@ rpg_Gnome
take out this part of the script: (line 2500)
#==============================================================================
# Hud
#==============================================================================
class Hud < Window_Base
def initialize
super(-8, $game_system.hud_y, 656, 80)
self.contents = Bitmap.new(width - 32, height - 32)
if $fontface != nil
self.contents.font.name = $fontface
self.contents.font.size = $fontface
elsif $defaultfonttype != nil
self.contents.font.name = $defaultfonttype
self.contents.font.size = $defaultfontsize
end
self.opacity = 0
refresh
end
def refresh
self.contents.clear
actor = $game_player.actor
bitmap = RPG::Cache.character(actor.character_name, actor.character_hue)
rect = Rect.new(0, 0, bitmap.width/4, bitmap.height/8)
self.contents.blt(0, 12, bitmap, rect)
draw_actor_level(actor, 40, 8)
draw_actor_hp(actor, 100, 0, 160)
draw_actor_sp(actor, 280, 0, 160)
draw_actor_exp_alt(actor, 460, 0, 160)
@level = actor.level
@exp = actor.exp
@hp = actor.hp
@sp = actor.sp
end
def test_changes
a = $game_player.actor
if a.level != @level
a.recover_all
a.damage = "LvUp"
$game_player.animation_id = LVLUP_ANIMATION_ID
$game_player.damage.damage(a, a.hp, a.sp)
end
return (a.level != @level or a.exp != @exp or a.hp != @hp or a.sp != @sp)
end
end
and on these lines: 965, 1394, 1402, 2163, 2174-2118, 2557, 2567, 2597, 2629, 2776, 2809 take out the "hud" things.
(basicaly search for "hud" and delete any of the lines that have it)