

Arrow

Quote from: liberty on November 19, 2010, 03:22:59 AM


If I was playing this map, I would have -no- idea where the hell to go just glancing at it. As much as mapping is about being pretty, it's also about play design. Work your tiles to subliminally guide the player toward the proper destination. Make a path.

liberty

The thing is that if you were playing the map you would know where you started and which way you were headed to begin with. And there is a path... kind of. I like to promote exploration in my maps, and getting lost is at times part of that (though the chances of getting lost on this map are almost nil - really, it runs left to right).

A full version of the map is as follows>

heisenman

Thanks for your comments everyone.


Quote
QuoteWork your tiles to subliminally guide the player toward the proper destination. Make a path.
I disagree, the map is pretty much a corridor. I'd make it slightly larger, with thicker walls; it's kinda strange how they're mostly one tile wide.

liberty

You're right. When I began that area I had the idea of making thicker walls, but for some reason I forgot all about it! I'll go back and edit some of them to be more than one tile thick. ^.^; Thanks for pointing that out, heisenman.

Oh, and I will keep the idea in mind of subtly guiding the character along, Arrow, it's just that in smaller, closed off maps (which I tend to use) a more pronounced guide isn't really that necessary. Most of them only have two or three ways to exit the map and they usually don't go over 50x50 size-wise. (Besides, snow tends to get rid of trails and pathways that aren't set in stone. And wilderness areas don't really have many paths as is.) But I will bear it in mind for more civilised maps.

The Shadow



Im not 100% sure of this one. I wanted to see if you could create an outdoor map with the cave tileset.

Japur

There's not so much contrast in it, because of the trees having the same color as your ground. Maybe you should make the trees a little bit greener, with just less saturation; you'll have the same effect, but just a little bit more contrast.

The setting and concept is really great, though. I love your fire, it fits perfectly in the map.
  - 

joy

I agree about the greens/contrast. You have bright lilypads and water, and dull trees, otherwise I like the look of this as an outdoor tileset actually.


Testing some new birch trees for OotM. leaves are from Soruve, the trunks are all me.

hawkeye

I am quite liking those as outdoor screens personally. I think you were creative and yes you could add some saturation for touch-ups, but at first glance it's very nice.
http://hawkeyegames.blogspot.com/
My new Rpg Making blog; a new life to the old Hawk Games from 2006

CodeMaster

what maker are you using Joy

[spoiler]


[/spoiler]
[spoiler]John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life[/spoiler]

joy


CodeMaster

ohhhh I see at first i thoght like you where using XP because it looks like there are layers

[spoiler]


[/spoiler]
[spoiler]John 3:16: For God loved the world so much that he gave his one and only Son, so that everyone who believes in him will not perish but have eternal life[/spoiler]

Alfsong

Here this is the one screen I have of my game so far its the intro part!:


Grafikal

cool. it's raining indoors. :|

Alfsong

ya but it will make more sense when I complete it basically its zeus's falt and ya long story...

The Shadow

Trying with green trees instead:

heisenman

Much better, why did you make brown trees before?

Strak

Alright, here's my updated castle. Actually, here's my ENTIRE updated castle, interior and all. Enjoy!

[spoiler]
Outer Castle[/spoiler]
[spoiler]
Inner Main Castle[/spoiler]
[spoiler]
Throne Room[/spoiler]
[spoiler]
Barracks[/spoiler]
[spoiler]
Bedchambers[/spoiler]
[spoiler]
Kitchen[/spoiler]
[spoiler]
Dining Hall[/spoiler]
[spoiler]
Church[/spoiler]
[spoiler]
Pub[/spoiler]

Gods ain't gonna help ya son...

Irock

Why would you take screenshots with the event layer grid on?

Strak

To show specific events such as torches on the walls or soldiers.

Gods ain't gonna help ya son...

Auron

I've always had an odd way of doing certain interiors. It seems more appealing to me if you put a glimpse of the nature into the interiors, depending on what type you're doing. I was playing around, and I did this Inn interior. I'm looking for some feedback on it. It's nothing particularly fancy, but I'm experimenting with my usage of nature in an interior.


IAMFORTE

try to remove some of the trees on the outside to make it look more natural.... Bleh i hate the Vx  Trees

heisenman

Quote
You have the book shelf out of the carpet, and the near-by potion shelf above it. Choose one style, make it consistent.
I think shelves shouldn't go above carpets though.

And the painting in the wall above the bookshelf doesn't make sense.
Nothing makes sense in the wall above high shelves :/

Strak

...feedback? Someone? Please?

Gods ain't gonna help ya son...

modern algebra

It looks good Strak. I wouldn't use that ceiling tile, for interiors, but that might just be me.

Strak


Gods ain't gonna help ya son...