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[MISSING] Blizz-ABS Version 0.9.7.2

Started by Blizzard, December 06, 2006, 12:14:27 PM

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Nobuu

nah i still have the teleport problem even whit pk veersion

feildmaster

oh wow... i think everyone is confused... =)
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Blizzard

Ok, 0.9.7.2 is out. I have checked through a lots of code and fixed several little glitches nobody of you even noticed. =P

Anyways, I included a few more options in the BlizzABS::Config module and I have extended the movement system. It supports now running, sneaking and jumping. Just only be careful when you set up the pixel movement so it doesn't mess with the run speed option. I wasn't able to find a solution for the speed limit in the pixel movement yet. I guess I'll have to change the entire sprite-movement-progress-on-the-screen idea and make an independant new system that can handle this. =/

Also I have checked through the bugs you guys reported. The only bug that was REALLY still there was the centering screen after teleporting. I DID fix the Attack-Defend conflict some time ago. The forced movement system should be working for the biggest part as well. I haven't encountered any problems after the last few fixes.

I guess the only things that are left are the final tweaks on the enemy AI (including their going around obstacles...), complete weapon/skill/item systems and ally AI (in this order). Since exams were last week and the next ones are about 5 weeks from now, I should start working on Blizz-ABS again to finish it already. (~_^)d I have decided that I will release version 1.0.0.0 after only finalizing the enemy AI and making a manual. I'll add the other stuff later.

@Nobuu: Just make the enemy drop an item in the database. It works automatically on the map.
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tSwitch

Quote from: Blizzard on April 10, 2007, 12:01:57 PM
@Nobuu: Just make the enemy drop an item in the database. It works automatically on the map.

glad you're back Blizz
also, I took care of that ;D


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Nobuu

#229
The only bug that was REALLY still there was the centering screen after teleporting.


That wat my problem  Thanks alot!!!

and by the way can we add jumping or running animation?

Good Job!

Blizzard

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Thirdeye

this looks alot like near fantastica's abs back in the day, you've done alot of good work.

punishermark13

to making the bosses cooler how do i make it so like when his health goes low i could make him summon more people or can transform to another monster is there any code for it?
mark

Mortar

This is a very good script but there's something wrong with it.

When I choose a skill, I see no names!

Like this:


Help, please.

Zelda104

The script works great on the RPG maker XP, but not for RPG maker PK. Anything I can do to fix this?
Those who have all the answers, arn't up to date on the questions.

Irock

Quote from: Tharantyr on April 30, 2007, 12:29:28 PM
This is a very good script but there's something wrong with it.

When I choose a skill, I see no names!

Like this:


Help, please.
Wow.
Did you name them?


JFloyd

If you have pk, go into main, and find where it says $default_text or something like that, and then find the text part in the ABS script and replace it with that.
Do it for font, and size.

fadark

#237
nice job again, bliz! i cant wait until the next version comes out, that way i can have different range for each weapon equipped. ;D

but there was a problem when i copyed and pasted the script into my real game.
when i play my real game and press "new game" i get an error and the game crashes. it says:


ps. i downloaded it from the first link attached to you first post. this one:
Blizz-ABS v0.9.zip (1165.07 KB - downloaded 471 times.)

does anyone know what's going on here? if so, please tell me :D

just so everyone knows, im 15 years old.

Organization XIII

    if BlizzABS::Skills.range(@id) == 0 ||

i got an error in Blizz's BlizzABS Script

it was under RPG Skill.

i just want to know what i did wrong so i dont do it again. :blizj:
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The Shadow

QuotePosted on: May 05, 2007, 09:40:40 PM

Check the date before you post to avoid necroposting.