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[request] pokemon-like ledge-jumping event sytem for RMVX

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Rep: +0/-0Level 73
Master Shinji, of the Soulmancy Discipline
For RMVX:
I have tried and tried, and failed, to create a sort of "one-way ledge system" in which you could walk to a ledge and '"jump down" and not be able to backtrack. my vision is to have a graphic to represent "the ledge" and when you walk towards it, a common event will trigger setting a move route for the player to jump down the ledge. Ive racked my brain trying to create such a system to no avail. I humbly ask those Smarter than i to help me. it goes without asking that credit with be provided as due. You have my thanks, as well as my gratitude.
Mankind has ever shunned, even persecuted, that of which they have no understanding.



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my name is Timothy what's yours
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Level 79
Hello
2014 Best IRC Quote2014 Zero to Hero2014 Most Missed Member2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
Hmm... Conditional: If character [player] is facing DOWN then set move route: Jump X +0, Y -2 (assuming your ledge is one tile wide). Leave else blank, alter according to desired direction.
it's like a metaphor or something i don't know

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Rep: +0/-0Level 73
Master Shinji, of the Soulmancy Discipline
I have attmpted that and it works to an extnt. the problem then is  what if the player need s to walk to the edge, but doesnt want to jump.or if the player walks near it but bumps the wrong button. this is my current quandry
Mankind has ever shunned, even persecuted, that of which they have no understanding.



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my name is Timothy what's yours
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Level 79
Hello
2014 Best IRC Quote2014 Zero to Hero2014 Most Missed Member2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
Set the trigger to player touch or action button. Best idea would be action button. And if they accidentally press the button, that's their fault, isn't it?
Another way to prevent this would be a choice, saying "Jump ledge?" then "Yes", "No". When yes run the aforementioned conditional, when no leave blank. But that would seem a little silly. Your choice.
it's like a metaphor or something i don't know

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Level 87
Embrace the stillness of eternity.
If VX supports terrain tags I would use those.

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my name is Timothy what's yours
Rep:
Level 79
Hello
2014 Best IRC Quote2014 Zero to Hero2014 Most Missed Member2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
If VX supports terrain tags I would use those.
Only through a specially made script. Default VX doesn't support terrain tags.
it's like a metaphor or something i don't know


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my name is Timothy what's yours
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Level 79
Hello
2014 Best IRC Quote2014 Zero to Hero2014 Most Missed Member2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
Really, the reason that he posted this topic is so that he can further the game that he's already making in VX. So, it's a bit redundant to switch to XP.
it's like a metaphor or something i don't know


*
my name is Timothy what's yours
Rep:
Level 79
Hello
2014 Best IRC Quote2014 Zero to Hero2014 Most Missed Member2012 Zero To HeroSecret Santa 2012 ParticipantContestant - GIAW 9For frequently finding and reporting spam and spam bots2011 Zero to Hero
Sarcasm is :V.
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:V
it's like a metaphor or something i don't know