Testing a new map style for interiors, more photoshop, trying to break the grid a bit without making it un-walkable. The top floor of the first inn. Is the look worth the trouble?
The result got pretty good. I liked the way you made the lighting, although discrete it look nice.
Took me seemingly forever to do this one. It feels a bit small, but then it's supposed to be just a small sitting room / parlor. Still need to work on the lower bookshelf so that it's a tad longer, and the back of the arm chair facing up can use some more details.
There's two issues bugging me though. One, the fire sprites never seem to fit right in the fireplace. The solo fire sprites hover above the floor of the fireplace, and the campfire log fire sprites stick out a bit from the fireplace. Can't seem to win either way. Secondly, the vertical bookshelf feels weird; there's a massive gap between the player and the bookshelf, making it look as if he's going to examine all the small titles from several feet away. Aside from making the shelf fatter, are there any solutions I might try for this?
Really nice. This screen color tone have an interesting feeling. About the fireplace, it looks well for me, maybe you can erase these pixels that stick out of the place.
And the bookshelf looks weird, I don't like the way VX mapping is because of this. What you can do is edit it to be more thin. I recommend to do positioning of such things using them as events, in the events' graphics you can positionate it where you want.
A little screen
That lighting got too strong, you can add some opacity to it. Besides that, looks very cool.
This is my last lighting effects try. I used a differente technique this time, here is the result:
Obs: This map wasn't made by me, it was made by a friend.