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[MISSING] Blizz-ABS Version 0.9.7.2

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EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
lol, gone
« Last Edit: May 17, 2007, 11:37:37 AM by Blizzard »
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EXA
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*updates the post above and points to the part where it says "Demo"* ::) ;D
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Level 91
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Seems awesome, I'll probably stick with Mr. Mo's ABS because the AI is much more advanced.

Can monsters attack monsters in this?

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Rep: +0/-0Level 88
Wow, nice, when you update this to at least v1.5 I may use this, right now its to buggy. Yes I know its 0.9, good work!

***
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Level 88
The Sliencer
Hey Blizzard. How do you find graphics that works with the battle system? (Like the battle graphics on your test. How do you find them?)

Dungeons and Dragons Dawn of Darkness: 3% (ON HOLD!)
Dark Lands: 7%

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EXA
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I made them in Photoshop for testing and demonstration.

@Darklord: No it doesn't. But this ABS doesn't lag either. ;) What does his AI support, BTW?
« Last Edit: December 07, 2006, 08:11:31 AM by Blizzard »
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Level 96
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GIAW 14: 2nd Place (Hard Mode)2013 Biggest Drama Whore2013 Zero to HeroParticipant - GIAW 11Secret Santa 2013 ParticipantFor taking arms in the name of your breakfast.
how do you turn the monsters, into monsters and not just monster sprites that sit there? Are they event with something in them?
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EXA
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You can read it in the instructions. Just give name the events like this:

\e[12]

This will turn the event into enemy 12 from your database. ^^
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 Thats awesome!  :tpg:
 Is there a way that you can change the player's attack into projectile? So that you can have the character be an archer.
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EXA
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Not yet. I am planning that feature for later versions.
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I love Firerain
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Level 97
=D
IM using this and yup ive used it as it is awsome.



Like usual
Arlen is hot.

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Level 89
It doesnt allow me to teleport when i use this script..

Is there any way you can.

If you hate snakes then theres a 100% chance that i hate you!

Dont click here ------> http://kevan.org/brain.cgi?the%20serpent

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EXA
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I thought I have fixed that already. As I said, the code is still 0.9, so there might be a few glitches. I'll see if I can fix this as soon as possible so 0.91 REALLY can already be used in games.
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supsup
Dude this is amazing you have to add more to it its the only abs i could find that works!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
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Is it possible to make your party help fight when using your caterpillar system?

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I can't teleport....

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It doesnt allow me to teleport when i use this script..

Is there any way you can.

I thought I have fixed that already. As I said, the code is still 0.9, so there might be a few glitches. I'll see if I can fix this as soon as possible so 0.91 REALLY can already be used in games.
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It doesnt allow me to teleport when i use this script..

Is there any way you can.

I thought I have fixed that already. As I said, the code is still 0.9, so there might be a few glitches. I'll see if I can fix this as soon as possible so 0.91 REALLY can already be used in games.

*crys* I need an ABS and my pc won't read Mr. Mo's.

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EXA
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Is it possible to make your party help fight when using your caterpillar system?

Try hbgames.org/forums and search for Squad based ABS. I'll upload the code to fix the problem with the teleport as soon as possible. It's only the $game_temp.in_battle variable that causes the mess, but I'm not on my laptop right now and therefore I don't have it right here... :=
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EXA
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Thx! =D

Guys, add this piece of code to the ABS to fix the teleport thing.

Code: [Select]
#==============================================================================
# Interpreter
#==============================================================================

class Interpreter
 
  alias command_201_blizzabs_later command_201
  def command_201
    $game_temp.in_battle = false if $scene.is_a?(Scene_Map)
    command_201_blizzabs_later
  end
 
end

That would be version 0.91 then.
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 :D hehe this one i tryed earlyer today... and i didnt see the teleport thing.. and well i didnt know there was a fix.. and well i sat ther for like 3 hours getting mr.mo's one to work.... and i got it to run the game but the lagg is soooooooooo bad.. xD i havnt goten to like fully try this one but. i hope its good xD


Edit: hehe i love it its WAY less laggy.. but um how do i get it to show the damage i do it.. dousnt seem to want to.. and this maybe not the right place to ask but umm how do i keep images trasparent on the background? i made like a action thing and every thing but there is a white block around my guy.. it sucks >.< but.. nice work though its awsome i love it xD
« Last Edit: January 07, 2007, 01:20:25 PM by ..:relik:.. »

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EXA
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You need to make the background of the file transparent with a program like Photoshop. You can also re-import them with the Resource Manager (next to the test-play button in the on top menu) and set the background as "transparent".
If Mr. Mo's lags so much, use this Anti-Lag code from my ABS. It should work out.

Code: [Select]
#==============================================================================
# Blizz-ABS Event Anti-Lag (ABSEAL) by Blizzard
# Version: 1.0
# Date: 25.10.2006
#
#
# Compatibility:
#
# 99% compatible with SDK, not tested altough. 99% chance of compatibility with
# anything.
#
#
# Advantages compared to other Anti-Lag Systems:
#
# - much more compatible
# - faster and better processing
# - about 5 times less code
# - built-in option to disable in specific maps
# - configurable strength
#
#
# Introduction:
#
# This script will decrease the lag caused by too many events in maps by only
# updating the events visible on the screen and a little bit beyond.
# "Auto-Start" and "Parallel process" events are NOT affected by this script.
#
#
# Configuration:
#
# Put in "DISABLE_ANTI_LAG_IDS" any map IDs where the ABSEAL should be
# disabled. Change FACTOR to how many "tile squares" it should update beyond
# the screen. 2 is default, values under 1 will be corrected. Floating point
# numbers will be corrected.
#
#==============================================================================

#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Configuration
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

DISABLE_ANTI_LAG_IDS = []
FACTOR = 2

#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# END Configuration
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

#==============================================================================
# Game_Event
#==============================================================================

class Game_Event
 
  alias upd_player_blizzabs_later update
  def update
    upd_player_blizzabs_later if self.update?
  end
 
  def update?
    return true unless $game_system.ABSEAL
    return true if DISABLE_ANTI_LAG_IDS.include?($game_map.map_id)
    return true if self.trigger == 3 or self.trigger == 4
    factor = FACTOR < 1 ? 1 : FACTOR.to_i
    return false if self.real_x <= $game_map.display_x - factor * 128
    return false if self.real_y <= $game_map.display_y - factor * 128
    return false if self.real_x >= $game_map.display_x + 2560 + factor * 128
    return false if self.real_y >= $game_map.display_y + 1920 + factor * 128
    return true
  end
 
end

#==============================================================================
# Sprite_Character
#==============================================================================

class Sprite_Character

  alias upd_player_blizzabs_later update
  def update
    unless $game_system.ABSEAL
      upd_player_blizzabs_later
      return
    end
    if @character.is_a?(Game_Event)
      upd_player_blizzabs_later if @character.update?
    else
      upd_player_blizzabs_later
    end
  end

end

If the damage doesn't show up, google for the font "Arial Black" and re-install it. This should fix the problem. You cn reinstall it in C:\WINDOWS\Fonts , just copy the file there. If it says, there already is a file like that, just delete it and put in the new file.
« Last Edit: January 07, 2007, 02:05:38 PM by Blizzard »
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Thx! =D

Guys, add this piece of code to the ABS to fix the teleport thing.

Code: [Select]
#==============================================================================
# Interpreter
#==============================================================================

class Interpreter
 
  alias command_201_blizzabs_later command_201
  def command_201
    $game_temp.in_battle = false if $scene.is_a?(Scene_Map)
    command_201_blizzabs_later
  end
 
end

That would be version 0.91 then.

Aww man, I already started my game with a normal battle system. I'll use your ABS on my next game. I guess. WAIt! Thats'll be in like a year. lol

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This is the epitome of awesome. FINALLY, someone made an ABS that works like an ABS should!