I've reached a point in my game where there's... Crisis, chaos, something like that. So I want to temporarily remove the music from all the maps, because it just doesn't sound good when there's chaos and a nice and calm town-ish music is playing. I had the idea of making a Common Event (Parallel Process) triggered by a switch, and its event will be: Play BGM: None. It works, it stops the music in every map from playing, but it lags the game too much. I've added a Wait 1 frame command... It stops the lags, but every time you go to a new map, the music plays for half a second and then stops, that's just ridiculous. If anyone will tell me how to stop the music in every map from playing, i'll greatly appreciate it, thanks.