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[XP]Smoke animation refuses to move

Started by Pokey, February 18, 2011, 10:20:22 AM

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Pokey

I have this smoke animation which refuses to move. i tried both autonomous and non-autonomous movements but it still doesn't move. here is a pic:

Can anybody help? :P

pacdiggity

In VX there's just a stepping animation button that'll make that happen. I haven't done that kind of eventing in XP since about Feb '09, so I can't remember how to do that. The move animation button?
it's like a metaphor or something i don't know

Pokey

the move anim is for when a char is walking.

pacdiggity

Ah. I'm afraid that without a demo or just the map data I can't really help you then. I hope someone more experienced can help you out.
it's like a metaphor or something i don't know

modern algebra

Put some Wait frames in between each graphic change.

ForeverZero

You don't need any graphic changes, nor any event commands. Set the graphic for the event to the desired smoke graphic. Now all you have to do is  check the "Move Animation" button (might be "Stop Animation", can't remember) and there you go. It will cycle through the images.

Werefang

What modern algebra said is all you really need to do.

I remember having some animation issues with doors and chests back when I used 2k3 and it wasn't until I found a tutorial on door events that I learned how it works.
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Anyway: ignore the suggestions on "step animation" as your animation is not "walking" but "turning."  All you need is to insert some "Wait" commands (the general suggestion is 3 frames but you can choose your own change rate).
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Mjustin

You don't need the move route. Just check that little box that says "stop animation." It makes things animate while they're standing still.