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Screenshot Thread

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Recolouring the water tiles has had a very good effect on the mood of the map. Brightened it up a bit from what it would be with the murky brown default beach.

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@liberty: I like your map. 10/10.  One question for you though...where did you get the flowers for the trees? I've searched everywhere for a tileset that had the flowers on the trees and such, but I can't find any!

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wow someone necroposted. LMAO.
Now Your nightmare comes to life.

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I think it's a bit overloaded with details. Maybe you can make the player's way more clear to walk, reducing the details and some water tiles.
The rest looks good for me. 7/10.





A map that I made for a contest. It's my latest work, I'm don't opening RM by these days.

Now that's one realistic beach, thumbs up.

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Finished some retro CBS scripts.





(Guess the game and win a cookie)

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Robotrek!

Yeah. I though the same when I first looked at the screenshots.
Looks really nice, I'm curious to see this battle running in-game.

And thanks everyone for the good comments on my map.
I try, but my english sucks.


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what's that green and red thing in the front?

they don't fit in the rest of the image for me...

6-10
My Puzzle/StandAlone game in a week:


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They're basically "facesets", but they're placeholders for the time being. I'm going to have them re-drawn by a friend of mine when I am closer to releasing a full version (wouldn't want to waste his time).

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I'm not so sure about the use of anti-aliased serif text there. Why not stick to the RM font you were using for the exploration interface elsewhere?

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Hey, I started mapping out a council chamber for my game, but it feels a little too empty. I don't know what I could put in it to liven it up, though.

Spoiler for:

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It IS a little empty, but for a map like that, it doesn't look like it needs much deco. Try some weapons on the wall, maybe some statues, some windows... y'know what I mean? I give this a... 7/10. But I'm a terrible judge.

Anyway, here's my outdoor castle screenshot. 49 x 51, it will be seen in my game, there's a link under the screenshot to the page.
Spoiler for:
http://rmrk.net/index.php/topic,39366.msg456133.html#msg456133

Gods ain't gonna help ya son...

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Hey, I started mapping out a council chamber for my game, but it feels a little too empty. I don't know what I could put in it to liven it up, though.

Spoiler for:

Just use an image to make it darker, specially on the boarders, that would fix your problem!

7/10
My Puzzle/StandAlone game in a week:


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It IS a little empty, but for a map like that, it doesn't look like it needs much deco. Try some weapons on the wall, maybe some statues, some windows... y'know what I mean? I give this a... 7/10. But I'm a terrible judge.

Anyway, here's my outdoor castle screenshot. 49 x 51, it will be seen in my game, there's a link under the screenshot to the page.
Spoiler for:
http://rmrk.net/index.php/topic,39366.msg456133.html#msg456133

well, Mr. Van-til (couldn't resist because I am a stupid nerdy bastard), I think that, if those are residences in the corners, it makes for a very strange town concept... Not only is it only 2 houses, but the castle wall is formed around them, and they are just out-of-place looking.

But, if it is some sort of entryway for the castle, the wall formations make sense, but they still look horrendously out of place and strange... so, it basically comes down to: do something about those purple-roofed houses.
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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Ha ha, yeah they do look out of place. They aren't houses though. They're small buildings specific to the castle. One of them is a church, and the other is a pub... yeah okay I'll make them bigger. And possibly change the material of the roof and wall.

Gods ain't gonna help ya son...

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that would be best, just make it look like part of the castle just have something to let the players know that "hey this is a church, and this is a tavern.
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I'm not so sure about the use of anti-aliased serif text there. Why not stick to the RM font you were using for the exploration interface elsewhere?

It's just to make certain cutscenes stand out a little bit more. The images are currently placeholders if I am being honest, I am going to have the "facesets" drawn out in a different style by a friend of mine when the project nears completion and the background images will eventually look more comic-book like than they do now.

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I think I've improved my mapping with VX, and I'm starting to learn a bit of scripting, enough to at least make decent sized edits to existing scripts and make simple ones of my own. That's a modified version of Modern Algebra's Quest script.




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i like what you're doin' Zylos... Also, i love your dialogue too, although that isn't the point of why we are all here, is it?

Well, forgetting that... I say this is a 7-8 out of 10 only because some of it just seems... empty... And other parts just don't seem plausible (on both counts, I speak of the second image)
Ok, DON'T EXPECT HELP FROM ME~! I will perhaps rant a bit, but don't expect me to do graphics for you, even if I say I will... I won't.

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*Yawn* Break Time's over.

Spoiler for:


My mapping got rusty . . .


=======
Supa Fix ~

« Last Edit: September 15, 2010, 06:25:39 AM by Sunny Milk »

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Another Battle System Finished.

<a href="http://www.youtube.com/watch?v=pa986eQjyws" target="_blank">http://www.youtube.com/watch?v=pa986eQjyws</a>

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That looks awesome TDS. Great job!

@Sunny Milk - the new screenshot looks way better, but the other ones were OK too, just a little bland.

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