Alright, Earthfont cave is complete, and this brings the game to its midpoint. Progress is slowing because despite my careful planning, I have hit a roadblock in the writing; with all the characters available in the party, the cutscenes are a mess of conditional branches with dialogue that has to not only come from 9 different characters, but all has to make sense when put side by side with the NPC of the moment. It's tough, but I can do it.
Additionally, the Alchemy that Mornat can perform has been updated to produce items that are cheaper and work differently than what's avaulable in the stores. It's as I had envisioned it now.
More Call spell animations are done, as well as several Desperation Attack animations. I'm unsure of when another release will be out, but when it does, I will have all the desperations done and the dialogue refined.
I also took some advice and toned down the number and contents of each treasure chest, as well as making monster encounters a little less difficult, and I'm continuing to smooth out weapon/armor/skill powers. It's beginning to look like this project will be finished before I die.