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Minecraft v1.8

Started by tSwitch, September 10, 2011, 04:45:59 AM

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tSwitch

It was leaked.
Just thought you guys should know.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
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Irock

Yeah, Mojang leaked it because they wanted it tested.

Moss.

Granted, he only leaked it to specific people, pre-determined beta testers (BUT WE ARE ALL BETA TESTERS WAAH BLAH BLAH ETC), and I suppose one of those guys actually leaked it to the rest of the public.

:tinysmile::tinysmile:

Irock

They did? I thought they were the ones who posted it on 4chan.

Moss.

Hmm. I dunno, I'm not 100% sure about any of it. All I heard is that 1.8 was given, by Notch, to specific groups of people for advance testing. And now it's leaked to the rest of the public, so...

:tinysmile::tinysmile:

Twb6543

Mojang and Notch leaked it to the public as well, Notch posted somewhere a link in a public forum (reddit or some where can't remember) and it spread from there.

Malson

I'm not sure I'm going to return to minecraft until they release it fully. It's lost its luster for me and even with as much time as I've invested in it, I keep forgetting it's only a beta. It's only become fun to me by being heavily modded, and even then it's gotten kinda stale. I just hope in the end, it turns out well enough because it's such a great concept.

Grafikal

It was leaked in hopes that the Bukkit Dev team and other plugin developers can get their shit together before it's fully released.

Cascading Dragon

Quote from: grafikal on September 10, 2011, 10:24:25 PM
It was leaked in hopes that the Bukkit Dev team and other plugin developers can get their shit together before it's fully released.
Bukkit has full access to the source now. Sorry, but they don't need it. :)

Moss.

...why are you apologizing?

:tinysmile::tinysmile:

Mushu

I made a wall of sand blocks and a zombie walked right over it, it scared the shit outta me. xD

Moss.

It is crashing literally every 20 seconds for me, right now.

:tinysmile::tinysmile:

tSwitch

#12
Jeb_ is currently working on the 1.8pre bugs, they should be fixed (mostly) for official release.

Things Jeb_ worked today.
1.8-pre update guaranteed tomorrow, possibly more.


FCF3a A+ C- D H- M P+ R T W- Z- Sf RLCT a cmn+++ d++ e++ f h+++ iw+++ j+ p sf+
Follow my project: MBlok | Find me on: Bandcamp | Twitter | Patreon


IAMFORTE


Grafikal

At least they fixed the lag from EXP orbs. That was dumb.

Quote from: redyugi on September 10, 2011, 10:59:33 PM
Quote from: grafikal on September 10, 2011, 10:24:25 PM
It was leaked in hopes that the Bukkit Dev team and other plugin developers can get their shit together before it's fully released.
Bukkit has full access to the source now. Sorry, but they don't need it. :)

My comment was intended to target the plugin developers that use Bukkit, not so much the developers of Bukkit. They do not have the source. So stop haunting me.

&&&&&&&&&&&&&

I don't really see the point of 1.8. I'm waiting for 1.9, that's going to be the real update. It's going to add NPCs and skills to use the EXP orbs on.
&&&&&&&&&&&&&&&&

Twb6543

It's been officially released(Not a pre-release but the official one available through the launcher).

Cascading Dragon

I updated, but I am switching back. No real changes, and I like my mods. :/

Irock


&&&&&&&&&&&&&

The pre-release didn't change much, but it looks like the official 1.8 release changed a lot.
&&&&&&&&&&&&&&&&

Cascading Dragon

Quote from: Irock on September 14, 2011, 05:27:17 PM
Yeah, there are no real changes.
Ok. A couple random buildings, a new spider, a crap mod (Ender), and some UI changes. The only thing I thought was good was the hunger bar.
But... come on, no NPCs? Especially since there are more then 5 NPC mods that I know of.
He should have just waited another 3 months (or however long it takes him) to release. It's not adding much of value. (Although, some of the bug fixes and things will help make better mods... But, it's already possible so...)

TDLR: Added unfinished stuff, Notch is lazy.

Dwarra?

9 new crafting recipes
Clay was changed
Glass was fixed
Clouds were fixed
You can see the world map
Creative mode with flying, unlimited resources, and unlimited item selection
SPRINTING
Combat changed immensely
Three new mobs
Zombies drop rotten flesh now
Underground Ravines
Strongholds and Villages
Abandoned Mine Shafts
Mushroom Biome
Rivers flow through biomes
Ocean Biomes
Swamp Biomes
Taiga and Tundra Biomes removed
Farming changed
Food and Hunger system
Arrows get stuck on mobs when they hit
Vine blocks
Improved Shears
Redesigned HUD
New Particle Effects
Bubbles underwater
Fog gets thicker and darker the more underground you go
Void is now black and gives off particles
Multiplayer Server List
Improved Server Join Screen
Player Lists
Mods can now enter creative mode on SMP servers
Easier changing of the max level height
Terrain Generation code fixed and made tidier
Shift-Clicking items will craft the maximum possible amount of what you are trying to craft with the limit at 64 and will directly put it in your inventory without the need to drag it there. (e.g. You have 16 coal above 16 sticks and you shift click the torches, a stack of torches (64) will appear in your bottom usage bar)
Bedrock only spawns on the lowest 3 layers instead of 5.
Improved chest model with a 3D lock and an open state/animation.

"TDLR" You're wrong, deal with it


Cascading Dragon

All were already made/fixed in mods. He didn't add anything I didn't already have that I wanted. (Except the Mushroom biome)
Except for Creative mode. I like that. But it's nothing knew.. just something he brought back. (And I could get from a mod)
And have you seen the new chests? Complete shit. It doesn't render right with the light, and it bugs out quite a bit. Yes I have redownloaded it.
So wrong? No.

Dwarra?

I could mod Morrowind into Oblivion, but that doesn't mean there are no real changes between the two.
Also is English your native language?