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Conveniently this also works in XP My mind is blown

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I didn't know that, either. o_o Holy cow, I may just have to try that. Thanks, Exhydra! :)

Event script calls to the rescue! ;o;
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Did you know you can move events (and players) fractional squares? I did not, until today!



Is it possible to do relative?
Like, move 0.5 relative to current location?
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Is it possible to do relative?
Like, move 0.5 relative to current location?

Sure, you just need to nab the current X and Y value of the event to modify first, though.

Code: [Select]
gmE  = $game_map.events[9]
gmE.moveto(gmE.x + 0.5, gmE.y + 0.5)

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UPDATED 07/04/15 - v2.5

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Hmmm...this?



or this?

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Dwarves can sleep on floors!

Also, a little trick with your lamp event on the table over there ... if you go into the movement settings, change it to 'Custom' and wiggle the opacity from 225 to 255 with a wait of five frames in between, it makes the lamp glow seem animated.
« Last Edit: August 26, 2013, 04:21:33 AM by Exhydra »

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

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UPDATED 07/04/15 - v1.5

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Dwarves can sleep on floors!

Haha, they actually get placed by party order. :p but I can always set specific places for them to sleep, instead. Maybe I'll give Deeva back her precious pink bed, make the 2 guys sleep at the foot (sitting up), and Hurl (the dwarf) can sleep off to the side. :V



...I'm putting so much thought into this, lol.

Also, a little trick with your lamp event on the table over there ... if you go into the movement settings, change it to 'Custom' and wiggle the opacity from 225 to 255 with a wait of five frames in between, it makes the lamp glow seem animated.

...Another great idea. ;_; Thank you!
*Edit* Do you also use "Stepping Animation" with the fire? Or just the opacity?
« Last Edit: August 26, 2013, 04:32:36 AM by yuyubabe »
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...I'm putting so much thought into this, lol.

No such thing as too much polish. Polish just adds ... time.  Lots of time. Of this I know. ;o



*Edit* Do you also use "Stepping Animation" with the fire? Or just the opacity?

Yeah, you can use 'Stepping Animation', just set the Speed to 'x8' and the Frequency to 'Highest' and it will look alright. But, with 'Stepping Animation', you might want to lower the opacity to 200 so the difference is noticeable over the animation.

EDIT: x8 Slower, that is.
« Last Edit: August 26, 2013, 05:04:23 AM by Exhydra »

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

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Room for two, inspired by yuyu's images.  Each alive member of the party gets their own bed.  I say alive, because sleep doesn't cure death. :3


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Looking good, everyone. Thus far, I like what I'm seeing. I'll share my noobness with you all. #generosity

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I prefer the one I quoted in the spoiler, looks better for me. I'm so lazy in the moment, I only made the first map so far. :(
I just don't know what's wrong with me.
But you all got such amazing mapping skills.

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I am really just too focused on my other project to really devote time to an RTP-only game. So, I suppose I could be a judge. Or, I suppose 'reviewer' would be a better title, as there is no real contest.


EDIT: Also Yuyu, if you copy the lamp event, moving it up one square, change the blending to 'Add' and toggle the opacity between 100 and 125, the lamp on the table will appear to be reflecting off of the mirror.



I'll hush up now. I am focused on my project. Really, I am ...
« Last Edit: August 26, 2013, 07:15:24 PM by Exhydra »

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

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I am really just too focused on my other project to really devote time to an RTP-only game. So, I suppose I could be a judge. Or, I suppose 'reviewer' would be a better title, as there is no real contest.

Awww. ;9 I guess I'll cross out your name on the list, for now.

EDIT: Also Yuyu, if you copy the lamp event, moving it up one square, change the blending to 'Add' and toggle the opacity between 100 and 125, the lamp on the table will appear to be reflecting off of the mirror.

Spoiler for:

Wow! Thanks for yet another tip! :D You sure know your stuff. [:
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Double-posting to share Acolyte's thread, in case you haven't seen it yet:

http://rmrk.net/index.php/topic,48189.0.html

Just be wary of what's an added script (not allowed), and what's just an event call to the default scripts (allowed).
« Last Edit: August 27, 2013, 03:05:43 AM by yuyubabe »
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Does anybody know how to make a song play again?

Map's song = SongA
My battle system Starts (Made it with events) = SongB plays
Battle end = I can either lets SongB continue to play, or just turn off the music.

Is there a way to tell it to just play the map's song?

EDIT: >_>
Sorry if this is confusing.
I'll try to think of how I could explain this in simpler less confusing terms.
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Does it not resume playback automatically in VXA?
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With a normal battle, yes. I made my own battle system with events. You never leave the map.
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The battles are completely evented? There may not be a way, in that case, because VXA only remembers one song at a time. You can have it pause your music for the frame of the event, but it won't let you play another and then resume to the first one.
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Spoiler for:
You can either save the BGM information to a variable (which is what the 'Replay' option does, anyway), or if you have music that automatically starts with the map, you can call that.

Code: [Select]
# Save Current BGM
$game_variables[55] = RPG::BGM.last

# Play Saved BGM
# BGM Continues from Last Available Point
$game_variables[55].replay

# Or ...

# Play Assigned Map BGM
# BGM Starts Over
$game_map.autoplay



# Check Name of Current BGM
RPG::BGM.last.name




EDIT: Oh, I thought you were going through three different songs. The way you worded the request confused me. You could just use the Save BGM and Replay BGM option without touching any script, too (if you are using VXA).

As a side note, VX and lower can still save RPG::BGM to a variable and use '.play' ($game_variables[55].play; does not save position).


EDIT II : Actually, scratch all of that. Just use BattleManager to do all the work for you.

Code: [Select]
# Save BGM and BGS
BattleManager.save_bgm_and_bgs

# Replay BGM and BGS
BattleManager.replay_bgm_and_bgs

# Play Battle Music
BattleManager.play_battle_bgm

# Play Battle Victory Music
BattleManager.play_battle_end_me



# On Battle ...
BattleManager.save_bgm_and_bgs     # Save BGM and BGS Position
BattleManager.play_battle_bgm     # Play Battle BGM

# On Victory ...
BattleManager.play_battle_end_me     # Victory Theme
BattleManager.replay_bgm_and_bgs     # Replay BGM and BGS
« Last Edit: August 27, 2013, 11:28:07 AM by Exhydra »

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

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Wow! Thanks for yet another tip! :D You sure know your stuff. [:
Well, I know, I'm not really good at this. ;)
But it looks better in my oppinion, I don't know, if it's "right" or "wrong", because that will only know the editor of the event. ;)
Well other could only tell you what looks better so far. The only one who really knows what is right is the creator itselfelf. ;)

So far this is my first map, I'm working on it and polish it. But well how should I say, it's an alpha or beta maybe. ;) (\s/)

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The houses could use some more variance. Check out this video: http://www.youtube.com/watch?v=hkdlC_PhU7Q

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For such a big map, it's really empty and lacks of detail. Go for smaller maps with more detail rather then big, empty maps. And it's also to much straight lines :-)

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Obligatory RPG Box push Puzzle  But there's no puzzle, just boxes



Two questions, Is it apparently obvious which boxes can be pushed? Second, do the lights seem too bright?

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Would it be allowed to make icons into pictures?

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Would it be allowed to make icons into pictures?

I want to say that's technically *not* allowed, because I think I remember Exhydra asking a similar question about using sprites for animations. I'm ultimately not very sure on that, though. I'm just steering away from pictures, to be on the safe side. D:
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