You should compile a FAQ and put it in the first post
Do people not know how to read instructions or what?!
Don't assume people will read your instructions, because many won't.
Here's something difficult: Try to think where people will fail and try to change the script so it catches the errors and guides the users on the right way.
You have probably long forgotten how it was, but fortunately there seems to be loads of test participants
In case I haven't already: Great work Blizzard!
- Zeriab
That's why I will make a preconfiguration and the possibility to enable the extra sprite handling if you want it. A compiled help file might be the best idea. =/ Lol, I might make a .pdf manual instead. xD I want to make the Blizz-ABS very user-friendly, so like the user doesn't have to configure anything in the first place, he only needs to put in the script and name the enemy events right and there you go.
Yes just to ask .. You asked people too test it on big scale ?
Else.. i wont mind test alot..
That's a good idea. I'll do that when I release the 1.0 version.
BTW, the current 0.99 version is already far more advanced than the usual ABS. If you will, the MMO Edition (2nd release) is like the version 0.97.
I only need to make a custom shop and a name input scene that works fine with the mouse.
And yes, the MMO Edition will be released as Blizz-ABS 1.0, because the thing I was talking a few posts before worked out well.
I might even already include projectile skills and weapons.
Depends on how much time I'll have.