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[request] pokemon-like ledge-jumping event sytem for RMVX

Started by Seventhdayavenged, March 20, 2011, 05:23:53 AM

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Seventhdayavenged

For RMVX:
I have tried and tried, and failed, to create a sort of "one-way ledge system" in which you could walk to a ledge and '"jump down" and not be able to backtrack. my vision is to have a graphic to represent "the ledge" and when you walk towards it, a common event will trigger setting a move route for the player to jump down the ledge. Ive racked my brain trying to create such a system to no avail. I humbly ask those Smarter than i to help me. it goes without asking that credit with be provided as due. You have my thanks, as well as my gratitude.
Mankind has ever shunned, even persecuted, that of which they have no understanding.



pacdiggity

Hmm... Conditional: If character [player] is facing DOWN then set move route: Jump X +0, Y -2 (assuming your ledge is one tile wide). Leave else blank, alter according to desired direction.
it's like a metaphor or something i don't know

Seventhdayavenged

I have attmpted that and it works to an extnt. the problem then is  what if the player need s to walk to the edge, but doesnt want to jump.or if the player walks near it but bumps the wrong button. this is my current quandry
Mankind has ever shunned, even persecuted, that of which they have no understanding.



pacdiggity

Set the trigger to player touch or action button. Best idea would be action button. And if they accidentally press the button, that's their fault, isn't it?
Another way to prevent this would be a choice, saying "Jump ledge?" then "Yes", "No". When yes run the aforementioned conditional, when no leave blank. But that would seem a little silly. Your choice.
it's like a metaphor or something i don't know


pacdiggity

Quote from: Mjustin on April 14, 2011, 09:17:58 PM
If VX supports terrain tags I would use those.
Only through a specially made script. Default VX doesn't support terrain tags.
it's like a metaphor or something i don't know


pacdiggity

Really, the reason that he posted this topic is so that he can further the game that he's already making in VX. So, it's a bit redundant to switch to XP.
it's like a metaphor or something i don't know


pacdiggity

it's like a metaphor or something i don't know