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[MISSING] Blizz-ABS Version 0.9.7.2

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Level 88
yea!!
when you kill a monster how do i make it so that monster does not show up again.
mark

********
EXA
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Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
Using a switch?
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*****
Ancient Mummy
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Level 90
This is reeeaaaallly coool !

*****
Ancient Mummy
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Level 90
rep+

This owns !!!

I might use it :o

**
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Level 88
yea!!
hey i did what u sayd the switch and the problem was that it kinda work well not really but what happen was when i put it on and then when i came back all that happen was it had no spirt and it was still attacking and how do you make monsters randomly pop up again over and over.
mark

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Crew Slut
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Level 93
You'll love it!
For taking a crack at the RMRK Wiki
Ok, can some one help me?
When I put this in, it wont work, in says different things..
When I try to attack, it says this: "Unable to find file Graphics/Characters/link 2_atk.
And the same for trying to defend: Unable to find file: Graphics/Characters/link 2_def.

Can ya help me? Because the system is very sweet!

***
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Level 88
Very nice  ;8
No bugs that I have noticed except the save bug. Hope you can fix it soon  :lol:



********
EXA
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Level 92
Pikachu on a toilet
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Ok, can some one help me?
When I put this in, it wont work, in says different things..
When I try to attack, it says this: "Unable to find file Graphics/Characters/link 2_atk.
And the same for trying to defend: Unable to find file: Graphics/Characters/link 2_def.

Can ya help me? Because the system is very sweet!

Ok, I have answered this questions at least three times in the last 2 pages of the topic. =/

I still haven't had the time to fix it, since I was working on the 1.2 release of CP with many new features, sorry. (>.<)
The actual ABS is already beyond the 2nd MMO Demo, but I can't release it.
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Crew Slut
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You'll love it!
For taking a crack at the RMRK Wiki
Ok, can't wait then!!!!!!!!!:dreamcast:

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A Random Custom Title
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Level 96
wah
Ahh! You're a liar Blizz! Lol, jk. But seriously, everytime I take your "3200 lines of hardcore code" and put it into my map, I always get lagged out. Is it something I'm doing?

:edit: Oh yeah. One more question. How do you add enemies to the map? Does it need to be done in a special way?

********
EXA
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Level 92
Pikachu on a toilet
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As I said, the code is already older and it tends to lag on slower PCs. Did you read the instructions? Obviously not:

Quote
# b) Creating enemies
# Make enemies in your database. Adding enemies on the map is done by naming
# the appropriate events. Use folling syntax in the name to create an enemy:
#
# \e[X]
#
# where X is the ID of the enemy in the database. You can freely name the event
# like you want, only be sure to include this syntax to create an enemy.
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*****
Ancient Mummy
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Level 90
Blizzard I feel sorry for you..

They dont even read ur explenation XD

But now is my question lol
Can i change the jump so it will work fine without it trippin or per pixel
So Move event stays per square ?

And.. how can i set the F button wont work until you really obtained a weapon ???

********
EXA
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Level 92
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I will script all of that, don't worry about this. It will be automatically disabled if you have no weapon. I also need to fix the jumping, I know.
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Ancient Mummy
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Even if I dont equip my character it still slashes when pressing F
 :(  Can I disable this ?

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EXA
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Level 92
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As I said, not yet.
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A man chooses,
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Level 92
a slave obeys
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You could always name a Sprite and use one without Weapon and Shield, naming exactly like the instructions says...Using events to add the Sprite that has both "Shield" Or "Sword" or visa=versa =p

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Ancient Mummy
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Level 90
I dont know if u know it yet but..
When I set like 10 chickens in a room and go slay them for some reason the one behind it or above or below him will die too it gets hit by my attack..
Is that a common problem ?

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A Random Custom Title
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Level 96
wah
I think that's just how it is, so you can knock back all the monsters and then you won't get hit.

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Ancient Mummy
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Level 90
I think I figured it out or the sprite is to big ( dont think so acctually )
Or attck range is to far.

And also.. when i use move event change graphic it standard back to the first sprite..

Never mind I used the normal change graphic command and that works fine :)
« Last Edit: February 22, 2007, 04:13:56 PM by Snailer »

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? ? ? ? ? ? ? ? ? The nice kind of alien~
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Level 92
Martian - Occasionally kind
You should compile a FAQ and put it in the first post

Do people not know how to read instructions or what?!

Don't assume people will read your instructions, because many won't.
Here's something difficult: Try to think where people will fail and try to change the script so it catches the errors and guides the users on the right way.
You have probably long forgotten how it was, but fortunately there seems to be loads of test participants ^_^

In case I haven't already: Great work Blizzard!

 - Zeriab

*****
Ancient Mummy
Rep:
Level 90
Yes just to ask .. You asked people too test it on big scale ?
Else.. i wont mind test alot..

********
EXA
Rep:
Level 92
Pikachu on a toilet
Project of the Month winner for April 2007
You should compile a FAQ and put it in the first post

Do people not know how to read instructions or what?!

Don't assume people will read your instructions, because many won't.
Here's something difficult: Try to think where people will fail and try to change the script so it catches the errors and guides the users on the right way.
You have probably long forgotten how it was, but fortunately there seems to be loads of test participants ^_^

In case I haven't already: Great work Blizzard!

 - Zeriab

That's why I will make a preconfiguration and the possibility to enable the extra sprite handling if you want it. A compiled help file might be the best idea. =/ Lol, I might make a .pdf manual instead. xD I want to make the Blizz-ABS very user-friendly, so like the user doesn't have to configure anything in the first place, he only needs to put in the script and name the enemy events right and there you go. ;8

Yes just to ask .. You asked people too test it on big scale ?
Else.. i wont mind test alot..

That's a good idea. I'll do that when I release the 1.0 version.


BTW, the current 0.99 version is already far more advanced than the usual ABS. If you will, the MMO Edition (2nd release) is like the version 0.97. ;8 I only need to make a custom shop and a name input scene that works fine with the mouse.
And yes, the MMO Edition will be released as Blizz-ABS 1.0, because the thing I was talking a few posts before worked out well. ;8 I might even already include projectile skills and weapons. ;8 Depends on how much time I'll have.
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*****
Ancient Mummy
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Level 90
Oh and the click feature cAn be disabled right ? ::)

********
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You mean the mouse operating system? I was actually planning to leave it as the operating system. =/
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I have a question.
When is version 1.0 cummin'? :V