Rydia the Caller Young but not so naiive anymore, Rydia is a stranger in a strange land. She has been stripped of most of her spells, and wants to know why this has been done to her. During the game, she will re-learn some very powerful Black Magic and Summon Spells, but the most powerful spells are hidden away in very dangerous places- some not of this world at all.
Lazarus, the Holy Knight A knight in training who offers to help Rydia escape Bintel Castle's dungeon. Selfless and compassionate, he is a champion of all good causes. He is a stout warrior whose Holy Sword skills can turn the tide of battle, but his true strength is in his ability to use some common White Magic spells which will carry the party through in the earlier stages.
Tividar, the Divine Knight Lazarus' teacher and master of the Mighty Sword. He is a lieutenent in a rebellion against the master of Bintel. He is a connsumate warrior, tough enough to withstand a lot of punishment. While not a spellcaster, per se, he wears heavy armour and wields some of the most devastating weaponry the world knows.
Matilda the Toadwitch Her head is full of equal parts sunshine, bats, and self-rising cake flour. The source of much comedic relief, Mattie can still muster enough magic to be an asset to any party. Toadmagic combines some traditional status spells with lower/mid level damage spells. Not a big skillset, but fun to play with... and she makes delicious baked goods, some of which have lasting effects.
Mornay, the Alchemist Another odd young soul. The orphanage says he grew up by the chocobo stables. Makes sense, he only speaks chocobo.
While presenting the appearance of a naiive, even childlike individual, Mornay is a talented Alchemist as well as an inventor. He won't ever be on the front line of combat, but if supported well his Tools and Alchemy just might save your bacon.
Shandril, the Geomancer An elf ranger, she has some "off-element" spell ability. She is passionate about reclaiming her homeland from the supernatural rot which is destroying the life around Oakhaven. She is sometimes seen as cruel, though if you ask her she is simply intolerant of evil. Although somewhat fragile, this lithe huntress has quite a deadly sting, whether wielding bow, dual blades, or calling upon the fury of Nature herself.
Donal,The White Wizard A Prince of Bintel, he is the main insurgent against Prince Bartuc of Canopus. Older and wiser than the other characters, but not frail. His willingness to to forgive even villains is sometimes a sore point in his dealings with the other characters. White Magic is his strength and mainstay, and often that of the party, as well.
]"Ginsu Jim" Yojimbo Gin Soo Yoshitsuna A teacher of unarmed fighting. His country refuses to participate in what they see as petty politics, but "Jim" sees wisdom in following the heroes. Despite his age, his body is a finely tuned machine, able to break stone with his bare hands. He needs little in the way of weaponry or armour, and his combat prowess is nearly legendary in his country. He is also quite the gentleman with impeccable manners.
Lucy, the Psion The Librarian of Andretta City. Blind since birth, she posesses mental abilities that can stun, cripple or even destroy. She will sometimes say the strangest things that prove useful later... if you can figure out what she's talking about. Though she does not use physical weapons, her psionic strength will amaze you and devastate your enemies.
Jander, the Dragoon A true soldier, he is calm under pressure and willing to go to any lengths to carry out his sworn duty of protecting Spinnaker and her people. He is proficient with the Dragoon's signature attack, the Jump skill, and can learn how to use other skills as well.
Who's that man in the black hat? I smell livestock! You look like a bad guy... Was that a Dwarf? Are we being followed? You can do what with a sword?Even more characters await your discovery in this world!