And what work it was!
Welp, i just got the latest town all done up and tested, and am now going to work on some graphics and animations. I'm also going to get some optimization tools to reduce the filesizes and loop the mp3 BGMs.
I have a goal to have the next demo out by the end of February. If I know myself, it will be done earlier IF i can find the time to work as planned. I still need some solutions outlined in the beginning post for spell effects, most pressing of which is the Toad spell. I assume that if that method can be worked out that Piggy and Small would follow a similar protocol.
The golapost is the entry of the characters into Oakhaven and onto Demeter Ruins, and finally to the end of Earthfont where the second major boss is found. That, plus the newer character chips, better animations, more call spells, and improved dialogue speak to a better play experience.
It is my hope that with the optimization tools and other improvements I can make the game as true to the original work as possible. Please check the things to do list at the beginning of this thread and contribute if you can!
EDIT: New screens up in first post; working on a short video now.