You need to make the background of the file transparent with a program like Photoshop. You can also re-import them with the Resource Manager (next to the test-play button in the on top menu) and set the background as "transparent".
If Mr. Mo's lags so much, use this Anti-Lag code from my ABS. It should work out.
#==============================================================================
# Blizz-ABS Event Anti-Lag (ABSEAL) by Blizzard
# Version: 1.0
# Date: 25.10.2006
#
#
# Compatibility:
#
# 99% compatible with SDK, not tested altough. 99% chance of compatibility with
# anything.
#
#
# Advantages compared to other Anti-Lag Systems:
#
# - much more compatible
# - faster and better processing
# - about 5 times less code
# - built-in option to disable in specific maps
# - configurable strength
#
#
# Introduction:
#
# This script will decrease the lag caused by too many events in maps by only
# updating the events visible on the screen and a little bit beyond.
# "Auto-Start" and "Parallel process" events are NOT affected by this script.
#
#
# Configuration:
#
# Put in "DISABLE_ANTI_LAG_IDS" any map IDs where the ABSEAL should be
# disabled. Change FACTOR to how many "tile squares" it should update beyond
# the screen. 2 is default, values under 1 will be corrected. Floating point
# numbers will be corrected.
#
#==============================================================================
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# START Configuration
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
DISABLE_ANTI_LAG_IDS = []
FACTOR = 2
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
# END Configuration
#::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
#==============================================================================
# Game_Event
#==============================================================================
class Game_Event
alias upd_player_blizzabs_later update
def update
upd_player_blizzabs_later if self.update?
end
def update?
return true unless $game_system.ABSEAL
return true if DISABLE_ANTI_LAG_IDS.include?($game_map.map_id)
return true if self.trigger == 3 or self.trigger == 4
factor = FACTOR < 1 ? 1 : FACTOR.to_i
return false if self.real_x <= $game_map.display_x - factor * 128
return false if self.real_y <= $game_map.display_y - factor * 128
return false if self.real_x >= $game_map.display_x + 2560 + factor * 128
return false if self.real_y >= $game_map.display_y + 1920 + factor * 128
return true
end
end
#==============================================================================
# Sprite_Character
#==============================================================================
class Sprite_Character
alias upd_player_blizzabs_later update
def update
unless $game_system.ABSEAL
upd_player_blizzabs_later
return
end
if @character.is_a?(Game_Event)
upd_player_blizzabs_later if @character.update?
else
upd_player_blizzabs_later
end
end
end
If the damage doesn't show up, google for the font "Arial Black" and re-install it. This should fix the problem. You cn reinstall it in C:\WINDOWS\Fonts , just copy the file there. If it says, there already is a file like that, just delete it and put in the new file.