I'm trying to figure out how to set up a common events activated by a skill, so that
>if the player is the target of the skill, the common event targets the player
>if an enemy is the target of the skill, the common event targets the enemy
mainly the first one (target the player) would be nice, otherwise when I give a particular skill to say, Aluxes, and then someone else gets it, like Dorothy, then Aluxes is always (healed/hasted/shielded/etc.) even if Dorthy activates it.