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[VX] Final Fantasy IV-II: Skill Demo Here! - Page 4
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[VX] Final Fantasy IV-II: Skill Demo Here!

Started by EvilM00s, September 04, 2009, 03:02:22 AM

0 Members and 3 Guests are viewing this topic.

EvilM00s

Yeah, ouch. Thanks for saying so. Well, I have all my graphics back in and some script and event tweaking done and skills revamped... tryth be told, I wonder how this game functioned as well as it did, what with all the streamlining I find myself doing.
:tinysmile:

EvilM00s

All caught up on monssters, now- not that I'm saying the monster DB is finished, just caught up. I was also able to put the warp and exit spell functionality back in, thanks again to grafikal for the event system. I may be all squared up faster than anticipated...
:tinysmile:

Zylos

That's good. I suppose this is a good reminder to you to backup everything, huh?




EvilM00s

You bet your furry ass, it is! And so far I've done so religiously, every hour.

I just got done with the battle background transition events. Once again, the backgrounds look like where you are in the game instead of that swirly bowl of dog shit default background. This required some map tweaking, but all in all it remains true to what I put there originally and, more importantly, it looks pretty good.
:tinysmile:

EvilM00s

All is progressing well. As I go through again, the programming gets better and the story gets richer. By the middle of next week, the update should be complete, and will be posted to the file hosting site I use. As the file size is becoming quite large to accomodate the richness of the game, I may need to use an alternative FHS, but all such information will be provided in the update.
:tinysmile:

EvilM00s

Sooooo...

I will be uploading the new version of the demo today, likely around midnight. This should really look nice and sound good. I know the file size is enormous, but please bear with me- it's the only way I could fit the quality I think is needed for a game like this. Stay tuned for demo 2.2!
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EvilM00s

The new demo is here, polished and playable. As always, expect some bugs and report any you find, please. I give you v3.0 ( it's too improved for 2.2) here and on the main page. I hope it's enjoyable!
:tinysmile:

Cascading Dragon

When I switch to my Windows partition in a while, I will download and play this.

EvilM00s

:tinysmile:

Cascading Dragon

#84
Ok, I just downloaded it, and started to play. However, I can not continue. After she puts the guard to sleep in the beginning, I got stuck. Unable to move. I could call the menu but it would not work. I will try it again, and see if I get the same error

EDIT 1:
There is a small error in the beginning. I can call the menu screen while you have the assassin guy. Just a small thing

EDIT 2:
Didn't get stuck this time. Going on with rest of demo.

EDIT 3:
I died immediately after the cutscene when she gets out the the cell. Reason. Random battle with opponents way too strong. Couldn't escape.

EvilM00s

Yeah. Forgot about the menu screen for the intro.

I have never gotten the stuck error in the first dungeon, nor have my PT's. I wonder what happened?

The encounters are supposed to be really hard at first, but I assure you they can be done. And, after the first successful encounter, you can beat the guards MUCH more easily. Keep trying, I promise it can be done. I will, however, take the difficulty into advisement and tone it down it down for the final version.

Thanks for trying it out!
:tinysmile:

FireLupine


cozziekuns

I think there has to be some way to make the first battle easier, for example, a tutorial battle. The first battle was hell for me.

EvilM00s

#88
Hm, good idea; maybe a tutorial battle IS in order. You see, while it was intended for the first battle to be hellish (I wanted to give the player the perception that poor li'l Rydia was fragile and weak without her spells), evidently, I took this concept too far. I will fix this in later versions, my friends, and thank you very much for the feedback! This is exactly the kind of information I need to make a better product.

Please let me know your experience of the remainder of the game, gents! 
:tinysmile:

Cascading Dragon

Well, I will get around to trying it again later tonight. I rather dislike going over to my Windows partition, but I like the premise of your game so..

EvilM00s

:tinysmile:

EvilM00s

Just want to assure you that development is proceeding, slowly, due to my lack of scripting knowledge. If any of you studly rock star scripters can help with a Piggy/Small/Toad script, PLEASE contact me!

In the meantime, all else is going swimmingly, and should be completed by Christmas!
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EvilM00s

#92
Still need a script bailout, but I worked around a bit of writer's block, got the story back on track, and even threw in some easter eggs. Looking at it realistically, maybe Christmas is a bit ambitious, but I'm going to try.

Seems that the spoiler tags are broken...
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EvilM00s

Okay, I screwed up. Rather, my electronics did... The big bad guy was called Renshi, right? Yeah. He's a mid game boss. Somehow my troops data was corrupted and put him as a Bintel Magus. I wondered what you were all talking about! Fix'd, and soon a new vesion.
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EvilM00s

Well, that's two flash drives that have crapped out on me. Fortunately, I have a backup, and have only lost an hour or two of work. Christmas is only a month and a half away, and I hope I can get it done by then...
maybe I can get a new flash drive before then, 'cause this is rediculous.
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EvilM00s

BTW, I fixed the data malfunction. Here is the updated file. Please let me know how you like it!
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kboom


hawkeye

Wow this looks really cool, I like where you're going with it. I hope the problems you mentioned get resolved.
http://hawkeyegames.blogspot.com/
My new Rpg Making blog; a new life to the old Hawk Games from 2006

EvilM00s

Quote from: kboom on November 16, 2010, 12:43:00 AM
Man, this looks awesome but the game won't play.

Thank you, sir! Do you have the RTP for vx installed? Did you paste the font in your fonts folder in windows? What's the error message when the game doesn't play?
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kboom